New patch! Fixes up Weapon Bless to be usable by EVERYONE so far! Still some more to go with it and then I'm done with that, then will get to the Armor Blesses and then wrap it up with the Status Bless. I haven't found out how to fix Weapon Bless though for dual-wielders. The ability will work on the first weapon equipped, but not the second. Any ideas on how to fix this is welcomed!
Version 1.02 Patch:
http://www.mediafire.com/?e69qbeiay3c8p1o***EDIT***
Ok, so I'm almost finally done with the whole Weapon Bless system for everyone (up through beta5 weapons anyways). Once I get this done, I'll start on the Armor stuff and then finish it up with the Status Bless since that'll take equally as long as Weapon Bless (as of this post, this is day 5-6 of working on that command alone). Now, the question I have here...I am thinking about cutting down the number of abilities for Status Bless from 14 to 8, to match how many other abilities are in Hope's other skillsets (minus her default). The question is, what to axe for it? The following are all the abilities in Hope's Status Bless command:
Instant Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, and Stop.
If I DO decide to add more back into this at a later date, that'll be easier to deal with then, but for now, 6 of these need to be axed (plus it'll make coding this monster a lot quicker...). In addition, I have yet to decide what to give for Armor Status Bless. Speaking of new commands...
Patchouli and Byakuren both will have Weapon Bless (Weapon Bless will replace Byakuren's current Pray ability, because it's lame). Does not stack with Status Bless.
Nitori will gain the Armor Elemental Bless (just called A. Bless) command. This will grant a buff that increases resistance towards an element for a specific amount of time. Will not stack with Armor Status Bless (unless I make one target armor and another helmets). The only element not available in here that's in Weapon Bless is Mystic.
Suwako will gain the Armor Status Bless (just called A. Bless) command. This will grant a buff that protects fully against a chosen status effect until the buff wears off. Does not stack with Armor Elemental Bless. No idea how many abilities should come into this.
In addition, Momiji and Youmu also have new things that I'll be adding to them (Names are subject to change):
(
?): 3 separate abilities for Slash, Pierce, and Blunt (single target or AoE, I haven't decided). (Momiji Only)
Barrier: Physical Resist Up for one party member (Momiji only)
Shield Wall: Physical Resist Up for a limited time for the party (Momiji only)
Critical Up: Doubles Critical % of weapons.
Piercing Sight: Ignores Evasion for brief time.
Target All: Allows attacking all enemies.
Whether or not I should give the last 3 abilities to BOTH Momiji and Youmu, or to either or is up in the air.
Last thing, Field abilities may come into play (yes, those same ones from GoS). In fact, Sakuya may utilize them if I get them coded right. They are as follows (all exactly from GoS):
Killing World: Prevents all healing effects.
Killer World: Increases Instant KO effects.
Suction World: Increases Potency of HP draining moves.
Empty World: Removes field abilities.
One MP Cost (On accessory and field ability)
Chameleon Camouflage: Reduces elemental damage
Some of these will come into play with bosses too as they'll set these up either during a fight or at the start or prior to it (or it'll be the dungeon's gimmick).
Patchouli's MP Stroll ability is currently disabled as it was OP (deciding if it should be every X steps you recover 1 MP or something. 1 MP for 1 step is kinda silly, especially with Sakuya's speed bonus on the overworld). Also still deciding on Souleater for Remilia as well as Yumemi's Gadgeteer type ability and on how to fix Sanae's Miracle ability.
Last thing to note is that Mokou will get her Auto-Revive passive from GoS as well (I haven't decided on the % chance to revive per turn, as per turn means every turn that happens, from an enemy or ally, not just from Mokou).
So there's that as an update! Any ideas or suggestions, feel free to add to this!
***EDIT #2***
And because I forgot to include battle animations...hence errors the game if those attacks are used without them...
Version 1.03 Patch:
http://www.mediafire.com/?ranbrvw1b6aib16