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[2k3] Touhou Fantasy

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I honestly don't know what's going on, unless Poosh somehow doesn't allow direct linking...

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More screenshot time! And to make things more interesting, I'll be doing one screenshot a day here, one for each character! Today will be 2 however, to make up for not having these up last night. Of note, most of these are for ultimate skills. I'll note which is which of course!


Spoiler for:



Reimu's ultimate skill. Deals base 4000 base Holy damage to all enemies, costs 120 MP to cast, and requires Fantasy Seal (the maxed version of Fantasy Orb) to even be learned. It will either be the reward for completing Suika's sidequest later in the game, or for defeating Toyosatomimi no Miko in an optional dungeon late in the game.






Gotta love how janky looking it is. Eventually I'll fix it up...eventually. Not sure how to handle it though due to 2k3's weirdness, but I'll figure something out...somehow.

Also of note, for those who don't know, Marisa's Master Spark maxes out at level 5. Later in the game, you'll be forced to upgrade it to something new (it'll automatically max itself out even if you don't use the scrolls at that point), which is either Dragon Meteor or Final Spark. Both have their differences; Dragon Meteor has higher accuracy but fixed damage (2500 fixed damage for all 5 levels, but +5% accuracy per level up, from 75% up to 95% max, costing 15% Max MP to use), while Final Spark has higher damage but lower accuracy (60% fixed accuracy for all 5 levels, but +500 damage per level, starting at 3000 up to a max of base 5000, costing 30% Max MP to use). These will probably be fixed up later with MP costs and such, but that's the gist of it with the sparks! Either way, to get Harvest Master Spark, have to have either Dragon Meteor or Final Spark at max level. Keep in mind, you can NEVER learn both Dragon Meteor and Final Spark in the same file...only one or the other!

Harvest Master Spark costs 160 MP to use and deals 6000 base Thunder Magic damage to one enemy, with a 75% accuracy. As with all of the Sparks, it ignores Defense. This is Marisa's ultimate skill, and will either be obtained through storyline (by defeating Mima), by completing Marisa's sidequest, or by defeating Soga Tojiko.

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Oops! Looking at the teleport event, apparently I forgot to fix the teleport for after defeating the boss from when I cut the map into 200 smaller maps to prevent massive lag. Fixed now and uploading a new patch!


http://www.mediafire.com/?xtfg2w30hjqas6u



In other news, time for a new screenshot! None yesterday due to working on the game and other things.

Spoiler for:


Bet you can't guess what this move is eh? If you guessed Icicle Fall -EASY-, then you're right! This is Cirno's strongest Ice command ability, costing 80 MP to cast and dealing base 2500 Ice damage to all enemies. Yeah, it's not NEARLY as good as her summons are (and it's more expensive than some of them), but it's there! I haven't decided on how she'll obtain this one yet...but her ultimate summon I already have plans for. It shouldn't be hard to know what her ultimate summon is going to be...no screenshots for now on that one though until I fix up the animation!

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Next up, Aya!

Spoiler for:



Originally, this WAS going to be "Peerless Wind God" instead of ID, but decided meh, doesn't really matter either which way I suppose. Illusionary Dominance deals 3500 base Wind elemental damage to ONE target (yes, it only hits one). Doesn't seem as good as Reimu's sure, but keep in mind, ID does ignore Defense, and it removes Haste, Protect, and Blink from the target (originally, it was going to be all positive statuses, but some of them weren't here at the time such as the Stat Ups (Power Up and Magic Up) and Auto-Life). It costs 76 MP to use (no idea on when it'll be obtained or how).

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Next up, Meiling!


Spoiler for:


You'd expect Meiling to have one of the more powerful physical attacks in the game as her ultimate, wouldn't you? But surprise! Her best move is actually the best healing move in the game! Extreme Color Typhoon costs 55 MP to use and restores base 2500 HP to the party. How will it be gotten? No idea yet!

One thing to keep in mind though, is that this is tagged with the Magic attribute, so for those like Marisa or Byakuren, they'll recover half the normal amount of HP instead (and if a character has Magic immunity? Well, this heals absolutely nothing to them then!)

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FINALLY FINALLY done with working on the Bless abilities! YES YES YES! After 3-4 straight months of work, this coding hell is finally over! ;_;

So now I'm thinking of taking a break from the game, but don't know...there's still a few other things that I can do (the big one being actually WORKING on beta5 stuff), but this mapping is the next thing in my way...thinking of an innovative way of doing this dungeon design. It's meant to be a maze where whenever you enter an area, there's a % chance of something being in there (Nobody, 1 boss, 2 bosses, or all 3 bosses that will attack you; the bosses are fighting with one another, but you can still fight them if you engage them; the bosses are there, but are KO'd and cannot be engaged). I also need an innovative puzzle for getting a key item that's needed for crossing a dungeon later in the beta....ughhhhhh ;_;

To top it off, I still need to put in battle animations for a lot of stuff, namely for the new secondary commands I have for characters...

So now what to do? Work more on the game (either mapping/working on beta5, or doing more overall coding/battle animations) or to take a break from my game? T-T



Well, in any case, have a new screenshot early. There'll be another tomorrow as well.


Spoiler for:


Patchouli's ultimate skill. Originally, this did elemental damage of 5 different elements, but I decided to change that. Instead, now it reduces all enemies' elemental resistances by 1 level (so it goes from -100% > 0% > 50% > 100% > 200%), but ONLY to Fire, Ice, Thunder, Earth, Wind, and Water, with a 100% hit rate. It costs 150 MP to use (no idea on how it's obtained yet). Also, don't mind her not being there....something bugged up there!

I'm certain that for those who's finished beta4 and has done the sneak preview of beta5, will think that Royal Diamond Ring is her ultimate...this move is in fact a move that she uses in the story, but you can never use in battle with her ever.

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Next up, Reisen!

Spoiler for:


Yes, this uses a default RTP move, but maybe I'll fix it up to not be that way. Eventually...in any case, if you're used to how Reisen is in GoS/Maroku, don't be. She doesn't really inflict statuses (only Confusion on one and Poison on another). Instead, she focuses mostly on curing statuses or debuffing the enemy's stats, and this move says it all. Lunatic Red Eyes is an AoE debuffing move, reducing all enemies stats by roughly 50 points (this only extends to Attack, Defense, and Magic) with a 70% accuracy. Note that it IS Shadow and Magic attribute, so it won't work on enemies that are Shadow or Magic based. The move costs 110 MP to use (this may be changed at some point).

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ZA WARUUUUUUDO!

Spoiler for:


For someone whose "element" is Time (no, that's not an actual element. I couldn't think of one for her...could've left it blank, but gave her this since well...in a way, Sakuya is your Time Mage, and I have plans to implement more Time Mage-like things later perhaps), she sure doesn't deal with it too much. Anyways, Sakuya's World is Sakuya's well...ultimate. Nothing spectacular though....60% accuracy, costs 60 MP, and has a chance to inflict Stop on all enemies. Basically a supped-up version of her Special Stopwatch skill.

Of note, when the Limit Break system was in (which is now exclusive to Hope), and Sakuya was one of the 4 that had a Limit Break (Reimu, Hope, and Mokou were the other 3), Sakuya's World was essentially her Limit Break, which well...acted like how it was in Genius of Sapphieros, inflicting Stop on everyone BUT her...problem was, was that the Limit Break system was way too abusable, and there were times where you could just use Limit for the entire battle and never worry about Sakuya really getting damaged (or anyone in your party for that matter). Shame...would be nice to implement some kind of Limit system but it's not needed!

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Momiji! However, keep in mind that this is not her ultimate (I don't have any animations for it yet, and I MAY change it actually).





Shin Zantetsu is just the leveled up version of Momiji's Zantetsu attack, dealing non-elemental damage with a chance of instant death to all enemies with a 60% accuracy. For those of you wondering about her ultimate, it's currently called Clairvoyance, costs 150 MP and reduces resistance to EVERYTHING, bar Mystic and Cure, with a 80% accuracy to one enemy. Reason I'm thinking of changing this is because I don't want a clone of Patchouli's Philosopher's Stone (which you can say is arguably better than this)...though to what I don't know. Rabies Bite possibly (though that probably won't be it), or even Expelled Canaan (not sure how that would work though...). Hard to say at the moment!

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As with Momiji, no screenshot of Nitori's ultimate, so have this instead!


Spoiler for:


Optical Camouflage, for each level adds one element resistance to Nitori (self-buff only), up to and including just about everything bar Mystic. Her ultimate, however, is actually Extending Arm...but it's not very exciting at all. Merely does roughly 2000-4000 non-elemental damage to one enemy, that's it. Kinda hard to come up with good ideas at this point to keep everyone's ultimates unique, savvy!?

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Next up, Youmu~

Spoiler for:


Eternity Cut, Slash of Eternity, name it whatever you will. Of course this'd be her ultimate. Though I HAD wanted to use Voidness Sword as her ultimate, but I cannot implement Counter abilities so that got tossed out. Eternity Cut is a single-target Slash/Ghost attribute attack with base 3500 damage, 85% Accuracy, Ignores Defense, and costs 112 MP to use. Nothing TOO spectacular, but devastating to those that are weak to either Slash or Ghost attributes (well, obviously against ghostly enemies, you'd want to bring Youmu anyways...). Requires Present World Cut to be maxed out before it can be learned, which has 6 levels on its own.

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Next, Yuuka~


Spoiler for:


Reflowering Gensokyo is just ONE of Yuuka's ultimates...yes, she has at least 2-3 ultimates. Why? It makes up for her lack of good moves that she generally gets throughout the game (for the most part, you'll probably find that you'll only ever use Flower Shooting or Master Spark, and never any of the other moves she gets. Perhaps Dual Spark over Master Spark, but nonetheless...). Reflowering Gensokyo is pretty vanilla though: base 4000 Earth damage, ignores Defense, 80% Accuracy, and hits all enemies for 120 MP. However, what makes THIS move particularly dangerous is the status effects it carries, as it can inflict Poison, Blind, Silence, and Sleep all at once.




The second of the three ultimates, Trinity Spark. Why yes, this was taken directly from Touhou Soccer actually, thank you very much! You actually are required to max out Dual Spark in order to learn this move first, and well...it's one of the most powerful moves at your disposal out of the playable characters. 70% Accuracy, ignores Defense (as it's a Spark obviously), and base damage of 9999 (!!!!). However, keep in mind that accuracy, and the fact that the MP cost is 100% of Yuuka's Max MP, so to use it, she HAS to be at full MP. It is, however, AoE so there's that....

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Mokou time~

Spoiler for:


Possessed by Phoenix, for those of you familiar with Maroku right now as an easier way to reference it, is just like Sacrifice in that game (different from the Sacrifice command that Mokou has), in that it kills Mokou in order to fully revive all KO'd allies in your party (originally, this would have removed Mokou from the battle, but I decided against it). Whether or not I should have it fully restore MP or not is another question entirely though, or if I SHOULD have the ability remove Mokou from that fight only...

Possessed by Phoenix costs 80% of Mokou's Max MP in order to cast, so keep this in mind! It's certainly not spammable!


And to add to Mokou, she finally has Phoenix Rebirth as a move. Phoenix Rebirth has 4 levels to it, healing roughly 500 HP and granting Auto-Life to one ally (keep in mind it's Magic, so those that half Magic will only get healed for roughly 250 HP, and those that are immune to Magic gets nothing out of this at all!). Level 1 costs 12 MP, level 2 costs 21 MP, level 3 costs 32 MP, and level 4 costs 45 MP. So what's the catch then? At each level up, the ability gets +10% accuracy, starting at 60% accuracy at level 1 to a maximum of 90% accuracy at level 4, so yes, even at max level the skill CAN still miss!

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Beta 1.086 Update Patch: http://www.mediafire.com/?g8wtkvbq0gbzmft


Fixes up more bugs (Weapon Bless is buggy with dual-wielding characters though so avoid using it on them for the time being if possible...) as well as add a lot of new animations to attacks. Still got a lot more animations to add in, as well as adjusting skills and making the Attack command more viable! If there any bugs to report after this patch, do report them to me, savvy?


Anywho, with that out of the way, time to move on with the next character(s)!


Spoiler for:


Scrolls? Who needs scrolls!? Oh wait...I have a scroll equipped...

On a more serious note...there's nothing to show for Byakuren YET...I'm working on the animations for her stuff so that'll be for another time! For the real one...



"Red Magic"...some will more than likely argue that it's NOT Remilia's ultimate move, seeing as Scarlet Devil and Remilia Stretch outrank it in damage (Remilia Stretch does base 4444 Shadow damage while ignoring defense, and Scarlet Devil does base 6000 Shadow damage WHILE draining HP. Red Magic only does base 1500 damage). However, keep in mind that Red Magic is AoE (the other two are single-target, has a much better accuracy than the other two (95% accuracy as opposed to Remilia Stretch's 66% and Scarlet Devil's 60%), can dispel the enemy, AND reduces resistance to the basic elements (Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow). Also, in comparison to Remilia Stretch's 88 MP and Scarlet Devil's 50% Max MP costs, Red Magic only costs 66 MP to use. How's that for an ultimate?!

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And now we shall go to the optional characters before we go any further with spoiler characters (sorry, nothing to show with Hope right now...I'll have to get a screenshot of her Limit Break later).




Nine Syllable Stabs is probably one of the more powerful ultimates, especially against those weak to Exorcism (which tends to be the main youkai-type enemies anyways). Other than that though, it's...rather bland. 4000 base Exorcism damage to all enemies and costs 120 MP to use. There's literally nothing special about this move at all...aside that unlike MOST moves that has a 90% accuracy or less, this has a 95% accuracy.

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For those who have played the game already, they already got a taste of Suwako's and Kanako's ultimate move. Yes, Kanako has this as well...too bad she's only temporary and her other moves are more useful than this. Red Mouth Mishaguji costs 120 MP to use, deals 6000 base Exorcism damage to one enemy, and has a 80% Accuracy, in addition to ignore Defense and inflicting Poison, Blind, Silence, and Slow. A rather powerful move yes...the best you're going to get with poor Suwako who's really underwhelming in this game (as for Kanako, you'll never need to use this, and you can't after the first fight anyways). Hopefully the Armor Status Bless will bump Suwako's usefulness up some!

I'm really hoping that the ultimates aren't TOO powerful. They'll require testing later on, but they are endgame material and endgame stuff will probably have a lot of HP (most bosses in beta4 onwards have 30,000+ HP, with Hades boosting the absolute most HP out of the "normal" bosses at 55,535 HP, which is his exact HP from Final Fantasy IX.

SPOILERS! HADES IS IN THE GAME! :o

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Keine is a special character...how so? The truth of the matter, if used correctly, ANY of her skills can be super deadly. Since Keine is this game's equivalent of Final Fantasy Tactics' Arithmetician/Calculator, you can see why. The above move, for instance, deals damage to all enemies equal to Keine's EXP/500. Now that doesn't seem much early on, but think of it late-game....yeah. And it only costs 18 MP at that! However, keep in mind that Keine's skills DO suffer from Master Spark syndrome, in that they all have lower accuracy (80% accuracy is the norm for basically ALL of her skills), AND in order to get Keine's skills, you have to either win them (which they usually are 3% or less drops), steal them (same deal here, but this is even rarer), or find them (this is the rarest).

For more introspect as to what Keine's skills do? Let's look shall we!


First Pyramid: Damage = Keine's EXP / 500 (MP Cost = 18)
Ephemerality 137: Damage = Target's Defense * 5 (MP Cost = 32)
Buretsu Crisis: Damage = # of times Escaped / 3 (MP Cost = 16)
Masakado Crisis: Damage = # of battles fought / 3 (MP Cost = 30)
Yoshimitsu Crisis: Damage = Target's Attack * 5 (MP Cost = 36)
Phantasmal Emperor: Damage = Damage = (Keine's Attack + Keine's Magic) * 3 (MP Cost = 40)
Legend of Gensokyo: Damage = (Keine's Magic - Target's Defense) * 5 (MP Cost = 40)
Gods' Realm: HP Restored = Target's Level * 50 (MP Cost = 40)
Emperor of the East: Damage = Damage = Keine's Attack + Keine's Defense + Keine's Magic + Keine's Speed (MP Cost = 60)
Rain in Showa: More statuses are healed the higher Keine's Level is. (MP Cost = 26)
Amaterasu: Damage = Target's Attack + Target's Defense + Target's Magic + Target's Speed (MP Cost = 60)
Mito no Mitsukuni: If Keine's HP < or = 10, Damage = 9999, Else Damage = 1 (MP Cost = 10)
Yamato Kingdom: Damage = 100% Target's HP. If HP > 9999, Damage = 9999 (MP Cost = 75)



And that's all of her skills! Whether or not the formulas work or not is another question (they do flat damage, so there's no variance to them except if the stats themselves are increased/decreased inside/outside of battle. And for those of you who recognize it, yes Yamato Kingdom it totally from GoS (it was one of Lithos' attacks from that game). Notice too, that it doesn't have an accuracy modifier on it either. It WILL hit 100% of the time....but this is also assuming you manage to find the darn thing too in the first place.


Keep in mind, if any of these formulas NEED to be changed or HAVE to be changed, I have to copy/paste them into EACH and EVERY monster group in the game....which amounts to copying one page roughly 300-400 times. Yeah, wouldn't be so bad if I could do the formulas in a common event, but alas can't do monster stats in common events ;_;

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You may be thinking "Wait, Petit Flare? That CAN'T be her ultimate!". In fact, it's not. Utsuho has a couple moves you can consider her "ultimate". For starters, Giga Flare, which is the final 4 levels of Petit Flare. The Flare series of attacks that Utsuho has takes the longest to level up for her, having a max of 12 levels (originally, Patchouli was going to follow this for her elemental spells, but I decided against it). Petit Flare starts at base 700 AoE non-elemental damage with 85% Accuracy and ignoring Defense, and costs 70 MP to use. From there on out, per level up, the attack gets +300 damage and +10 MP cost, for a maximum of 4000 damage and costing 180 MP at max level. Keep in mind, I may change this to become Gravity elemental as well (Utsuho is now officially the only Gravity elemental character in the entire game).

Of note, Utsuho's OTHER "ultimate" is Abyss Nova, which is simply an AoE Self-Destruct move, costing 100% Max MP to use. Which means you can inflict upwards to 9999 easily to all enemies if you have her at Max HP when using it. It'll probably cost less than 100% Max MP, but that's how that is. Not nearly as spectacular as Giga Flare, but you know...


Other noteworthy things about Okuu is her Gravity-series of attacks, namely Shooting Sun/Artificial Sun/ Subterranean Sun, which act as Gravity/Gravira/Graviga, respectively. These may be important for a specific other spoiler optional character's ability...

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Why yes, even though she's a Blue Mage and her technical "ultimate" I suppose in there is Ultima (well, for NOW it is. She might not have Ultima when the revamped list gets done if it ever does), this is her actual ultimate in her normal skillset (which is the shortest out of all of the playable characters. And here I thought Mokou had the shortest...).

This move got nerfed a bit, going from 99 MP to 150 MP. There's a good reason though! Embryo's Dream acts as a Full-Cure + Full-Life + Esuna for one party member...so in other words, it's kinda like a Hyper Elixir, except for one character. It might even cost more if I have to nerf the MP cost!

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Update Patch 1.087: http://www.mediafire.com/?ulh1k2ydmo5u9eg


Fixes a few bugs, mostly being related to skills (Nitori's Large P and Potion Berry skills didn't heal HP since I somehow forgot to tick the HP box, some skills that were supposed to heal dealt damage instead due to the mechanics of 2k3, etc.), as well as adding a whole crapton of new animations (Chakra, Pray, Souleater, and Sacrifice commands all have new animations, and a lot of skills that didn't have one before such as Remilia's Vampire Claw and Cirno's Blind Nightbird now have one. Still working on animations while I'm waiting for my mapper to get done with touching up on Misty Lake!

Yes, yes, I know...I should be working on beta5, but ya know...mapping!






In today's screenshot...we start to go over the temporary characters (rest of the optional characters will have to wait as those are spoilers, aside from Advent Cirno whom I don't have screenshots for, but she has new animations now!). Let's start with Letty, shall we?


As you can already guess, Letty is an Ice-elemental user...and that's about it. In the short time you get to use her (she's usually with Iku), you'll notice something between the two of them: Compared to Iku, Letty has less HP, MP, Attack, and Defense, but much MUCH more Speed and Magic. Granted, Iku has a weapon and accessory, and starts 2 levels higher than Letty but ya know...

As for her skills? Well, this is what I'm going to do with the temporary characters. Since you only get to use them for a set amount of time, I'll just list what all of their skills do, savvy?


Cold Snap: 1100 base Ice damage, 85% Accuracy, can cause Freeze. 26 MP.

Undulation Ray: 1200 base Ice damage, 90% Accuracy, Ignores Defense. 32 MP.

Northern Winter: 900 base AoE Ice damage, 90% Accuracy. 34 MP.

Absolute Zero: 2500 base AoE Ice damage, 80% Accuracy, can cause Freeze and Slow. 68 MP.

White Album: Increases Letty's Defense by base 50. 40 MP.

Lingering Cold: 75% Accuracy, can reduce Attack, Defense, and Magic by base 50 to all enemies. 45 MP.

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Now to go in actual order of the characters. Kanako is the very first temporary character of the game, and well...what do you expect? She's supposed to be strong, but she suffers from being probably the absolute SLOWEST out of any temporary character. Blame the Onbashira she has on her!

As for her skills? Well, you already know that she gets to use Red Mouth Mishaguji, but that's only in the first fight. Afterwards, unless you level her up massively, she'll never get to use the skill again, so the above move is probably your best bet (that move being Expanded Onbashira. For those wondering what that Letty move was, that was Absolute Zero).

Skill breakdown time!


Curse Serpent: Inflicts Poison/Blind/Instant Death. 12 MP.
Revered Pillars: 1200 base Earth physical damage to one enemy. 24 MP.
Rising Zephyr: 1000 base Wind damage to one enemy. 22 MP.
Falling Onbashira: 1400 base Earth physical damage to all enemies. 30 MP.
Omiwatari God Crosses: 1600 base Ice damage to one enemy and can inflict Freeze. 32 MP.
Source of Rains: 1200 base Water damage to all enemies. 22 MP.
Divine Serpent: 1000 base Earth damage to one enemy and absorbs HP. 20 MP.
Expanded Onbashira: 3000 base Earth physical damage to all enemies. 45 MP.
Red Mouth Mishaguji: 8000 base Earth damage to one enemy and can inflict Poison/Blind/Silence/Slow as well as reducing Defense to 0. 180 MP.


As you can see, Kanako's and Suwako's Mishaguji drastically differ from one another. Too bad you can't abuse Red Mouth eh? Also of note, aside from Curse Serpent which has a 80% accuracy, all of Kanako's skills have a 95% accuracy, 5% more than most other characters with their skills.

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Temp #2! Yeah, I know...some people might be sad to not be able to get to keep Yuugi, especially after have played GoS, but...can't win em all now can ya? Yuugi boosts the absolute smallest skillset out of ALL characters, having a mere 2 skills. This might be remedied later by giving her an additional 1 or 2 skills (Annihilating Roar being one, which would grant Power Up to the party, and probably something like Adamant Helix or something). So let's go over her skills eh?


Storm on Mt. Ooe: 800 base Magic damage to all enemies. 34 MP.
Four Devas Arcanum: 1500 base Earth physical damage to one enemy and can cause Instant Death. 40 MP.


Also of note, Yuugi is immune to all statuses excluding Amnesia and Venom (you'll never run into Venom in this place though), halves Thunder, and obviously absorbs Earth. She is weak to Fire and Wind however, which may prove dangerous as well...it's obvious where you'll be using her. Also of note, she has Mighty Guard, which is whenever she is in Defend status (using the Defend command), she'll take 75% less damage from all attacks instead of 50%.


To also add to Kanako, Kanako is also immune to all statuses except Venom and Amnesia, both of which have a 30% chance of being inflicted on her. She also halves Thunder, Exorcist, and Water, is weak to Fire and Wind, and absorbs Earth.

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Beta4 Ver. 1088 Patch:  http://www.mediafire.com/?ys7733dympp6hgc


Adds more animations AND adds the new updated Misty Lake. For those who have already gone through it, you can actually still do the puzzle associated with it. Note that there's no random encounters set on the new maps, so there's nothing to worry about aside from the required ones. Do give feedback on the new maps, as this will help my mapper on whether or not he did a good job on it!


1.089 Patch (Apply after 1.088)

http://www.mediafire.com/?zavpoadsl9e64la
« Last Edit: June 11, 2012, 03:16:45 AM by Xenomic »

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Ahhhh Lunasa....too bad you're NOTHING like you were in DoSM eh? Oh well...in fact, Lunasa is probably EXTREMELY underwhelming as a temporary character. Is she as bad as Edward? Probably not...but probably so. So what's the deal with her? Welll...let's start with her skills:


Stradivarius: 650 base Ghost damage to one enemy and chance of Paralyze. 30 MP.
Guarneri del Gesu: 350 base Ghost damage to all enemies and chance of Sleep. 22 MP.
Slow Sound: 450 base Ghost damage to one enemy and chance of Slow. 25 MP.


Yeah, she very little moves to use herself...which is a shame...now then, for the part that may concern you!


The Good:

*Lunasa is capable of absorbing Shadow elemental attacks. Which is handy for the boss fight you must use her in.
*Lunasa comes equipped with a Spell Charm, giving her higher resistance to Magic-based attacks. Which is good, considering the bosses you have to use her against.
*Lunasa is innately immune to Instant Death, Petrify, Poison, Blind, and Freeze. Well...this would be nice if anything actually used those statuses in this area.
*Lunasa is immune against Absorb attacks, such as Drain.

The Bad:

*Lunasa is weak against Holy, Ghost, and Mystic attacks.
*Lunasa has low HP compared to Yuugi and Kanako.
*Lunasa CANNOT USE THE ITEMS COMMAND. In other words, NEVER have her as the last character standing!!!

****
Touhou Fantasy Developer and all around cool person. :)
Rep:
Level 85
T.G. "Thunder God" Xenomic



Ahhhh Hina Hina Hina. Hina is actually surprisingly good, probably to the surprise of people who may not think she's good at all. Let's take a look at her shall we?

Skillset:

Bad Fortune: 600 base non-elemental Magic damage and chance of Confusion to all enemies. 25 MP.
Broken Amulet: 850 base non-elemental Magic damage and chance of Blind to all enemies. 32 MP.
Misfortune's Wheel: Reduces Attack/Defense/Magic by base 20 to one enemy with a 100% Accuracy. 20 MP.
Cursed Field: Reduces elemental resistances to all enemies to Fire/Ice/Thunder/Earth/Wind/Water/Holy/Shadow. 38 MP.
Pain Flow: 2000 base non-elemental Magic damage and chance of Instant Death to one enemy. 75% Accuracy and ignores Defense. 68 MP.


The Good:

*Hina is immune vs Instant Death/Poison/Blind/Silence/Berserk and absorbs Shadow.
*Hina has very high MP and a 50% Critical hitrate on her regular physical attack. Her Nagashi-bina weapon also has a high chance of inflicting various statuses to its target.
*Hina comes with a Gaia Barrier, giving her higher resistance to Earth attacks, but also slows her speed down.


The Bad:

*Hina is weak to Holy and Mystic (not a problem for the dungeon you use her in)
*Hina is weak to Confusion/Sleep/Paralyze
*Hina has below average HP, but this is offset by her resistances and equipment.