Notice: fwrite(): Write of 38 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 59 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 1714 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 836 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 2000 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96
Screenshot Thread - Page 55
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 11 Guests are viewing this topic.


Notice: fwrite(): Write of 243 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Falcon

Stair railway seems strange. The houses should be in a cross shape. Putting them in a box seems very strange. I'd suggest moving it out one tile so the cross is complete. It shouldn't change the map much.

Miles Castea

@Falcon: There's a reason why I'm not getting rid of the jungle. It's part of a section in my game.
Current Project:
Altaria: Deus ex Machina (in progress)

Falcon

I said to scrap the map. Not anything about removing a part of your game.

Miles Castea

Another attempt at the Jungle map, and I think I did quite well.
[spoiler][/spoiler]
Also, does anybody know where I can find some BGS with jungle ambiance and jungle animal noises?
Current Project:
Altaria: Deus ex Machina (in progress)

Grafikal

WAY more tall grass, much more flora scattered around, a lot more trees scattered, and don't make the border so straight edge. Try to vary that border up a lot too. Reason why I say add much more stuff is...well...it's a jungle. Since when are jungles all open and airy like that? (No comment on the deforestation shinanigans either)

Miles Castea

Took your advice.
[spoiler][/spoiler]
Current Project:
Altaria: Deus ex Machina (in progress)

Grafikal

I like the grass much much more, the flora is movin' up there, but you still need more trees. Overlap a hell of a lot of them and what not. Remember, it's a jungle. If it helps, just keep repeating "It's a jungle, it's a jungle"
or listen to::
[grooveshark]11946801[/grooveshark]

Either way, try to loosen up that border still. It's still straight.


Miles Castea

I don't think I can fix the border much, I mean look at it:

Kinda squarish isn't it?
Current Project:
Altaria: Deus ex Machina (in progress)

joy


It can indeed be more staggered in the edges. Also, I'd lament less the lack of tall grass and more the lack of smaller trees, bushes and plants in general. Whenever there is a break in the forest canopy, all manner of greenery fights viciously (in plant terms) to try and gain as much height as fast as possible, eventually blocking out the sun to the ground again, grasses are actually rare on the forest floor of a jungle, it's vines, young trees and short lived flowering things. The key is making those gaps in the canopy small and full of life (I would like to fill the map with even more greenery, but this is all the patience I have at the moment). And above all else, random!


I also noticed I forgot to add some fourth layer canopy edge tiles..oh well..just a quick example map.

Miles Castea

Problem is I don't know how to make a non-square/circle border.
Current Project:
Altaria: Deus ex Machina (in progress)

joy

This is why I made this little gift for you, really look at it, and you can see and emulate what I've done. It's not magic, it's just examining how the tiles work together. I suggest placing the areas of the canopy with transparent areas on layer 3, the solid dark green canopy filler on two, then wherever the dark green is, you can cover it with another layer of canopy on layer three. Even just small patches of that make it more interesting.

Place your trunks on layer two, and don't forget to use the alternate versions at times (the ones with underbrush). On layer three you can overlap some extra small plants, trees and vines.

Miles Castea

I think I'm going to leave my map as it, as I'm designing the jungle (which I dub Claw Jungle) as a series of interconnect maps like a maze like so:

XXXXX
XXXXX
XXXXX
XXXXX
XXXXX
Current Project:
Altaria: Deus ex Machina (in progress)

Irock

Yeah but nobody's going to play your game if the maps suck.

joy

Well, to each his own I suppose. I did put some effort into helping, so I suppose I did my good deed for the week, whether it did any good is up to you.

Now, since I was nostalgic in opening XP, I'm gonna post an old little map from an old little project. Do excuse the naked NPCs..never did get around to spriting them, and good ol photobucket has shrunk it, shame.

[spoiler][/spoiler]

Miles Castea

Quote from: Irock on July 31, 2009, 05:33:21 AM
Yeah but nobody's going to play your game if the maps suck.
*bricks*
Current Project:
Altaria: Deus ex Machina (in progress)

Karo Rushe

That Garden Tile got my eye for sure ~ +w+

Ermm, btw, for the one who said regarding those NPCs in my map, they are actually enemies <__< (Angry Villagers)

The flowers '3' I wanted to put something that would catch one's eye, after all, it's quite a Symbolic message ~

The Shadow


Falcon

Shadow, no comment is needed. All your maps a fucking awesome.

Joy, you've done a good job with the market area, it looks nice, the only problem with the map is a lack of space, but some NPCs always fix that.

Karo Rushe


Irock

Nothing to complain about, Caro. :]


I've never really been great at making graveyards. :S

Miss Nile


Red Fox

Battleground:earth pre-Alpha gameplay
[youtube=425,350]fJOt4XHk1gw[/youtube]

Irock

Most everything looks great. I think the smoke particle effect when you're levitating could use a faster spawn rate though. Looks like a lot of circles are shooting out of the robots. ;[

DarkGamer

Quote from: Irock on August 01, 2009, 10:50:45 AM
Nothing to complain about, Caro. :]


I've never really been great at making graveyards. :S

actually it is pretty good.
I like it. Congrats, nothing like your maps on eye of the tiger games...
My Puzzle/StandAlone game in a week:
[spoiler]Link to topic: http://rmrk.net/index.php/topic,34230.0.html
Link to Download: http://www.megaupload.com/?d=CH8FFWIE[/spoiler]


Holkeye

Except that some of the graves look like they've been paved over. The headstone is above the grave, so if you put one right next to a road, it doesn't make sense. Other than that, it's pretty awesome.