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Zelda Wii U

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wake up sheeple
« Last Edit: June 12, 2014, 04:06:57 AM by Cory »

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<a href="http://www.youtube.com/watch?v=uukvtDAgf1A" target="_blank">http://www.youtube.com/watch?v=uukvtDAgf1A</a>

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Looks like a guy with long hair to me...

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« Last Edit: June 11, 2014, 08:39:51 AM by Cory »

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I'd be okay with it. The series would benefit from something earth-shatteringly different like that.


Either way, I really, really like that art direction. I like that Link's not wearing green (is that Link?). I like that the hairstyle is different. I like that Link looks younger. I like the psuedo-sci-fi stuff. I hope it doesn't suck.

Skyward Sword made a pretty decent break from convention with that ending, really going in to some batshit crazy lore stuff. I hope this game breaks convention even more.


edit: In case you missed the trailer.

<a href="http://www.youtube.com/watch?v=XZmxvig1dXE" target="_blank">http://www.youtube.com/watch?v=XZmxvig1dXE</a>
« Last Edit: June 10, 2014, 10:22:26 PM by Moss. »

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its true now

his name is zelda

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And apparently the word is that while the camera angles in the trailer aren't in the game, the trailer is running in real time what we'll actually be seeing.

Not that it's any real surprise because while the Wii U isn't as powerful as PS4/X1/PC (lol) and the graphics in the trailer look beautiful, it probably isn't all that intensive. But I've seen a lot of people claim this is one of those "THE TRAILER LOOKS BETTER THAN WHAT THE GAME WILL BE LIKE" things.
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And apparently the word is that while the camera angles in the trailer aren't in the game, the trailer is running in real time what we'll actually be seeing.
That's definitely been the trend, lately, and I'm very happy about it. We're finally past the point where all/most videogames use pre-rendered cutscenes, and well in to the point where most games do "cutscenes" in real time, in-game (Bioshock Infinite, Tomb Raider, DMC, the list is endless). I'm glad to see Nintendo following suit.

Although, Nintendo's always been like that, haven't they? They've never been one to use many pre-rendered cutscenes in their finished games. Trailers, maybe...? I dunno.

But the whole thing with the Watch_Dogs trailer looking significantly better than the game actually did at release probably has a lot of people very wary of that kind of thing right now.

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http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/

Link confirmed male. I'm guessing that's Zelda in the trailer.
That didn't confirm that Link is male in the game. Aonuma-san-chan reportedly just said it might not be Link in the trailer, which, if it's not, doesn't really matter because she deliberately looks like Link.

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Aonuma is illuminati
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Anyway, it's really nice to see Aonuma (the guy infamous for never beating the first Zelda and thinking it's too confusing) embracing the series' open world roots with this game and speaking out against handholding.

Skyward Sword was, in my opinion, the worst official Zelda game I've ever played. It was way too linear, the sky was empty, the world was unconnected and essentially comprised of three areas accessed via a glorified level select screen, it was too handholdy and it was too easy.

This one has the potential to be good.

Aonuma is learning.

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Aw, come on. Skyward sword was at least very pretty, and had some great music.

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Waiting until Aonuma comes out and says Link is a girl this time around and Irock's video hits a millions views.

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Aw, come on. Skyward sword was at least very pretty, and had some great music.
It had some great music, but I didn't find most of it to be enjoyable, despite being orchestrated. I'd say it was below average as far as Zelda goes.

The artstyle tries to mimic impressionist art, but falls short of the real deal by a long shot. I think it looks bland a lot of the time and only occasionally is it pretty. I do prefer more stylistic aesthetics in games, but I don't really dig Skyward Sword's implementation.


Also my video's on Kotaku for some reason

http://kotaku.com/some-people-think-link-might-be-a-girl-in-the-new-zelda-1589374151

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Quote
Patricia Hernandez

You have no idea what you have done.

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I didn't even look at the author, haha. That's the girl everyone hates, right?

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I wouldn't say hate, she just knows how to create the clickiest of click-bait known in the universe.

EDIT: Put ads on the video and rake in that Kotakoin.
« Last Edit: June 11, 2014, 10:17:20 PM by Tezuka »

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I would never say Skyward Sword is a bad game by any stretch of the imagination. It is one of my least favorite Zelda games though.
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It should be renamed Legend of Link, its much better rather then Zelda. Sometimes people just mistakenly name Link with Zelda :P


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I wouldn't say hate, she just knows how to create the clickiest of click-bait known in the universe.
blah blah sexism blah blah gender equality yada yada gay marriage blah blah something-out-of-nothing etc etc

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Without going into the dark past and maybe why she thinks like this, I'll just say quite a lot of Patricia's opinions have logic to them, but flawed and in some cases completely over-blown.

But on the other side of the wall:

http://www.ign.com/boards/threads/kotakus-patricia-hernandez-is-at-it-again.454043107/

It's spreading Irock, looks like you're going down with the ship.

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I would never say Skyward Sword is a bad game by any stretch of the imagination. It is one of my least favorite Zelda games though.
The motion controls often register incorrectly or don't register at all.

Many of the enemies are boring games of simon says.

Almost every sky island is empty, aside from treasure chests which you can't access unless you activate them from the surface. Why not just put the chests on the surface instead of forcing the player to tediously fly to them? What does that add?

There's barely any exploration.

The side-quests seem like something you'd expect to find in an MMO.

All of the The Imprisoned fights are annoying and devoid of fun.

The game outright tells you the solution to puzzles.

The harp is awful.

The upgrades in the game are pretty much useless considering the game's so easy (if you disregard the flaws in the controls, which adds some bad difficulty).

There are some good nuggets thrown in there, like the time travel crystals, which were a great imaginative mechanic, but overall it was absolutely a bad game and it makes me uneasy to think that Nintendo could make something like that. Players need to raise their standards. We aren't going to get better video games otherwise.

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