Those who've played the entire beta thus far may have wondered about this little girl here. Why yes, she's the actual LAST playable character you get in your party. Everyone after her is either temporary or optional. So what's the dealio with her? Well, aside from forgetting to take a screenshot of one of her abilities (or laziness, whichever), she has a little gimmick with her set of abilities. You see, you cannot buy, win, or find any of her abilities. In fact, the only way for her to use her abilities is to have her equipped with a weapon. Yes...her abilities differ from weapon to weapon, with her final weapon giving her access to them all. On top of that, the type of spells she can use change depending on her level (for instance, if you equip Yumemi with the Flame Visit, and you have her at level 40, her default level, she'll come with Foie and probably Gifoie. Level her up to around 50ish, she'll get Rafoie). I have to lower her level to match those of the other playable characters of course, but that's easily fixable.
SKILLSET:
Foie: 400 base Fire Magic damage and chance of Berserk to one enemy. 12 MP.
Gifoie: 1200 base Fire Magic damage and chance of Berserk to one enemy. 28 MP.
Rafoie: 2400 base Fire Magic damage and chance of Berserk to one enemy. 56 MP.
Barta: 400 base Ice Magic damage and chance of Freeze to one enemy. 12 MP.
Gibarta: 1200 base Ice Magic damage and chance of Freeze to one enemy. 28 MP.
Rabarta: 2400 base Ice Magic damage and chance of Freeze to one enemy. 56 MP.
Zonde: 400 base Thunder Magic damage and chance of Paralyze to one enemy. 12 MP.
Gizonde: 1200 base Thunder Magic damage and chance of Paralyze to one enemy. 28 MP.
Razonde: 2400 base Thunder Magic damage and chance of Paralyze to one enemy. 56 MP.
Resta: Restores base 1200 HP to all allies. 32 MP.
Anti: Cures all negative statuses except Death to one ally. 15 MP.
Reverser: Revives one KO'd ally with 25% Max HP. 34 MP.
Shifta: Increases Attack by 50 to one ally. 25 MP.
Deband: Increases Defense by 50 to one ally. 25 MP.
Jellen: Decreases Attack by 20 to one enemy. 15 MP.
Zalure: Decreases Defense by 20 to one enemy. 15 MP.
Ryuker: Teleports outside of dungeons on the overworld map and escapes from battles with 100% chance. 20 MP.
Megid: 2000 base Shadow Magic damage and chance of Instant Death to one enemy. 64 MP.
Grants: 1500 base Holy Magic damage and chance of Blind, Silence, Confusion, and Slow to all enemies with 80% Accuracy. 78 MP.
If you can't tell, she's heavily inspired by Phantasy Star. Which is funny, since I've never played the games ever myself.
THE GOOD:
*Yumemi has the widest array of spells at her disposal, second to Hope.
*Yumemi halves Exorcism and is the only character in the game innately immune to Poison.
*Yumemi has high Magic.
*Yumemi's weapons are all long-ranged, so she can deal full damage from the back with less chance of being attacked.
THE BAD:
*Yumemi's skills are limited by her levels and weapons.
*Yumemi has very low MP and below average Attack and Defense.
*Yumemi's skills, much like Hope's do not get any stronger ever. What you get is what you get!
So there's that! Level will be adjusted accordingly when she's added to the party from my very own playthrough (note that I don't stop to grind or anything, which is what I intended the game for is non-grinding of levels but...).
In addition, Yumemi DOES have a dummied out secondary skillset called Tinker. For those of you familiar with Final Fantasy Tactics Advance/A2, you'll know these right off the bat. If not, these are abilities that have a 50% chance of either working on your party or the enemy party, regardless of what they did. There's only one skill in here that does NOT come from FFTA/FFTA2, and that is Lucky 7 which comes directly from FFIX.
Dummied out moves:
Red Spring: 50% chance to either inflict Haste on the party or on all enemies. 8 MP.
Green Gear: 50% chance to either inflict Poison on the party or on all enemies. 8 MP.
Silver Disc: 50% chance to either inflict Armor Break on the party or on all enemies. 8 MP.
Chroma Gem: 50% chance to either inflict damage to MP on the party or on all enemies. 8 MP.
Gold Battery: 50% chance to either restore MP to the party or to all enemies. 8 MP.
Black Ingot: 50% chance to either inflict Fear on the party or on all enemies. 8 MP.
Lucky 7: If last digit is 7, either inflicts 7 damage, 77 damage, 777 damage, or 7777 damage. 8 MP.
The reason these are dummied out right now is due to me not knowing if these are what I want to do with the abilities or if Yumemi really needs a secondary command ability. It would give her something else to do aside from whatever abilities she has on at the time, but then again I doubt anyone's going to even use these abilities...