These are so damn smooth I have trouble believing I'm looking at an RM program.
Oh wow, thanks
I copied the way of animating skills like this from
Alter AILA: Genesis, which is my favourite RM* game. It takes a lot of fiddling to get the timing right on the fade in/out between the character's battle animation and the skill's battle animation, but it's worth it when you see it in motion!
These are excellent! More more more!
I actually finished doing them all now. There are a couple of other ones on the game's blog:
http://sorelosersgaming.blogspot.co.uk/2015/08/devblog-sore-losers-riot-grrrl-updates.html
Anyway, I've been derping around with the RTP for a different game that's in the very tentative planning stage. I probably need to mess with the tinting on the rocks a bit but that's just a case of throwing it through Paint.NET or whatever:
In-game it is darker because, y'know, it's a cave:
The character sprite is also original, based on the template from
these cuties. There are a few different versions and I'm not sure which I would use for the character in question yet (this is a very young game idea anyway!), but I think prefer the darker ones: