Ok, so some new things to add into this:
*Possible new command abilities:
**Magic Charge (Patchouli): Restore 20% Max MP to one ally/Restore 20% Max MP to one ally at the cost of 20% of Patchouli's Max MP
**Souleater (Remilia: Sacrifice 30% Max HP to deal damage to all enemies (haven't decided on Multiplier. Might be based off of a % of Max HP lost. So if HP was 9999, and multiplier is 33%, damage would be 6666 then)
**Mad Rush (Momiji): Gives party Berserk + Haste + Protect.
Can still use Command abilities for other characters that do not have them yet, if they can be done that is.
And as of now, Suwako now has 4 additional abilities:
*Brave the Elements (Grants Regen to party at the cost of 70% Max MP, up until level 5 where it grants both Regen and Bubble to the party)
*Seven Stones (Cost: 5% Max MP. Chance to inflict Disable on one enemy up to 50% at level 4, then 50% at level 5 including moderate Earth damage)
*Full Sakura Blizzard (Cost: 5% Max MP. Cures Curse at level 1, Curse and Disable at level 2, Curse/Disable/Heat at level 3, Curse/Disable/Heat/Disease at level 4, and then finally Curse/Disable/Heat/Disease/Sap/MP Sap/Power Break/Armor Break/Magic Break/Charm/Fear at max level).
*Frog God (Self-target buff, costing 10% of Max MP, that grants positive statuses up to level 4, starting with just Protect at level 1, then Protect/Regen at level 2, Protect/Regen/MP Regen at level 3, and finally Protect/Regen/MP Regen/Power Up/Magic Up at level 4.
Some gameplay changes that may occur:
*Party members might be fully customizable in that you will be able to choose anyone for your party, instead of having one character always in your party (for instance, you could switch Reimu out at any time instead of having her in the party for 3 full betas). In addition to this, depending on who the player chooses as the "leader", the battle theme will change accordingly.
*Skill shops will probably be done differently, in that the player will no longer have to buy skill books and spend forever using them to learn skills in the item menu. Instead, a shop will be set up much like the Synthesis shop, which will give details on the skill the player can buy, including the price, before automatically giving it to the player according to the skill levels. Monsters that drop skills...well, that'll be worked out later.
*Custom EXP system may also still be implemented as mentioned to deal with the EXP/Yen ratio problem (some don't think there's that much of a problem with EXP, but I think there's a problem with both)
That is what's new so far. Feel free to give feedback, suggestions, etc., since I'm in need of it on these ideas. I still need to give command abilities to other characters too, just to make them more unique. To make it easier, here's the following details on that.