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Caterpillar - Page 2
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Caterpillar

Started by Blizzard, December 14, 2006, 04:40:21 PM

0 Members and 3 Guests are viewing this topic.

SeiakuBlackheart

oh man! thanks SO much! ^^ ;D yeah I am still pritty new. I am in the progress of a game. I have some side quests and people and other stuff, but I need scence and storys...interesting stuff lol. again thanks!

Galbadia Garden, come play this!
an RP site currently in progress ^^ please visit (im th admin, have questions? ask away!~
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Irgna

Quote from: feildmaster on December 31, 2006, 04:53:36 PM
I would assume take...
Quote
# Put any actor IDs who should have a "stopped animation" if in the caterpillar
# i.e. if a party member "is floating" it will look stupid if he suddenly stops
# moving in the air.
# - added by Blizzard
ACTOR_IDS = [2,3,4]

and get rid of the id's...
It worked, thanks man.  ;D
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

feildmaster

ha ha ha... np... >.> But I don't think you should really be thanking me...

EDIT: yes that's right... thank bliz for adding that part... >.> And stating that it was added... >.>
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
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Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

jblair

This is a really nice script, i think I'll probably use this in my game.I wish i could thank Fukuyama. And the rest of you guys are awesome too, always helping us noobs out, lol. Keep up the awesome work!
Yes, I Made Those!

pliio8

I'm getting a problem..It works fine, but one of my parters keeps walking when I stop...and if I put him in front, everyone in-front of him keeps walking too...Can someone help me?
Games in progress:
Tome of Arastovia: 7% complete at 2 hours of gametime

jblair

Quote from: feildmaster on December 31, 2006, 04:53:36 PM
I would assume take...
Quote
# Put any actor IDs who should have a "stopped animation" if in the caterpillar
# i.e. if a party member "is floating" it will look stupid if he suddenly stops
# moving in the air.
# - added by Blizzard
ACTOR_IDS = [2,3,4]

and get rid of the id's...

pliio8 try reading the rest of the board man.^ its aiight tho
Yes, I Made Those!

feildmaster

lol... I wasn't a wiz in RPG maker (still am not) from the beginning... >.>

Tis our duty to help y'all out...
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

okartee

NICE im so using this in DoH

Irock

Ah, yes. I was wondering if you could controll the way the sprite faces so they could speak to each other.
And this was not asked by someone else in a different thread. lol

ObiVanKenobi

I don't know what's happening. When i make a new script and paste the script in it and then i try to run my game and the it gives me a name error and something else too. The game fails to even start.

Why is it happening.?

Sorry if i am not too clear. Something has happened to my computers default text and i am not able to read what i am writing.

rodillo

I have been following the instructions, but always get this error

tSwitch

I couldn't tell you what's wrong with it.
but I can tell you this,
don't title your replys.

and just use the one from tons of addons, it works perfectly


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Decadent Sympozium

OK perhaps I missed something here but, so, like, is the deal with walking characters when you stand solved or isn't and if it isn't is there a way of making them stop? I really don't want them to tire quickly. :)

Pathbinder

Hello, newbie here. ;D I seem to have found an error. I get this:

Only happens when I finish a fight involving only TWO of my party members, it doesn't happen if only one,three, or four of members fought, only when two. Don't know why this happens to me.  :-\ So you think you can fix it? By the way, nice script.  :P Caterpillars are good. :lol:

:)

is this a problem with his script? if not post a seperate topic for it including teh script your used.
Watch out for: HaloOfTheSun

Pathbinder

Quote from: Nouman on April 28, 2007, 04:03:48 PM
is this a problem with his script? if not post a separate topic for it including teh script your used.

Yes it is, I am using his caterpillar script.

:)

what is teh name of your catipiller script in the script section under options?

is it called lvl up?
Watch out for: HaloOfTheSun

Pathbinder

Quote from: Pathbinder on April 28, 2007, 04:02:32 PM
Hello, newbie here. ;D I seem to have found an error. I get this:

Only happens when I finish a fight involving only TWO of my party members, it doesn't happen if only one,three, or four of members fought, only when two. Don't know why this happens to me.  :-\ So you think you can fix it? By the way, nice script.  :P Caterpillars are good. :lol:

I'm very sorry, but I made a mistake.  :( I posted in the wrong thread, I didn't notice that I was in the other thread. The problem was the lvlup script. Anyway I recopied the the code and the lvlup script worked fine again. It was missing large chunks of code(don't know why.) There's nothing wrong with the caterpillar script.

Sorry for the trouble.  :-[

Reives

Just a note that it is often acts differently when you place one script ontop of the other or vice versa, as I believe the latter one rewrites the first if there are conflicts.

Pathbinder

Quote from: Reives on April 29, 2007, 05:11:33 PM
Just a note that it is often acts differently when you place one script ontop of the other or vice versa, as I believe the latter one rewrites the first if there are conflicts.

Oh, thanks for the tip. ;)

Edwin VanCleef

I'm having a problem with this script:

Whenever I'm standing still the party members behind me keep animating (walking). how do i prevent this?


The new generation will go to the distance... Will the distance between us smallen?

Irgna

Quote from: jblair on January 17, 2007, 06:50:34 PM
Quote from: feildmaster on December 31, 2006, 04:53:36 PM
I would assume take...
Quote
# Put any actor IDs who should have a "stopped animation" if in the caterpillar
# i.e. if a party member "is floating" it will look stupid if he suddenly stops
# moving in the air.
# - added by Blizzard
ACTOR_IDS = [2,3,4]

and get rid of the id's...

try reading the rest of the board man.^ its aiight tho
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

Edwin VanCleef



The new generation will go to the distance... Will the distance between us smallen?

FruitBodyWash

Hello,  I am planning on using a catipillar script in my game (probabaly this one, so thanks  :lol: ) but one of the features I want for the party members following is to be able to allow the main char to talk to them at any time.... push them out of the way if nessisary, ask them to do tasks, etc, but bassically all I really need to know how to do is to make the sprite following my main char an event.  BUT, with this catapillar script, they are just there, and I don't know how to make it an event. If i just try to make an event that follows the char, they go into crazy movements that on an average follow the main char, but not in such a nice fashion as the catapillar script.

Any ideas? Thanks

"Keep smiling, it makes people wonder what you're up to."

OK, so what's the speed of dark?
What happens if you get scared half to death twice?

Since there's a duck-billed platapus, is there just a plain platapus? If so... what does that look like?

modern algebra

Take a look in the Tutorials and Event Systems Board. Arkbennet made an evented Caterpillar