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Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

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modern algebra

#175
Lol, another one from like a year ago.

I need to start making maps again and ignore Zeriab scripting other stuff


Just a little cave with a hole in the roof :P I don't know why I gave it shadows  :=:

shaz

Some maps I did up over the last few days after going through a few tutorials - any suggestions on how to improve, pointing out mistakes, much appreciated!







Always remember you're unique.
Just like everybody else.

modern algebra

They look pretty nice shaz. I think they're quite good.

Derek16438

I agree, though some are better than others, it's a good set of maps you got there!
"The best thing that life can offer... is the chance to work hard..........at work worth doing" That's Teddy Rooselvelt who said that, not me...

The Shadow

This is from my game "Rose Memories" It's a shot from the Silver Mines.


shaz

Here's a cave I did a week or so ago (same cave, different tilesets - my fave is the water caves).  Dilemma - I can't bring myself to put lots of greenery and pretty, bright plants into a cave that supposedly never sees the light of day.  That limits what I can have lying around a bit.  I suppose the easiest solution is to fuse tilesets.  Any other suggestions?  Would having a chest and maybe a torch or two, and a couple of bad guys wandering around, be enough of an addition to make these caves interesting?

[spoiler=Earth Cave - 182KB][/spoiler]
[spoiler=Fire Cave - 156KB][/spoiler]
[spoiler=Ice Cave - 187KB][/spoiler]
[spoiler=Water Cave - 167KB][/spoiler]
Always remember you're unique.
Just like everybody else.

Falcon

Horrible maps. You need to either add more, or make the caves much smaller.

You also need to use shadow properly, without eye candy, all of your errors pop out.

shaz

Quote from: Falcon on September 06, 2007, 03:00:11 AM
You need to either add more
which would be just what I said :)

There isn't a lot in the way of shadow tiles in those maps, if you mean shadows cast from the cliffs - or I'm just not recognizing the correct tiles.
Always remember you're unique.
Just like everybody else.

Irgna

Those look great shaz, but like you said, a little empty.
PROPERTY OF TEABAG!!! ALL HAIL TEABAG!!!

Kokowam


Arkbennett



CMS I'm building for me game, that's right, everything is inaccessible at the beginning.
Does it look okay..?

shaz

Maybe fusing tilesets is the answer - more things to put in there without feeling uncomfortable about having things that don't fit (in my mind).  I think I was spoiled with all the shadow tiles in the Snow tileset - I haven't seen another that's as flexible there.

I was probably paying too much attention to making different "levels" and filling up all the chasms.  Still have a lot to learn about adding all the little details.  And there are definitely some spots there where I should have searched a bit for a more appropriate tile.  Thanks for the feedback.
Always remember you're unique.
Just like everybody else.

SirJackRex

Ergh...I made a rather large map...and I deleted it by accident and then I saved it by accident...stupid, stupid me.

Quote from: Arkbennett on September 06, 2007, 08:35:09 PM


CMS I'm building for me game, that's right, everything is inaccessible at the beginning.
Does it look okay..?

Looks rather nice...but the windowskin...

The Shadow

Why does all heroes standing on the top of a cliff?


Reives

#190
Not bad, Zhuge. I think its depth can improve by moving the upper right corner cliff right by one square, to get rid of the straight line. :>
---

I just finished a new event title screen for Quintessence. <: Here's a screenshot:


But it's animated, so screenshot can't really capture that much. Here's a bad quality video to get a feel of what it's actually like in-game if possible:

http://youtube.com/watch?v=2eYBs2A0rVU
(Make sure to turn on sound~)


Feedback/suggestions welcomed! <: I implemented Artbane's advice on making a seamless transition to the first scene on that map too.

The Shadow

Wonderfull...just wonderfull. I can say so much more. The mapping is great, and the music is great. Everything looks good.

The Shadow

Im bumping this.

Here's the old version of the map that I posted before.


Here's the new version.

shaz

the shadow of the big tree on the panorama really stands out on the lighter background.  Both versions are nice.
Always remember you're unique.
Just like everybody else.

Arrow

Uh oh, AIR SHADOW!

ITS A FLYING SHADOW!

Other than that you rock Zhuge. :D

The Shadow

Thx. I will try to solve that shadow problem today.

The Shadow


shaz

both big trees have right-most leaves cut off.

I like the mushrooms growing OUT OF the log!
Always remember you're unique.
Just like everybody else.

Arrow



A nearly completed ACDC town, using a tileset I have spent all day making. -________-

If it seems empty that's because...well, it is. I need room for special events and the like.

Also, it's based off of this map:

http://www.sprites-inc.co.uk/files/EXE/EXE5/Maps/Real%20World/ACDC_tob.gif

I was going for authenticity over all else, so yeah. :D

Eventually the place will have cars driving around and people walking up and down the sidewalk. There's one more house to be made, and it's going to go right under that pink squirrel statue. I also have to plant a few more trees, though that's harder than you might suspect considering my tileset. Here's hoping all goes well from here out!

The Shadow

#199
Quoteboth big trees have right-most leaves cut off.

You are right. When did my tileset start to bug? ;9. Im working on it.

EDIT: Fixed ;) Here's the whole map.


Arrow: The tileset looks good, but the pink roof is bugging me somehow. It's not the colour, but it's something else..It looks just flat.