For some reason when I put a "wait for move's completion" command in my events it won't work if the move route is more than one move long. It stopped working all of a sudden for no apparent reason.
I was making an Autorun event that looks like this:
@>Set move route: Player
: : $>Move up
: : $>1 Step Backward
@>Show Animation: This event, [Axe]
@>Wait for Move's Completion
and repeat.
This worked perfectly, and I was very happy with the result. I then went on adding more things to my game. I added Slipknot's Letter by Letter Message Window script, and the event still worked perfectly when I tested it. Then I added some dialogue in another map and that's when my events started going haywire. Now I have to make the event like this:
@>Set move route: Player
: : $>Move up
@>Show Animation: This event, [Axe]
@>Wait for Move's Completion
@>Set move route: Player
: : $>1 Step Backward
@>Wait for Move's Completion
and repeat. Anyone know why? I didn't add any extra scripts, and the event started going all screwy when I added a big event on an entirely different map. Thanks!