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Screenshot Thread

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The perspective seems a bit off. It makes it appear that the house is leaning forward.
The big trees look kinda like they belong in a sidescroller and the art style don't match the rest.

Edit: Oh, also here have a screenshot.
« Last Edit: January 13, 2016, 12:43:42 AM by Bowie »
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The perspective seems a bit off. It makes it appear that the house is leaning forward.
The big trees look kinda like they belong in a sidescroller and the art style don't match the rest.

Well, okay. But I don't think that was reason enough to remove the whole screenshot though.  :sadmoonfacefromthatthreadss:

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Huh? :o
I'm confuse now.
If you're referring to it saying I edited your post, for some reason it was showing as a broken link.
I poked it and then it showed the image for me.
Don't know why you can't see it, that's really strange.
It's still there for me. \(;6)/
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that image host is weird lol

I NOW PRESENT

TUOMO L'S SCREENSHOT


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Thanks, can you upload images to imgur without registering? Because if it works like that in direct links, I may start to use it.

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All right, I removed the big tree. How does it look now?




Also this is the first map of the game from the intro sequence.


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I think that looks much better.

Remember, nature doesn't plan itself out. It's random and wild.
Maybe try sprinkling bits of grass and stuff around to break up the empty spaces? :o
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I think that looks much better.

Remember, nature doesn't plan itself out. It's random and wild.
Maybe try sprinkling bits of grass and stuff around to break up the empty spaces? :o

Okay, I did. Not really worth a new screenshot though, so have an inside the cabin shot instead.

« Last Edit: January 14, 2016, 06:54:09 PM by Tuomo L »

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That house with the trees looked really awesome! :D I really liked the big trees on their own, but I agree that they didn't quite mesh with the small ones. :p I think it would actually look better if you only used big trees and added and scattered them out some more, but the small trees work just fine if you keep them consistent. :3
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So I've tried to think of ways spruce up the random npc's houses. This particular girl has a cute art of unicorn and pic of her and her mother that she did.


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I like the drawings :D

I think a few rugs and windows might spruce things up a bit. :)
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You shouldn't
write message boxes
that are staggered
like this
for no good reason.

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Well, my best friend gave me an advice to instead of having tons of the "roof" to instead break it up a bit, I was thinking filling with black would make these houses seem better.  I also added a carpet and made the word wrapping to prevent the thing Sated pointed out.



« Last Edit: January 18, 2016, 02:17:22 PM by Tuomo L »

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The black looks much better. :D

Since we mentioned text and word wraps and stuff, I gotta go on a little rant. This isn't directed at anyone, just a note for (hopefully) improving the aesthetics of any game. :)

It seems difficult to work with the default text boxes in the RPG Maker engines, because they are too big. This could make one line of text look too empty and a full box of text look like too much. If you look at any other game, text boxes are smaller width-wise and only use about 2-3 lines.

Spoiler for Example:


Part of that is the addition of a face, but I find that a slightly smaller text box with 3 lines looks a little neater. :D Thankfully, there are a lot of scripts that help with that nowadays.
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Some UI screenshots from Sore Losers: Riot Grrrl. The game uses a skill-tree system and I've just got through making it look a little better than it used to:






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Yeah. I'm using RM2K3 so I don't really have any choice but to event things :P

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i've seen a couple scripts for rm2k and rm2k3
never bothered trying them, you need to get a third part program to inject the binary algorithm then facilitate cross-platform application's energy boson rerouter that then goes pear-shaped, resulting in an explosion in the secondary temporal power rerouter

at least that what is sounded like, it probably just edits the dlls
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Oh right. I forgot about those. You can't actually use them with the official version of RM2K3, which is what I'm currently using. They only work with the unofficial translation. The official version actually has a loooooot of improvements that I wouldn't want to be without.

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haven't actually tried the new version of RM2k and 2k3.
been meaning to for the sake of a bit o'nostalgia
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Sometimes the simplest things are the most gratifying. Finally working on an actual dungeon with actual gameplay for my RTP project, mostly involving moving minecarts around because who doesn't love a stereotypical minecart-based dungeon? There's also going to be spiders; lots of spiders.

This cart is intended as a show-not-tell kinda tutorial. You enter the dungeon from the bottom, and I assume most people will interact with the cart once they see it. Since they come from the bottom, they should push it up the tracks, thus learning that the carts can indeed be pushed.

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I like the camera movement, the route it takes feels good man
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