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******
Revolution is not a bed of roses.
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Stair railway seems strange. The houses should be in a cross shape. Putting them in a box seems very strange. I'd suggest moving it out one tile so the cross is complete. It shouldn't change the map much.

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Hurr durr
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Level 87
Hamburger? What Hamburger?
@Falcon: There's a reason why I'm not getting rid of the jungle. It's part of a section in my game.
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******
Revolution is not a bed of roses.
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I said to scrap the map. Not anything about removing a part of your game.

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Hurr durr
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Another attempt at the Jungle map, and I think I did quite well.
Spoiler for:
Also, does anybody know where I can find some BGS with jungle ambiance and jungle animal noises?
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Resource Artist
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WAY more tall grass, much more flora scattered around, a lot more trees scattered, and don't make the border so straight edge. Try to vary that border up a lot too. Reason why I say add much more stuff is...well...it's a jungle. Since when are jungles all open and airy like that? (No comment on the deforestation shinanigans either)

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Hurr durr
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Took your advice.
Spoiler for:
Current Project:
Altaria: Deus ex Machina (in progress)

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I like the grass much much more, the flora is movin' up there, but you still need more trees. Overlap a hell of a lot of them and what not. Remember, it's a jungle. If it helps, just keep repeating "It's a jungle, it's a jungle"
or listen to::

Either way, try to loosen up that border still. It's still straight.


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Hurr durr
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I don't think I can fix the border much, I mean look at it:

Kinda squarish isn't it?
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pokeball joyOfflineFemale
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It can indeed be more staggered in the edges. Also, I'd lament less the lack of tall grass and more the lack of smaller trees, bushes and plants in general. Whenever there is a break in the forest canopy, all manner of greenery fights viciously (in plant terms) to try and gain as much height as fast as possible, eventually blocking out the sun to the ground again, grasses are actually rare on the forest floor of a jungle, it's vines, young trees and short lived flowering things. The key is making those gaps in the canopy small and full of life (I would like to fill the map with even more greenery, but this is all the patience I have at the moment). And above all else, random!


I also noticed I forgot to add some fourth layer canopy edge tiles..oh well..just a quick example map.

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Hurr durr
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Problem is I don't know how to make a non-square/circle border.
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pokeball joyOfflineFemale
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This is why I made this little gift for you, really look at it, and you can see and emulate what I've done. It's not magic, it's just examining how the tiles work together. I suggest placing the areas of the canopy with transparent areas on layer 3, the solid dark green canopy filler on two, then wherever the dark green is, you can cover it with another layer of canopy on layer three. Even just small patches of that make it more interesting.

Place your trunks on layer two, and don't forget to use the alternate versions at times (the ones with underbrush). On layer three you can overlap some extra small plants, trees and vines.

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Hurr durr
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I think I'm going to leave my map as it, as I'm designing the jungle (which I dub Claw Jungle) as a series of interconnect maps like a maze like so:

XXXXX
XXXXX
XXXXX
XXXXX
XXXXX
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Altaria: Deus ex Machina (in progress)

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Yeah but nobody's going to play your game if the maps suck.

pokeball joyOfflineFemale
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Well, to each his own I suppose. I did put some effort into helping, so I suppose I did my good deed for the week, whether it did any good is up to you.

Now, since I was nostalgic in opening XP, I'm gonna post an old little map from an old little project. Do excuse the naked NPCs..never did get around to spriting them, and good ol photobucket has shrunk it, shame.

Spoiler for:

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Hurr durr
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Yeah but nobody's going to play your game if the maps suck.
*bricks*
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*
A man chooses,
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a slave obeys
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That Garden Tile got my eye for sure ~ +w+

Ermm, btw, for the one who said regarding those NPCs in my map, they are actually enemies <__< (Angry Villagers)

The flowers '3' I wanted to put something that would catch one's eye, after all, it's quite a Symbolic message ~

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Reposting it, because I didn't get any comment on it.

******
Revolution is not a bed of roses.
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Shadow, no comment is needed. All your maps a fucking awesome.

Joy, you've done a good job with the market area, it looks nice, the only problem with the map is a lack of space, but some NPCs always fix that.

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Hmm . . . Beef ~

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Nothing to complain about, Caro. :]


I've never really been great at making graveyards. :S

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<3
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Battleground:earth pre-Alpha gameplay

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Most everything looks great. I think the smoke particle effect when you're levitating could use a faster spawn rate though. Looks like a lot of circles are shooting out of the robots. ;[

****
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Nothing to complain about, Caro. :]


I've never really been great at making graveyards. :S

actually it is pretty good.
I like it. Congrats, nothing like your maps on eye of the tiger games...
My Puzzle/StandAlone game in a week:


*
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Except that some of the graves look like they've been paved over. The headstone is above the grave, so if you put one right next to a road, it doesn't make sense. Other than that, it's pretty awesome.