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Chaos Project - Final Demo Version: 1.2.0.0

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First of all: Blizzard is my alias, not my company name! The "company" name, if you will, is StormTronics.

Little comment to the Enhanced Demo of this game: You think that was awesome?! Try this one!

Intro

"Once long time ago, everything was Chaos
Then Chaos became order
And Chaos became life
After life is gone and order is destroyed
Chaos shall reign again and forever..."

This is how everything starts.

Background story

Inside the legendary Tower of Memories, lies the Fire of Life....The eternal force that holds every single parallel universe together...
An old legend states that if the flame, the Fire of Life burns is to change into a color other than blue (Solar Cry) a horrible fate lies in store for the galaxy.
Two million years ago, the fire turned red... Nobody knew of this till it was almost too late. The flame changing color would have caused the destruction of all existence, had there not been two mysterious and powerful warriors. Nobody knew where they originated, nor where they were going.
But this was long ago... These two brave warriors, returned the flame to its original color. It is even said, that they were the reason for the Solar Cry... Thus all memories and records of this event were entirely wiped from existence... This is the reason, why the tower is called Tower of Memories...

Once again in the present the Solar Cry is about to occur. The consequences are sure to be fatal. However, this Solar Cry is different... The flame became green...
But because the Solar Cry is so powerful, what could surpass it's power, enough to make it happen? And more importantly...What is yet to happen, now the fire burns green? And so we go to the little planet Terra, where peace reigns... still...

This is a snipplet from the intro. Of course it is not possible to destroy every existance just by causing a SOlar Cry. There is much more behind this. But the rest of the background story will be revealed during the gameplay.

The adventure begins

Jason is 21 years old and a normal young man, who just lives his life. He's going to college and bored, because it seems too easy to him.
After a little nap and a strange dream he decides to leave the library of his college and go home. He has no idea what is going to happen to him... Suddenly he finds himself in a room, that actually looks like a part of the college, but it is none! Confused about all of this he continues his way through a dark passage. Suddenly he enters a strange hi-tech laboratory. He turns around and can't find the exit anymore.
Exploring the strange laboratory he gets attacked by machines a few times until he hears a voice shouting for help. Fast he can find a person who is fighting against a strange monster. After a victorious fight he learns the name of the stranger: Endout. But the monster doesn't seem to be beaten! And so they start running for their lives. They run back into the room where Jason entered the old laboratory. Endout activates a machine and both of them jump into it. In the next moment they find themselves in on a little field surrounded with trees in the middle of the night.
They arrived near the peaceful village Reeva. After finding out about the problems in the village and finding the key to the door that leads them further to the west to another village called Lisk they encounter a man who tells them about his youth. He tells them that they should seek out the spiritual being in the forest further to the west. After finding this spirit and defeating him in a fight he asks them: "Are you ready to follow your fate and fulfill your destiny? If so, go first north, then west. Find Giada castle and find your destiny..."

Will Jason and Endout continue their journey...? Yes, they will. But... They have no idea what fate has in store for them. They have no idea that they are about to experience the adventure of their lives and find out more about themselves than they ever imagined to. They have no idea what threat lurks in the deep darkness...

The characters

You will get the characters to know during gameplay, too, but I will introduce 3 of them to you who are playable in this demo, so you know what awaits you.

Jason

Race: Human
Class: Sword Specialist
Age: 21
Gender: male
Speciality: sarcasm
Background: One afternoon, as he wants to go home from college, he finds himself in room never seen before... Shortly after that he enters a strange laboratory...
More background will be revealed later during gameplay.

Endout

Race: Human
Class: Grappler
Age: looks like 20~23 (his exact age will be revealed later.)
Gender: male
Speciality: martial arts
Background: Will be found by Jason while fighting against a monster. Together they beat that monster and then...
More background will be revealed later during gameplay.

Lilith

Race: Devil human
Class: Devil Girl (when you see her, you will know why...)
Age: looks like 20 (her exact age will be revealed later.)
Gender: female
Speciality: dark magic
Background: As she went out to find some food she will come across some strange ruins she's had never seen before around this area... Suddenly she gets attacked by a furious monster and shortly after that chased by two strangers: Jason and Endout.
More background will be revealed later during gameplay.


All the characters will change during gameplay. They won't see things as they did before beginning their adventure. They will become more experiences, they will find their true selves...

Features

Experience the story of the 4th part of the The Legend of Lexima series made with RPG Maker XP!
  • automatic installation of required fonts (now glitchfree!)
  • multiple Game Over screens
  • multiple battle transition animations
  • a lot of background story connecting this part of the "The Legend of Lexima" series with the others
  • Advanced BPS v2.0 (Bribing People System) -> you can bribe specific people for valueable information, items, skills, and, and, and...
  • Dynamic (!) Day and Night System (DDNS)
  • encounter different NPCs during night and different ones during day
  • monster behaviour variation during night and day (you will even encounter sleeping enemies!)
  • NPC personality - NPCs won't say exact the same stuff all the time
  • interactivity with the enviroment (play piano, put fireplaces off, look at pictures etc.)
  • easy understandable turn-based fighting system
  • Soul Rage and Meta Limit System
  • get EXP for every killed enemy; that means you get EXP even if you escape and killed an enemy before
  • dynamic EXP distribution; more active actors will get more EXP
  • new menu: StormTronics CMS v4.2b - Nemesis Edition DX (with many extras such as window-skin change, font change and battle music change)
  • 3D Pseudo Battle Camera
  • many custom scripted additions to the battle system and the common system of the game
  • many original and already well known skills like Death-Roulette, Absorb HP/MP, etc. (many are not available in Final Demo)
  • nearly all special custom systems realized with highly optimized scripting instead of laggy Interpreter-in-Interpreter eventing
  • 100% non-RTP monsters or heavily edited RTP monsters
  • the only RTP used: tilesets, animations, sounds, some music, a few battle backgrounds and several NPCs
  • over 20 hours of gameplay (over 5 hours in the Final Demo)
  • fully in English and fully in German (later versions might come in Spanish etc.) (not available in Final Demo)
  • Cross language support - You can load savegames with the other language setting(s) without problems as the language does not depend on the savegame, but on the game itself (already known from many commercial games like Zelda etc.) (not available in Final Demo)
  • many new things, add-ons and partially overworked and changed systems since the Enhanced Demo for even more playfun!
  • new puzzles, side quests and minigames
  • new Experience Distributor NPC (only in Vendetta in the Final Demo)
  • And again!, Warrior and Exerion modes can be unlocked by beating the game and the modes themselves (not available in Final Demo)
  • completely new intro scene
  • completely new game main theme
  • completely new shop layout
  • completely new save/load screen layout
  • completely new Advanced Analyze System
  • uses DREAM for Save Files!
  • uses scripted savegame update
  • optimized basic script-code for less lag
  • the RM game with the most custom scripted additions EVER! (and believe me it will stay this way for a long time, maybe forever)
  • alpha tested
  • beta tested!

Everything else

The Final Demo does NOT support savegame update from the Enhanced Demo. Too many changings in the very system of the game made it nearly impossible to perform a bug and glitch free update so this feature has been left out in the Final Demo. Also DREAM makes savegame updates from versions without DREAM impossible. Therefore Final Demo and newer versions do not and will not support savegame updates from Enhanced Demo v1.4b or older, but savegame update from Final Demo will be available.

That's all. N-Joy! =D

Download

HIGHSPEED INTERNET:

(about 55MB)
Chaos Project - Final Demo 1.2.0.0
(about 52MB)
Chaos Project - Final Demo v1.0c
Mirror

DIAL UP / ISDN:

(every part is about 4,8MB)
(NOTE THAT THIS IS VERSION 1.0c!)
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11

Screenshots

http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_1.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_2.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_3.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_4.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_5.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_6.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_7.png
http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP_SS_8.png

Additional info

If you have any problems with puzzles or the game itself, post it here. This game is already known around and has been played by various people, so somebody should be able to help you if not me.
If you have problems with the font installer, extract the "Backups" file from the fonts folder and manually install the fonts into your %SYSTEMROOT%\Fonts folder. %SYSTEMROOT% is usually C:\WINNT or C:\WINDOWS.

EDIT: There occured a slight problem. A file is missing. Just download the file from the attachment, extract it and put it into the game's folder. Create a new folder "Graphics" and go inside, create another and name it "Characters". Put the file into "Characters". Done.
(You are free to use this file in your own game. If you do so, give me credit.)

Thanks for hosting, Leviyah! =D

EDIT:

Download the second attachment and extract it into the folder where the game itself is. The update 1.0.4.2 includes:

- 20% higher ability damage
- new Unity Force System (Party Attack); an NPC in Reeva can tell you more
- changed a few maps (Unknown Laboratory and Reeva caves) and updated a few others
- slight updates everywhere in the scripts
- potential glitches fixed
- Analyze ability removed from Jason's skills, talk to the rabbit in Reeva (this is the ACTUAL way how to get this ability)

EDIT:

Download the third attachment and extract it into the folder where the game itself is. Be sure to first extract 1.0.4.2 before updating to 1.0.5.0. The update 1.0.5.0 includes:

- removed all comments from the RTP scripts and decreased file size by 40kB (OMG 40kB!)
- enabled the version display again when loading a save game
- improved the intro scene
- changed the way target arrows are displayed during the fight when choosing enemies/heroes
- fixed the camera (works now again when enemies are being selected)
- fixed a possible glitch with the UF where UFs could appear mulitple times in the menu
- the merchant in Lisk was fixed (there was a problem with bribing him)
- updated a few maps
- changed battle transition processing

EDIT:

Download the third attachment and extract it into the folder where the game itself is. Be sure to first extract 1.0.5.0 before updating to 1.0.5.1. The update 1.0.5.1 includes:

- improved title screen appearance and added a horizontal scrolling menu
- fixed a bug in the update of 1.0.3.0
- fixed a bug in the update of 1.0.5.0

EDIT:

This update (1.2.0.0) will the last one for the Final Demo for now (except for maybe a bug/glitch fix). Download the new Chaos.rgssad and delete the Data and Graphics folders from the older updates.

Chaos.rgssad 1.2.0.0

- changed the way text is faded in/out in an invisible message box
- changed the way "thoughts" are displayed in the message window (updated 170 maps for that)
- improved many maps
- added special "breaking map" transition when engaging into combat against bosses
- added status effect animation stack
- added a 4th Game Over Screen
- changed battle layout and menus
- changed "Defend" to "Defend/Cover" (you can defend yourself or cover an ally)
- added "Despair" as additional basic SR ability (doesn't consume SR)
- changed the way Meta is displayed
- added "Unity Force Overload" - use UFs at variating SR cost (ask the NPC in Reeva for more info, you can set it up in the Options Menu)
- CMS improved to StormTronics CMS 5.0c Hybrid Edition DX (this is a hybrid of Nemesis, Metal-Plate, etc., with an additional bar style and with an even more delagged Options Menu)
- the new CMS supports various display modes and now you can even use YOUR OWN wallpaper for the menu background (further below is written how)
- completely changed the way targeting arrows are displayed during the fight when choosing enemies/heroes
- fixed several glitches in eventing
- last, but not least: finally fixed Rivy's sprite and battler in the intro scene (Jason's dream at the beginning of the game) (~_~) (and also the trailer battle scene...)

How to put your own picture in the menu's background

Resize your picture to 640x480 and save it as .jpg or .png. Name it Custom_back1 and put it into the folder where the game is installed. From now on you can choose "Custom 1" in the "Menu Mode" Option within the Options Menu. For another background just do the same, but name it Custom_back2. Now you will have another option called "Custom 2" in the Options menu. There is no limit for custom backgrounds, you only have to make sure the numbers are going in order. i.e. The game won't recognize a Custom_back7 if there is no Custom_back6.
Also if you have a very bright background, the font will not be very readable, so if you have such a background, don't name it i.e. Custom_back3, but Custom_black3 and the game will use a black font.
For your own sake, don't use backgrounds with very high contrasted colors. Neither black nor white font will improve readablity of the menu in this case.
Example on correct named files:

Custom_back1.png   Custom_black2.jpg   Custom_back3.jpg

Only .pngs and .jpgs are supported, don't ask if other formats are supported.
This system has even a self protection against file deletion and supports new files automatically. i.e. You are in the Options Menu and add a file, it will be recognized as soon as you try to change the menu mode or re-enter the menu. If you delete a file, it will automatically reset to "Classic" to prevent a glitch or even crash.

IMPORTANT NOTE TO ANYBODY WHO ALREADY PLAYED THROUGH THE DEMO

When you finish off the demo you get an extra option for a trailer fight. ;) You can play it without fearing it will affect your normal gameplay. In other words, it won't be saved, so don't be afraid to use up your items. Here is a screenshot of the battle and it also shows the new battle layout a little bit...

http://img63.imageshack.us/img63/3879/cpxtremessnb0.png

Credits

The credits are at the end of the demo and only pre-final.


MISSING FILE



Put it into a the folder Graphics/Characters (if there is none, make it) and name it lorence_knight.
« Last Edit: May 03, 2007, 02:07:44 AM by Nouman »
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pokeball :)OfflineMale
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this looks...GREAT! will download as soon as I finish a mapping tut for BOE
Watch out for: HaloOfTheSun

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Its busy now, ill dl this tommorrow, but this looks great.

WHO AM I KIDDING THIS WILL BE GREAT!
Arlen is hot.

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Lol, thanks, guys! =D Don't forget that extra file from the attachment.
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Woot! I'm definitly giving this thing a download! I'll give my feedback once I've played some =D

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14th birthday in a month {april 4th !!!!!!!}
How do I run the .rar files
Tdogg427
(Guard Tower Studios)
Thats right foos Cloud

Which Final Fantasy Character Are You?
Final Fantasy 7

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You need to download Winrar.
www.winrar.de

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Wow. This has to be one of, if not the best RMXP game I've played. it's so addicting and fun. I love the use of the battle cameras and all of that.

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Amazing. By far the best presented RMXP game I've ever seen. Only thing I saw improvement for was the mapping.

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Damn. It stopped. It said something about it missing a portal thingy...I can't remember now. It was when I activated the computer and was going to go back into the other room.

I'm guessing I should download those extra files.


EDIT: Yup. i was dumb enough not to read the bottom of Blizzards first post -.-'

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&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
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&&&&&&&&&&&&&&&&&&&&&&&&&&&
GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
I was just playing it and it said the same thing.
&&&&&&&&&&&&&&&&

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Quote
EDIT: There occured a slight problem. A file is missing. Just download the file from the attachment, extract it and put it into the game's folder. Create a new folder "Graphics" and go inside, create another and name it "Characters". Put the file into "Characters". Done.
(You are free to use this file in your own game. If you do so, give me credit.)

***
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14th birthday in a month {april 4th !!!!!!!}
Alright thanks. I like it so far good job music is awsome!
Tdogg427
(Guard Tower Studios)
Thats right foos Cloud

Which Final Fantasy Character Are You?
Final Fantasy 7

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I am dl'ing.
Ill comment later lol
Arlen is hot.

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Beaten it. it was too easy cause i trained much. Anyways good job on the credits.

Dungeons and Dragons Dawn of Darkness: 3% (ON HOLD!)
Dark Lands: 7%

pokeball :)OfflineMale
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wait....you beat it? whats the play time?
Watch out for: HaloOfTheSun

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3 hours, 45 minutes, and 26 seconds.

Dungeons and Dragons Dawn of Darkness: 3% (ON HOLD!)
Dark Lands: 7%

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Thanks, guys! I'm doing my best, lol!

Beaten it. it was too easy

Lol, you're one of the rare people who said it's too easy.

3 hours, 45 minutes, and 26 seconds.

O_o I need at least 5 hours if I do all the side-quests and minigames. O_o
« Last Edit: December 03, 2006, 02:22:54 PM by Blizzard »
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Well I played it (for as far as I could) and I did enjoy it.

I'd like to point some things out though:

I think the hero moves too fast. Whenever I move it just feels kinda unnatural, maybe you should decrease movement speed one time and maybe make a sprint option if you really want him to go faster.
Secondly, the hero is well aware he's in a video game, and I never like that. It's more a personal taste though.
And third, the hero could just walk on the plants in the room south of the classroom...

Finally, the sprites don't entirely go along with the enemies. The green thing boss had a fatass sprite but in combat it was more of a thin creature.

Anyway, Jason and Endout ran away from him, I accessed the computer, but when I tried to go to the next screen I got a missing file error... Clicked it away too fast to see what it was, though.


The new generation will go to the distance... Will the distance between us smallen?

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I think the hero moves too fast. Whenever I move it just feels kinda unnatural, maybe you should decrease movement speed one time and maybe make a sprint option if you really want him to go faster.

That was the thing that was annoying me insanely in Dark Eternal. Adding a sprint option will mess up all of my cut scene that have movement involved.

Secondly, the hero is well aware he's in a video game, and I never like that. It's more a personal taste though.

Yes, it's more of a personal taste. They are NOT REALLY aware of the fact they are in a video game, it's just a joke along the way. There will be a few others, but not many.

And third, the hero could just walk on the plants in the room south of the classroom...

I can't believe I didn't fix that for the 371552723rd time. >.<

Finally, the sprites don't entirely go along with the enemies. The green thing boss had a fatass sprite but in combat it was more of a thin creature.

"Toon-sprites"; Jason and Endout have huge heads on the map, yet they don't in battle. Maybe I can find a more fitting sprite later. It's a demo after all.

Anyway, Jason and Endout ran away from him, I accessed the computer, but when I tried to go to the next screen I got a missing file error... Clicked it away too fast to see what it was, though.

*points to the end of the first post, quoted once and to the two posts of the people who already got the same error*
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Well, I played some more, so I got some new comments for ya :-P

- The floating lights in the interiors look pretty weird
- When you go to a side room in the same map, the wall next to the passage is passable (you can walk below it)
- Maybe you wanna make some smaller sprites for the world map, it looks pretty weird with such big characters and such small icons
- The west cave is unnatural... The inside looks just like a straight passage, but the outside looks like the cave makes a bend...
- Try to find a way to make the battles intenser. At first, when you don't have any skills yet, it's just button bashing until the enemy dies, and when you do get some skills it takes a little longer to select a skill to finish the enemy off faster.
Give bosses some better skills too, and give them strengths and weaknesses. In addition, skills and SR skills seem to do only slightly more damage then normal attacks. For all bosses I used the same pattern: Uppercut, Kick, Uppercut, Kick, heal, heal, and over again till the boss died.

Well that's pretty much it, try to refrain from using RTP, and give away some more plot info... It's not always fun to hear "go there for answers", then when you finally get there you are sent to another place.

Positive things: Awesome graphics, nice job on those really. Especially the title screen, I enjoyed seeing it. Also nice dungeons. Although the graphics are RTP, the puzzles are funny to do. Also loved the music.

Well that's that, I didn't play everything since I couldn't solve the puzzle with "You'll find your answer between the L and the S" or something...

Anyway, good luck, keep it up, I'd like to see more of this.


The new generation will go to the distance... Will the distance between us smallen?

********
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Look up the book shelves. They are indexed by letters. You need to find the shelves with the letters L and S. At one there is a switch, at the other, there is a Phoenix Feather.

Floating lights? ?_? You mean inside the houses?

Walls: Yes, you are supposed to be able to walk "behind" a wall. If you're walking against a wall on the lower side, you should be able to go on tile behind it. That's usual for semi-bird-perpective.

World map: Usual in RPGs, play FF9 (Zidane is much bigger than he should be) or any other RPG with a world map. It's a style.

West cave: I might change it just for the same reason.

As for the variation in battles: I know, they are quite monotune so far, but it's just the beginning of an 20 hours long game. ;) I don't want to scare off player who just started. Getting different SR and skills will be later even more important.
You should get Rageful Blow for Endout soon. Also you haven't found out about Meta-Limit yet... ;) Actually you should have, because there is a boy in Lisk who tells you about it. ?_?

It's just like just: The main characters have no idea where to go or what to do. They actually would just roam around, so I had t make a few "directions" for the start of the game. Believe me, this will stop after Giada Castle. They will start to make their own decisions.

BTW, I didn't make the graphics, I got most of them from a site. :D I only made/edited a few. The second half of the game will have less RTP as it will be another planet. In comparison the Final Demo is only about 25% of the full game, lol!
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pokeball :)OfflineMale
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seriously that is only 25% of the game...wow..Im scared to see how great this turns out  :D
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Beaten it. it was too easy

Lol, you're one of the rare people who said it's too easy.

I've played RPG games for awhile and can beat them easily.


3 hours, 45 minutes, and 26 seconds.

O_o I need at least 5 hours if I do all the side-quests and minigames. O_o

it takes me that long to beat 25% of the game.

Dungeons and Dragons Dawn of Darkness: 3% (ON HOLD!)
Dark Lands: 7%

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Oh lol.

This is awsome..
I play fast, took not 3 hours 45 mins, but 4 lol.

After saving and all, i dont play continously.
MIND STRESS LOL!!!!!!
OMG LOL!!


Anyawys, good job on the game Blizzard, i liked it pretty much.
Keep making games like this, and you'll make ppl gay , if you get what i mean @_@
Arlen is hot.