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[XP] Vacant Sky Complete Edition: Act I+ Released!

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Wow, that fanart is really good and the battle system looks amazing. Andddd that reminds me that I still haven't played your demo. It's like I'm masochistic or something and refusing to do something because I am afraid it will give me pleasure. I am now compelled to rectify that.

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Wow, that fanart is really good and the battle system looks amazing. Andddd that reminds me that I still haven't played your demo. It's like I'm masochistic or something and refusing to do something because I am afraid it will give me pleasure. I am now compelled to rectify that.
Then the next demo will have you shaking in your boots.

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Damn. I got an error during battle



It occured after I went into my items (I had none at the time so I cancelled out of it). As I was scrolling back up to Attack the error occured. Since the error deals with scope I am guessing that the script expected me to have selected an item in the Item menu and the error occured when it tried to do something with that item (which was still nil since I did not select it). That's all just speculation though.

As you've changed the battle system, maybe this error does not occur anymore - but I thought I would point it out nonetheless
« Last Edit: March 28, 2008, 07:05:44 PM by modern algebra »

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Hm, strange that no one's encountered that error before. XD Ah well, thanks for the report.  I'll make sure it doesn't happen in the new battle system.

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Couple new updates.  First of all, the official site has launched at http://projectbc.wordpress.com .

Next, we've got two new pieces of fanart...


And another one, which is too big to paste directly in here.
http://www.deviantart.com/download/81161829/Auria_Edith__first_try_by_Captainalan.jpg

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The website looks pretty nice. Good job on it.

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The website looks pretty nice. Good job on it.

Thanks a ton.  It took a lot of messing to get it look right.

Two new screenshots to show off!  These are of May Hill, East Naven's third neighborhood.


Resting after a long day of shopping.


The fence that kept the world out.

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The cliff looks great. Excellent use of panoramas there. Though the two straight edges on the left side look a little incomplete.

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The cliff looks great. Excellent use of panoramas there. Though the two straight edges on the left side look a little incomplete.
The straight edges of what?  The fence or the cliff?


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I'm no rocket scientist...but isn't that the right side?

<Anyways great looking game!>

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Yes, but I'm from Canada where left and right are reversed :P That might not be true, by the way.

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Hm.  That's embarrassing.  How did I not notice that? >_>

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Modern, I'm also from Canada, so no using that excuse ;D

I've played the demo, and given the ending, I want to play more...hurryz!

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I might've mentioned this before, but the use of panorama like that is something I've always been fond of. :> Would be even cooler if you can walk down to that town, which I assume that you probably can.

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I might've mentioned this before, but the use of panorama like that is something I've always been fond of. :> Would be even cooler if you can walk down to that town, which I assume that you probably can.
You can. :) The town you see off in the distance is Fallston, which is the shopping district.

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The new demo is in beta testing and will hopefully be released tomorrow. :)

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Looks absolutely amazing. Perfection to the detail, love it.

Just out of curiosity, what scripts did you use here? Or did you make them all yourself?

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Looks absolutely amazing. Perfection to the detail, love it.

Just out of curiosity, what scripts did you use here? Or did you make them all yourself?
First of all, thank you. ^^

As far as scripts go, the major ones are Synthesis's character customization, ccoa's UMS, and Charlie Lee's CBS.  All of the scripts (particularly the first and third) were modified fairly heavily, and the rest were custom done.

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I downloaded this off your DA account about a month ago. I thought it was really good. :) Keep up the good work!
I SUPPORT:



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Looks absolutely amazing. Perfection to the detail, love it.

Just out of curiosity, what scripts did you use here? Or did you make them all yourself?
First of all, thank you. ^^

As far as scripts go, the major ones are Synthesis's character customization, ccoa's UMS, and Charlie Lee's CBS.  All of the scripts (particularly the first and third) were modified fairly heavily, and the rest were custom done.

Awesome. Do you have any idea yet when a full version will be available?

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Awesome. Do you have any idea yet when a full version will be available?
Hopefully Act I will see a release of early summer, if all goes well.  However, the 2nd demo will be out within a week, and it'll have an extra hour or so of playable content. :)

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Awesome. Do you have any idea yet when a full version will be available?
Hopefully Act I will see a release of early summer, if all goes well.  However, the 2nd demo will be out within a week, and it'll have an extra hour or so of playable content. :)

Awesome, looking forward to it.

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Sounds great. I can't wait.

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its a great game, really, but perhaps you could offer a version without the voice acting? Its a great idea, but by the way its recorded, it doesnt sound like it really "fits", if you know what I mean.

Also, try and put names or faces on dialogue boxes, as i found myself guessing who was talking at some points.