http://rmrk.net/pokemon/?spriteA system like RMRKMon unavoidably means potentially showing triple or perhaps quadruple digit numbers of images on a single page, which can be quite laggy for a browser and quite slow to download.
I'm testing an alternate method of displaying pokemon where the sprites are packed into
gigantic images which are used as backgrounds, precisely positioned behind a 96x96 container.
It will undoubtedly load much faster since your browser is only downloading 6 images on that page instead of 1,440, but:
1) Does everything look right, and
2) how is the performance? Instead of displaying 1,440 images, your browser is creating 1,440 transparent objects and sliding the relevant background image around 1,440 times to display the right portion of it.
I don't want to go implementing this method across the RMRKMon system if some people can't see it right