Might even have to restart from the beginning in beta3. Reason being due to the blasted stats system. Here's an example of the issue. In order to have a monster do at least 200 damage to say....Reimu, who has say....140 defense....I have to have its attack at around 400-600, and set Reimu's resistance to Attacks to be her taking 250% normal damage.....so yeah.....that's the issue right now.
Also, here's some things changing from beta2 to beta3.
*Stats of characters and monsters (to TRY to make it more balanced.....that's the hard part about this....).
*Abilities. Some characters are losing some abilities, though some may gain new ones. Reason being is that 9 of the 24 playable characters have healing abilities, and that's way too many. Also, Hakurei Border is too broken.....lol
*Dialogue! If you've noticed, there's plenty of text cut-offs, due to how janky the dialogue box in 2K3 is. If anyone can point out where all of these cut-offs are, I'd appreciate it x_x
*Fixing up minor stuff. There's some things that I've gotten from watching others play beta2 that I already fixed up (such as talking to a person to get an Amulet, but it gives a non-existent weapon instead). Even I forget about things in this game, and well....that's what beta testing is for, right? ^^;;
If anyone can help with making a balanced stat system, it'd be much appreciated x_x.
For instance, let's use Reimu as an example and her stats.
At level 4 (her starting level) her stats are as follows:
HP: 248
MP: 32
Attack: 55
Defense: 39
Magic: 40
Speed: 40
And at level 99, they are as follows (no equipment):
HP: 9084
MP: 816
Attack: 875
Defense: 500
Magic: 468
Speed: 448
Now the issue is, is I don't know if I really want to have stats that high. Granted, I may have to, but for them to be that high naturally? Seems a bit too much....also, for those who are wondering, here's the formulas for physical attacks
A: 500% more damage
B: 250% more damage
C: 100% damage
D: 75% damage
E: 50% damage
Note that every playable character has a B rating, and even then, they don't take much from physical attacks (as stated in the above example, Reimu with 200 Defense being attacked by a monster with 600 attack tends to take only 200 damage......which is not that great at all....and this is with equipment on too but still....later on enemies I want to be able to deal a bit more damage ya know? And NOT have to have ungodly high attack power like that since it doesn't go beyond 1000 for stats....). Would it be wiser to set a cap on natural stats (like say....255 for them? More for those that rely more on certain stats, like for Remilia since she uses physicals more, probably 355 for her naturally) and make them have a A ranking for them and monsters (sometimes B for monsters, depending), or would it be best to stick with what I have? : /
EDIT: After a quick test, here we go.....
Before results: In beta2, if Reimu were to fight an Eagle (that has 78 attack against Reimu with 49 Defense, Reimu with B rating), Eagle would do around 10 damage.
After results: Eagle with 78 attack vs Reimu with 23 Defense and B rating results in 32 damage to Reimu. However, due to changing her natural caps to 178 for Defense (as well as other stats to below 255), they only increase, if at all, by 1 point....which I don't know if I like that or not....
So yeah......dunno what to do here. Any suggestions? D: