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RPG Maker MV

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A-pow 2015
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From Siliconera:

Quote
The do-it-yourself RPG maker series is getting its latest entry with RPG Maker MV, a preview for this week’s issue of Famitsu magazine confirms.

 

While details are still light for the time being, the scan shows that RPG Maker MV will be supported by multiple devices. It will also have side-view battles, mouse and touch screen controls, a larger database, and three-layered map.

 

RPG Maker MV is in development for PC and Mac.


Going back to layers for mapping is awesome, and it's nice to see they're finally bringing back sideview battles as a default.
« Last Edit: August 04, 2015, 05:07:48 PM by Acolyte »

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Well, if the price of it is around the same or higher as VX Ace, i'll wait for it to go on sale before I buy it. Can't wait for it, though  ;8
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That's pretty rad, hopefully it will be a step up from VX like it was to XP. VX to VX Ace added a lot of new features but at the end of the day it was still the same program.
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I'm hoping they keep RGSS3. I don't want to have to wait for all new scripts again. .-.

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Highly doubtful considering the huge changes each version has brought (except for VX > VXA). Personally, I hope they move to Ruby version 2 and make RGSS4. We'll be doing a bunch of script porting, but I'm sure the new version will be awesome.

UPDATED 05-29-14


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UPDATED 07/04/15 - v2.5

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Ummmmmmm

Mobile gaming!

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D-Did I see side-view battles being a main feature again...?

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I honestly didn't think there would be another.



It looks like they've mixed the layers with the shadow stuff from vx/vxa.
It looks like, if you have some on the top layer, and nothing in the middle, it will cast a shadow.


(Sorry for the low resolution, it was the best I could find.)
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Release date: May 2016

[unconfirmed. Total speculation]

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uhhhhhhhhhh are they keeping the same rtp graphics? ._.
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uhhhhhhhhhh are they keeping the same rtp graphics? ._.

They kind of did with vx to vxa.

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I really hope it get's a lot of improvement, like animation frames as many as someone likes to have.
Then Pixel Movement, with pixel precise collision boxes.
I also hope, you can make real mini games.
Like a jump'n'run mini game and the normal game is a RPG or Action RPG. Possible with the GG Maker on Steam. ;)

If the pricing isn't too high, I buy it anyway. :D (\s/)

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Can't wait to pirate this.
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Can't wait to pirate this.
The only thing I ever pirated is...
Better not talk about that. :D

But I really hope they improve. Because it will be for sure another 60€ and for the same amount you can get GG Maker, which has a lot of options. ;)
And GG Maker could be tried out for free, it's called Engine001. :) (\s/)

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Scanned pages from Famitsu and a brief summary of features has been released. Also, larger pictures from development.

It appears that character sets and so on are being increased in size (x1.5). Sprites and tilesets will be 48x48.

UPDATED 05-29-14


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48x48... not 64x64? ;9
why do you keep doing this enterbrain? 544x416 isn't a real resolution. :(

So at 48x48, what is the resolution going to be, something like 816x624? 960x720?
Games running at 720 would be pretty cool.
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You can back and forth from front or side view battles? Nicely done.

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Yeah, the new resolution will now be 816x624. So basically no current VX-type tileset will work in MV unless there is a backwards compatibility mode.

EDIT: I really hope the character generator outputs side-view battlers. That would be neat (and time saving).
« Last Edit: August 05, 2015, 10:58:15 PM by exhydra »

UPDATED 05-29-14


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wat

that's mega kawaii ;o;
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[Oh My Gawd!!!!

Three Layer returning, Bigger sprites, side-view battles returning. 2016 . . . time to get back to game making when it comes out!!!




 :gracie:
It's so beautiful ~

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This is legitimately the first time I've ever really liked RTP sprites. They're awesome. ;o;

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I'm looking forward to seeing what else there is.

I hope it's easy to pirate when it does come out.
Then a few years from now I hope it goes on sale, or is in a humble bundle.
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