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[2k3] Touhou Fantasy

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http://www.mediafire.com/?a0czcode83oo93g


Update patch which fixes a bug that well...I don't know why I forgot to do it, but before the fix the boss was impossible to beat due to the stipulations to the fight not being there. That, and leaving/reentering an area broke the game. So there's that....and now have a random screenshot to go with this!


EDIT - One more thing to note...I forgot that I changed Physicals from (500 > 250 > 100 > 50 > 25) to (800 > 400 > 200 > 50 > 0 ), so...have fun testing out whether or not that formula works better than the normal? Though whether or not that'll make some enemies harder is debatable since um...I didn't get around to the skills yet since this completely slipped my mind? ^^;;
« Last Edit: July 01, 2012, 04:14:32 AM by Xenomic »

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So yeah, how's that there new patch holding up for everyone? Hopefully I didn't utterly break the game by making Attack too powerful?


So today, we're nearing the end of the character countdown (well, for those that have anything worth saying), and we'll start the last 4 with little ol' Hope here. And yes, Fairy Circle finally does have a freaking animation after like a year of not having one....or longer.


SKILLSET:


Pestilence skillset:

Fear: Reduces target's Attack/Defense/Magic by half. 70% accuracy. 16 MP.
POW Hammer: Inflicts Power Break. 70% accuracy. 8 MP.
Deprotect: Inflicts Armor Break. 70% accuracy. 12 MP.
Defaith: Inflicts Magic Break. 70% accuracy.8 MP.
Charm: Inflicts Charm. 60% accuracy. (No MP cost yet).
Bleed: Inflicts Sap. 40% accuracy. (No MP cost yet).
Mind Bleed: Inflicts MP Sap. 40% accuracy. (No MP cost yet).
Lock: Prevents use of physical and magical skills. 60% Accuracy. (No MP cost yet).
Reverse: Reverses all negative and postive statuses on the party. 50 MP.



Fate skillset:

Hellfire: 500 base Fire damage to all enemies. 28 MP.
Aurora Freeze: 500 base Ice elemental damage to all enemies. 28 MP.
Skygate: 500 base Thunder elemental damage to all enemies. 28 MP.
Meteor Blast: 500 base Earth elemental damage to all enemies. 28 MP.
Aerial Slash: 500 base Wind elemental damage to all enemies. 28 MP.
Judgment Day: 1000 base Mystic elemental damage to one enemy. 40 MP.
Mind Blast: 200 base non-elemental Magic damage to one enemy and chance of random status. 70% accuracy. 38 MP.
Cosmic Spear: 1500 base Shadow elemental damage and chance of Instant Death to all enemies. 100 MP.



Death skillset:

Death: 70% chance to inflict Instant Death. 20 MP.
Apocalypse:




Order skillset:

Seraphic Law:



Chaos skillset:

Cosmic Break:


Hope skillset:

Fairy Circle: Restores 30% Max HP to the party. 10% Max MP.
Esuna: Restores all negative statuses except Death. 25 MP.
Esunaga: Restores all negative statuses except Death to the party. 65 MP.
Bravery: Doubles Attack. 20 MP.
Protect: Doubles Defense. 14 MP.
Faith: Doubles Magic. 20 MP.
Sniper: Increasess Accuracy to 100% for Attack. 14 MP.
Decurse: Cures Curse. 14 MP.
Dispel: Remove all positive statuses from one enemy with 70% accuracy. 24 MP.
Dispelga: Remove all positive statuses from all enemies with 70% accuracy. 53 MP.
Vortex: Remove all statuses from all targets in battle except Death with 100% accuracy. 50 MP.
Celestial Star:



Those without any descriptions, either I forgot them or I haven't put them in yet. Not all of the skillsets are put in yet, and I have yet to decide which 3 abilities will be the ones you choose either (well, aside from Fate's since that's already in the game). On top of that, not everything is set in stone...for instance, Hope's default skillset may not include Esuna and Esuanaga at all (Bubble was removed recently from her skillset as well and replaced with Decurse). All of the final abilities there (Celestial Star, Cosmic Spear, Apocalypse, etc.) are all her Limit Break moves, and all cost the same MP and have the same stipulation to being used (25% or less HP, 20% chance of appearing each turn I think it was? All cost 100 MP to use). On that note, Chaos' skillset is basically a supped-up version of Fate's, but being single-target elemental attacks instead of AoE.  And yes, she still doesn't have her own sprites yet ;_;



THE GOOD:

*Hope is extremely versatile, being able to fill almost any role at any time.
*Hope has above average speed and high Magic.
*Hope is one of the few Mystic elemental characters in the game, though she acts more like a Holy elemental character (i.e. absorbs Holy, weak vs Shadow).
*Hope has access to some of the best weapons in the game (Mjolnir, Lavaeteinn, Varunastra, and possibly others such as Mistlteinn).



THE BAD:

*Hope must use a turn to switch between modes, and she's limited to just those abilities while in said mode, so she can't use EVERYTHING she has at one time.
*Hope has below average MP and low Defense.
*In order to get her unique equipment and skills, they must be obtained via storyline or through optional sidequests. On that note, Hope's skills NEVER get anymore powerful than they already are, meaning Fate's skillset can become obsolete later on in the game (whether or not I'll fix this up to not be this way is another story).

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RANDOM SCREENSHOT TIME!


In other news, Weapon Bless is almost 50% fixed up on Youmu (yeah, it's taking quite a while to do. I'm doing 2 elements per day to save some sanity for myself, though I did 4 1/2 elements tonight alone....). With 20 weapons x 11 elements, that's roughly 4000 something blocks of code just for her alone, so you can see why I want to save some sanity eh? And that's just HALF of it....the reverse engineering is going to be even longer since I can't cheat with copy/pasting...so that might get cut to 1 element a day. Doesn't help that this is boring as all holy hell either...


Also, that delicious Spear the Gae Bolg eh?

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Those who've played the entire beta thus far may have wondered about this little girl here. Why yes, she's the actual LAST playable character you get in your party. Everyone after her is either temporary or optional. So what's the dealio with her? Well, aside from forgetting to take a screenshot of one of her abilities (or laziness, whichever), she has a little gimmick with her set of abilities. You see, you cannot buy, win, or find any of her abilities. In fact, the only way for her to use her abilities is to have her equipped with a weapon. Yes...her abilities differ from weapon to weapon, with her final weapon giving her access to them all. On top of that, the type of spells she can use change depending on her level (for instance, if you equip Yumemi with the Flame Visit, and you have her at level 40, her default level, she'll come with Foie and probably Gifoie. Level her up to around 50ish, she'll get Rafoie). I have to lower her level to match those of the other playable characters of course, but that's easily fixable.


SKILLSET:


Foie: 400 base Fire Magic damage and chance of Berserk to one enemy. 12 MP.
Gifoie: 1200 base Fire Magic damage and chance of Berserk to one enemy. 28 MP.
Rafoie: 2400 base Fire Magic damage and chance of Berserk to one enemy. 56 MP.
Barta: 400 base Ice Magic damage and chance of Freeze to one enemy. 12 MP.
Gibarta: 1200 base Ice Magic damage and chance of Freeze to one enemy. 28 MP.
Rabarta: 2400 base Ice Magic damage and chance of Freeze to one enemy.  56 MP.
Zonde: 400 base Thunder Magic damage and chance of Paralyze to one enemy. 12 MP.
Gizonde: 1200 base Thunder Magic damage and chance of Paralyze to one enemy. 28 MP.
Razonde: 2400 base Thunder Magic damage and chance of Paralyze to one enemy. 56 MP.
Resta: Restores base 1200 HP to all allies. 32 MP.
Anti: Cures all negative statuses except Death to one ally. 15 MP.
Reverser: Revives one KO'd ally with 25% Max HP. 34 MP.
Shifta: Increases Attack by 50 to one ally. 25 MP.
Deband: Increases Defense by 50 to one ally. 25 MP.
Jellen: Decreases Attack by 20 to one enemy. 15 MP.
Zalure: Decreases Defense by 20 to one enemy. 15 MP.
Ryuker: Teleports outside of dungeons on the overworld map and escapes from battles with 100% chance. 20 MP.
Megid: 2000 base Shadow Magic damage and chance of Instant Death to one enemy. 64 MP.
Grants: 1500 base Holy Magic damage and chance of Blind, Silence, Confusion, and Slow to all enemies with 80% Accuracy. 78 MP.



If you can't tell, she's heavily inspired by Phantasy Star. Which is funny, since I've never played the games ever myself.



THE GOOD:

*Yumemi has the widest array of spells at her disposal, second to Hope.
*Yumemi halves Exorcism and is the only character in the game innately immune to Poison.
*Yumemi has high Magic.
*Yumemi's weapons are all long-ranged, so she can deal full damage from the back with less chance of being attacked.



THE BAD:

*Yumemi's skills are limited by her levels and weapons.
*Yumemi has very low MP and below average Attack and Defense.
*Yumemi's skills, much like Hope's do not get any stronger ever. What you get is what you get!



So there's that! Level will be adjusted accordingly when she's added to the party from my very own playthrough (note that I don't stop to grind or anything, which is what I intended the game for is non-grinding of levels but...).


In addition, Yumemi DOES have a dummied out secondary skillset called Tinker. For those of you familiar with Final Fantasy Tactics Advance/A2, you'll know these right off the bat. If not, these are abilities that have a 50% chance of either working on your party or the enemy party, regardless of what they did. There's only one skill in here that does NOT come from FFTA/FFTA2, and that is Lucky 7 which comes directly from FFIX.



Dummied out moves:

Red Spring: 50% chance to either inflict Haste on the party or on all enemies. 8 MP.
Green Gear: 50% chance to either inflict Poison on the party or on all enemies. 8 MP.
Silver Disc: 50% chance to either inflict Armor Break on the party or on all enemies. 8 MP.
Chroma Gem: 50% chance to either inflict damage to MP on the party or on all enemies. 8 MP.
Gold Battery: 50% chance to either restore MP to the party or to all enemies. 8 MP.
Black Ingot: 50% chance to either inflict Fear on the party or on all enemies. 8 MP.
Lucky 7: If last digit is 7, either inflicts 7 damage, 77 damage, 777 damage, or 7777 damage. 8 MP.



The reason these are dummied out right now is due to me not knowing if these are what I want to do with the abilities or if Yumemi really needs a secondary command ability. It would give her something else to do aside from whatever abilities she has on at the time, but then again I doubt anyone's going to even use these abilities...

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TIME FOR PEOPLE TO RAAAAAGE BECAUSE THEY ALL HATE THE MOON PEEPS! Well...anyways, guess who's the next temporary character you get in the game? Hint....well, you don't need a hint!

SKILLSET.....oh wait, she doesn't HAVE a skillset until much, much later in the game. In fact, she's the only character in the game to have 0 MP on all levels. Yes, she has 0 MP. So what does she do? Well, her special command, Deathblow (which may or may not be given to Advent Cirno, I don't know yet), has a low % chance (I think it's 10-20% or something) to inflict 25% Max HP worth of damage to the target. Note, that this will NOT kill the target, and this isn't final, so if you think it's too much or she should have something else, feel free to give me your suggestions, savvy?



THE GOOD:

*Yorihime comes with some top-tier equipment, including a Ribbon (prevents all negative statuses except Instant Death), the Tsukiyomi (one of Youmu's legendary weapons), a Healing Barrier (Auto-Regen), a Shield Bangle (Physical Resist Up), and the extremely rare Quartz Charm that you can only get 1 of in the entire game yourself (Auto-Bravery, Auto-Faith, Physical Resist Up IIRC? I forget exactly what it does now but it does neato things).
*Yorihime has very high HP and high Attack and Magic, for what her Magic is worth.
*Yorihime is immune to Mystic (will be half instead).



THE BAD:

*Yorihime does not have any skills of her own until much later in the game.
*Yorihime is semi-weak to the weapon attributes, which don't matter much due to the Shield Bangle.



So yeah, there's her in a nutshell! Exciting isn't she!? And yes, Tsukiyomi has a 2x Attack function to it, so have fun attacking twice in one turn with her!

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There's only one more spoiler character to spoil, but that'll be later. Yes, there are a couple more characters that I haven't spoiled, but that's because I have nothing for them in terms of either sprites or skillsets!





Oh righto, I can do Byakuren properly now can't I? You actually get Byakuren's ultimate move as part of the storyline (as with the final upgraded version of all of her moves). Star Sword Apologetics increases all resistances except Mystic to all allies with a 50% accuracy and costs 50% Max MP to use. Yeah, it's super risky to use, but it's also super powerful considering what it does, and unlike Nitori's Armor Elemental Bless skills, it lasts until the character dies (I don't know if being disabled via Petrification or such removes it either....). The rest of her skills ONLY target one element (except Magic Butterfly, which targets all non-elemental non-physical Magic attributes, such as Magic, Absorb, Exorcism, and the like. Then you have Star Maelstrom as her Holy AoE spell and Devil's Recitation as her Shadow AoE spell....she's really not meant for offense at all as you'd suspect! At one point, I even thought about having it so she could alternate between 2 different versions of each spell....one for offense, and another for defense. That'd take a lot of work to do though...

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A little off-topic but I got something that will improve your game here's the download link (It's done by Aten I didn't make it if anyone asks)
http://rpgmaker.net/users/UPRC/locker/David_Patch.zip

This patch is the same as the Goliath Patch but the window sizes on the database is sort of cut down a bit so you have room to apply changes to your game...

RPGMAKER 2003 GOLIATH Patch

By Aten




DATABASE EDITS


HERO TAB

* Hero's name can be 30 characters long

* Experience curve can go between 2000 and -2000, which means you can make FF8 type of level up system, no problems!

* Skills, conditions and Attributes fields have been ENLARGED ;)


CLASSES TAB

* nothing changed

SKILLS TAB

* nothing changed


MONSTERS TAB

* Monsters names can be 20 characters long

* Max HP can now be 9999999 that’s about  ONE BILLION compared to the default 99999 (one hundred thousand)

* Max MP, STR, DEF, INT can now be 9999 instead of 999

* Max AGILITY can now go upto 255, because higher values will make the game ATB bars go REALLY SLOW.

* Monsters can now drop 9999999 EXP and 999999 Money

MONSTER GROUP TAB

* Trust me. You’ll LOVE this tab ;)
ATTRIBUTE TAB

* made so that attributes can go up to 2000 and -2000 ON ANY RANK. Yes, this means ANY RANK CAN NOW HEAL INSTEAD OF DAMAGE ;)

CONDITION TAB

* nothing changed

ANIMATION TAB

* enlarged “effect timing” box

* you can now make animations up to 9999 Frames long!!

COMMON EVENT TAB

* Trust me. You’ll LOVE this tab also ;)

EVERY THING ELSE

* nothing changed at all


INTERFACE EDITS

* Message box patch done

* Money/EXP remove/add amount set to 999999

* Event editor is now GYNORMOUS

* Item dropdown box in now loooooonger ?

* BGM TEMPO can now be really FAST or really SLOOOOW

You may have to cut down the AGL Value for a bit but I believe you can handle it...
We were all newbies at first (Low Level), Then we suffer, We became greater as we fought (Mid Level) and now then we stare in the face of the end of the world! (High Level)

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I've been using that since November so yeah. Still trying to fix up stats so that they work out right, but that's gonna be a chore and a half to get working correctly.

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Going back to another character I skipped over, Advent Cirno. Yes, she's suffering from Yuuka syndrome in which she's using different sprites until eventually SOMEONE makes the Soku styled sprites, if that ever happens (unlikely...). Advent Cirno is a very gimmicky character in that you cannot buy any of her skills, and much like Keine, you have to win, steal, or find her skills. I don't have those set up properly yet though (the items for getting the skills) so she's kinda not THAT great right now. The other gimmick with Advent Cirno is that all of her moves have the same damage REGARDLESS of the skill level....it's the accuracy that changes from skill levels. It starts at a very low % (roughly 15% I think?), up to a maximum of 90% I think? Most of her skills do upwards to 2000 damage so there's that. That one in the screenshot? Ice Blossom is her ultimate move, and deals 6000 base Ice damage to all enemies with 70% accuracy, costing 180 MP to use.


Oh, and besides being an obvious reference to FFVII's Cloud, she's also referencing FFIV's Cecil in the fact that she starts at level 1 regardless of everyone else's level. Yeah...

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Oh look, it's Komachi with her Final Judgment. Yes, I had to use something not the actual spellcard graphics for this, because there's no way for me to mimic that at all! Final Judgment deals 2000 base Mystic Magic damage to one enemy and chance of Instant Death, ignores Defense and has a 80% accuracy. It costs 80 MP to use. Originally, it was Shadow elemental, but I changed it to make it more unique. Komachi stays relatively the same as before (based solely around inflicting status effects, has Yen Toss, etc.).


I am still contemplating the idea of making statuses have a 90-100% accuracy, but have a high MP cost at level 1 that decreases in cost as you level the skills up instead of having them have low accuracy to 90% accuracy on level ups....

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Random screenshot time! Fans and players of Genius of Sapphieros will know exactly what this move is....and no, it's not usable by YOUR party ever!

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It is coming...

THIS particular screenshot may confuzzle some people. Is he a playable character? Temporary? Wasn't he the main villain? WHAT IS GOING ON!? MY LIFE IS FULL OF LIIIIIIES AND DECEEEEIT!


Oh, that up there? That is totally not Odyssey what are you talking about. Odyssey deals 2500 base Mystic Physical/Magical damage to all enemies and costs 150 MP. Of note, the only way to use this ability, as well as about half of Rinnosuke's abilities, is to keep him eternally equipped with the Kusanagi. He CAN equip other pieces of equipment, some of which are stronger than Kusanagi, but he won't be able to use his stronger abilities, and the Kusanagi is quite weak in power believe it or not. Maybe it's due to being all rusty from not being used in forever eh?


And with that, all characters that I can reveal (for now) are revealed! A lot, no? But again, half of them are only temporary, and about 28 are playable. Still a sizable amount nonetheless! Now all I have are random screenshots for abilities until I get other things. Unless YOU guys have anything you'd rather see screenshots of?

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I assume you'll be demonstrating them with Kyouko?

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Yup, since she's my tester for enemy abilities. Plus, wouldn't want to spoil the BOSSES now would we? Then again, the attacks might give away some of them....hmmmm.

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Then let's start this off tonight with a random screenshot! This one featuring: Camera-Shy Rose! It's currently unused in the game's coding, but it would ATTEMPT to inflict Charm on the party. Dangerous!


And on top of this post, I have my own "tier" list. Yes, a tier list for a RPG. This is in order of whom -I- think is useful, before all of the new abilities were added in. Note that this is subject to change now that all of the newer abilities are in (Weapon Bless, Souleater, Pray, etc.). "? Tier" are those that I don't know how they'll fare at all yet.


S: Remilia, Koishi
A: Marisa, Sanae
B: Cirno, Meiling, Yukari, Alice
C: Reimu, Reisen, Youmu, Mokou, Utsuho, Yuuka, Byakuren, Patchouli, Momiji
D: Sakuya, Aya, Komachi, Keine
E: Nitori, Suwako, Advent Cirno
?: Yumemi, Hope, Nue, Rinnosuke



Reasonings:


S Tier: Remilia is solely up here BECAUSE she is THE absolute strongest physical attacker in the game, beating out even Meiling. Top that off with some good Absorb and Shadow attacks. Koishi is mainly up here due to how versatile her moveset is right now, and some abilities (such as Flare and Freeze) are pretty powerful for the time you get her.


A Tier: Marisa is just all-around powerful, and even if she can't use magic against enemies, she still has other options (well, only really Stardust Reverie and Attack), so she's not COMPLETELY useless. And Steal is always good! Sanae...well, Sanae is pretty good both as an attacker and supporter (and she's one of the few characters with a Revive ability). Falling Stars is her highlight though.


B Tier: Yukari and Alice are both really solid characters, though Alice will ONLY reach here if her skills get upgraded a bit. Yukari is also up here due to her inherent Ribbon. Meiling is of course here due to her massive physical attacks as well as being a good healer, and Cirno well...Cirno is pretty versatile in what she can do (and all of her summons, bar Tewi, are AoE at that).


C Tier: A LOT of people fall into here, simply because well...this is basically the average characters. For instance, Yuuka is here mostly because she DOES have powerful moves, but she's slow and has a LIMITED selection of moves, and Reimu is here due to even though she has an extremely versatile moveset, they can only go so far compared to everyone else that deals better in those categories (i.e. Komachi for statuses, Marisa/Patchouli for Magic, etc).


D Tier: Characters that AREN'T terrible per say, but they're very limited in their capabilities and what they can do. Keine has the potential to reach S or A Rank, but only by getting ALL of her skills.


E Tier: The characters that nobody would use pre-Beta4 2.0. Nitori was all but useless due to her low MP and very limited moveset, Suwako was unreliable, and Advent Cirno requires her to upgrade her skills a LOT, as well as level her up a lot more compared to everyone else.



So that's how it is. Of course, others may have different views on this list, which of course I'd like to hear from them on it~

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***July 8, 2012***


Version 1.091 Patch: http://www.mediafire.com/?g3b6bfg2fonik3z


Old RTP: http://www.mediafire.com/?xr476u8p6lwa16u



NOTE: You want to install the 1.091 patch for updates and such. However, please keep in mind that 1.091 uses the UPDATED Attack formula for physicals (normal attacks only, not for skills. Those use a different formula). The physical attack formula is now (800 > 400 > 200 > 50 > 0). For those who want to continue playing the game as it was originally (damage formula being: 500 > 250 > 100 > 50 > 0), please install the Old RTP after installing the 1.091 Patch. If you would like to test out the new damage formula for me (as it's still very untested), feel free to do so and give feedback on it!



I shall be back later with random screenshot.

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HELP! I'M DROWNING!

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BARK! BARK! WOOF! MEOW! Oh wait....

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LET THERE BE LIGHT! Why yes, this is a healing move. Who uses it? You should know your Touhou by now!

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Mmmmmm that delicious blood~


Yes yes, I'll be blazing through these screenshots pretty fast just to get them out of the way! In the meantime...well...shouldn't be hard to figure out who THIS is for at all!

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BURN THE WORLD BABY! Oh, and yes, this is also an actual spellcard from the games. And yes, it is going to hurt a lot...

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Gotta love how Golden Sun graphics get cut off eh? Oh...I spoiled where I got the animation graphics from...darn....



Also, have fun figuring out who uses this one! It's not from the actual series, but it IS from a fangame! Yes, a fangame referencing another fangame. Who'd a-thunk it? Also, don't be fooled by the fire graphics...it's not Fire elemental at all. In fact, it's Ghost attributed.

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Well, isn't this the BESTEST animation ever for an attack!? That is totally not the graphics for Bolt from Super Mario RPG, not at all! But yes, I THINK I made it Thunder elemental and not Wind as it was in Tales of the Abyss (the only Tales game I have seen mind you). Other than that, nobody really uses said spell yet.

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KABOOM! I still never played that game either...come to think of it...

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Oh look, another Tales spell. At least it looks more LIKE the spell...you actually see this appear halfway through the game, and yes, it does inflict Shadow elemental damage, but it also has Instant Death on it, except in one particular boss fight.