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Falcao Pearl ABS Liquid update v2

Started by Dark_falcao, December 02, 2012, 09:15:47 PM

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Dark_falcao

Hello

Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.

This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.

Also a realistic tool using pose is displayed without graphics requirements.

Liquid V2 change log and features
- Anime speed Enchanted
- New dead poses for actors and enemies
- Combo feature now support infinite combo chains (rather than 2)
- Added compatibility with bigger characters actors,
- New Universal molde provided for bigger characters and normal ones
- added more configuration to the modules
- Hp and Mp bars now has the option to display pictures instead script drawing
- New single player option (disable the M Key and K is used to call tool menu)
- Added TP display to the damage pop mechanism
- Fixed minor bug when allowing tool usage while using the shield
- Added new note tag for actors and enemies, Hit Voices = se, se, se
- Added new note tag to avoid battler voices when using specific skills
- added new notetag for enemies, Enemy Dead Pose = true , use it if you want
   the enemy to show the knockdown pattern when die rather than erase it
- Hidden note tags revealed (read the documentation manual ^^)
- Added new stage Falcao son (just to show up how to create debasting tools)

Here the main features

- Full and easy to use ABS engine
- Create any tool from your imagination most easy than ever
- Universal anime graphics, any character can use the graphics including enemies
- Advance Projectile system
- Knockdown feature enable (you give the tool a chance to knockdown a target)
- Tool casting time enabled
- Tool Cooldown enable (the time you have to wait before use the tool again)
- Cooldown coutdown displayed on the toolbar
- Ammo system
- Tool special movements (able to load a moveroute from a common event)
- Tool multiprojectiles enable, you can load upto 8 projectiles at the time
- Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created
- States animation enable (up to 5 icons displayed on map)
- Buffs and debuffs enable (up to 5 icons displayed on map)
- You can assign up to 8 tools to the skillbar (overpowered dont?)
- Input module, default keys are no used by this system
- Area, ranged, spin attacks, target selection  enabled
- Invoke skills for weapon and armors enabled
- Interactive enemies with knockdown, sensor enabled
- Enemies use any tool that the player or follower does
- Enemy battler enabled, so you decide if you want display the battler graphic
- Enemies are able to heal themselves, have allies enemies etc
- Enemy die commands, collapse animations etc.
- Party system! your followers have a command to start fighting
- Followers are able to heal allies, player etc
- Smart targeting system, followers choose an individual enemy to attack
- Agro system, followers and player have a chance to get the agro of the enemy
- Token system (you tag any event to start when was hit by a tool)
- Tool targeting system, autotarget, etc
- Player selection scene enabled
- Quick skill bar enabled
- Item pop up enabled
- Antilag enabled
- Lag free
- Summon system. you can command the tool to use tools by using a common event
  move route as manager action.
- Enemies states, buff and debuff display
- Combo system for the tools ( you can create an epic combo chain)
- Mouse support! you can trigger tools by clinking the skill bar icons!


Installation

The script comes with a full documentation.  read it.


Terms and license

- Do credit me Falcao as the creator of this ABS system
- You can modify anything you want
- You are allowed to distribute this material in any webpage
- Do not remove the header of any scripT shelf
- You are free to use this script in non-comercial projects, for comercial
  projects contact me falmc99@gmail.com


Credits and thanks

Script created by Falcao
thanks to Dezz for testing the demo and reporting some bugs


Demo

http://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/



Resources and Add-Ons (optionals)

http://falcaorgss.wordpress.com/2012/12/06/pearl-party-hud-add-on/


MedIA

Here a video of the Liquid v2 Falcao son showing some debasting tools
http://www.youtube.com/watch?v=-fQaQbgmFa4


Here a video of the game play
http://www.youtube.com/watch?v=48Zdsgqxk8g

Here a boss battle video
http://www.youtube.com/watch?v=2LgL_SCb8yI



Here some pictures, i took few pictures because i already provide two videos


Tool samples


Tp skill Lighburst that destroy everything


New dead poses for followers and enemies



a party battle


Buff states and debuffs display


Enemy buff states display check below the HP bar


Tool selection


Player selection

modern algebra


Dark_falcao

Hehe just tying to create something new

yuyu!

Oh, wow o.o that looks simply amazing...definitely going to try it out xD

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Dark_falcao

Quote from: yuyubabe on December 03, 2012, 04:22:04 AM
Oh, wow o.o that looks simply amazing...definitely going to try it out xD

Try the demo and let me know if you get trolled somewhere

IAMFORTE

Wow great job! . . . kind of an understatement but you get me :P

Dark_falcao

Thanks!

Here a curious thing i forgot to mention in the documentation
You are able to transform the enemy when die, i added that feature when the engine was just coming to life and i completely forgot that exist, tag any enemy in the database with.

Enemy Die Transform = x

Change x for any enemy id

Dark_falcao

Here a new Add-On for the system

This snipped display the Followers HP and MP on the screen, the bars are visible only while in battle (logical reasons). Those peoples who have played Wow, Aion or another mmorpg  will be familiar with this.

Link here http://falcaorgss.wordpress.com/2012/12/06/pearl-party-hud-add-on/

Here a screenshot


1062299

i was wondering if you could change the hud to more like dbz like this one http://www.youtube.com/watch?v=1OSxw1wiakc. if it can can you do it for me or tell me how to please :)

Dark_falcao

Quote from: 1062299 on December 09, 2012, 11:59:20 PM
i was wondering if you could change the hud to more like dbz like this one http://www.youtube.com/watch?v=1OSxw1wiakc. if it can can you do it for me or tell me how to please :)

Next version include the graphical hud feature instead script drawing, you have to create the images not me

1062299

Not to sound like a noob here but how do i script it in or whatever you just said?????????

LoganF

Quote from: 1062299 on December 12, 2012, 03:00:44 AM
Not to sound like a noob here but how do i script it in or whatever you just said?????????

If you're talking about the party member HP/MP display, if you go to the website that link takes you to, there's a bit that tells you what to do with it. Hint: It's under the Installation heading

For the actual main script, read the instructions that come with the script.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

1062299


Dark_falcao

There is a new update for this script

See main post for details

drakenkanon

Ehm TP is displayed below the XP bar, but I don't understand what TP is. If I kill an enemy it goed up, is it a kill count or something?

LoganF

Quote from: drakenkanon on April 03, 2013, 06:30:56 PM
Ehm TP is displayed below the XP bar, but I don't understand what TP is. If I kill an enemy it goed up, is it a kill count or something?

TP usually stands for Tactical Points. It's like MP that builds by performing actions and can be used, like MP, to cast/use skills. It's a new addition to VX Ace. If you look in the database under Skills you can see that they can have a TP Cost. You can also change how much TP is Gained when that skill is used. Take a good look at the fields in the database, not just under Skills but under all tabs and try to get a good feel of what the platform offers for gameplay.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

drakenkanon

Quote from: LoganF on April 03, 2013, 06:42:55 PM
Quote from: drakenkanon on April 03, 2013, 06:30:56 PM
Ehm TP is displayed below the XP bar, but I don't understand what TP is. If I kill an enemy it goed up, is it a kill count or something?

TP usually stands for Tactical Points. It's like MP that builds by performing actions and can be used, like MP, to cast/use skills. It's a new addition to VX Ace. If you look in the database under Skills you can see that they can have a TP Cost. You can also change how much TP is Gained when that skill is used. Take a good look at the fields in the database, not just under Skills but under all tabs and try to get a good feel of what the platform offers for gameplay.

Ah, I'm sorry, I'm used to the XP interface and terms. I don't really like this Tactical points system, so is there a way to remove this module from the script?

Kind regards,
Drakenkanon

neoman320

Quote from: Dark_falcao on December 03, 2012, 03:26:31 AM
Hehe just tying to create something new

Where is the actual script???? i cant find it anywhere!!!

SoulPour777

http://falcaorgss.wordpress.com/

The links are given by Falcao actually. And he posted this 2 years ago, lol.


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