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[VX] World's Dawn (Spring + Summer)

Started by Sagitar, July 22, 2010, 02:03:41 AM

0 Members and 1 Guest are viewing this topic.

cozziekuns

Demo's pretty neat, but I think I found a glitch. When you hold down the dash button, even if you don't move, you still lose stamina :(

Acolyte

Finished the demo. Love it! The graphics are very colorful and unique, and the music was lovely. I found lockball to be rather entertaining, but I'm confused about the whole "lock" aspect of it. I held down the spacebar, but it only worked for me a few times. I could be doing it wrong, though. I only skimmed the directions.

Sagitar

Thanks for the feedback  :)

@cozziekuns : Glad you like it, and good catch with the glitch, I didn't even think about that. It will surely be fixed in the final version!

@Acolyte : Thanks for the comments, I'm happy you like the graphics and soundtrack (I think you're the only one to mention the music!). As for your LockBall question... your "Junction" skill level determines the percentage chance you'll successfully lock up your goal when holding the action button. When you're just starting out, locking your goal will only work about half the time.

Gracie

It was great but I'm ashamed that I got infuriated with seeing "This ...... is not included in the demo". I kind of stopped playing...

However, what I saw was excellent!


Sagitar

Glad you liked what you saw! Sorry about the "not featured" parts, it's really only the buildings that you can't explore. There are three places you can enter (Benjamin's Craftshop, Midnight Tavern, General Shop) but the rest of the interiors are incomplete so I chose to leave them out.

Thanks for the comment!

Milespleasant

What really impressed me was that all the townsfolk will follow their own personal schedules everyday, whether they will be different every day (Different for every day of the week) or the same every single day, especially if they're lots of people in the village.

Good luck with completing it.

erlyn

Wow I really look forward to you completing the game. I really like the Harvest Moon feel to it. Great job! I will be downloading the demo xD

Sagitar

Thank you so much for the feedback  :lol:

@Milespleasant : That's been one of the hardest things so far, getting all the villagers to move around to their own schedules without bugs. I think I've figured out a pretty good way to do it now, so hopefully that will be an interesting feature for players to experience in the final version. Thanks for your comment!

@erlyn : I appreciate your support! Let me know what you think of the demo, player input is extremely helpful!

FrankStallone

This is a very good idea, i think you should keep this one up and don't abandon it! I thought of creating a game like this but a little more simple.. Real Life Time, having moods, etc.. Anyway good job keep up the good work

Milespleasant

There hasn't been much reply from Sagitar since January. Hopefully, he's still working on the project, though.

Sagitar

Hey everyone! I'm back with a ton of new updates just to reassure you that yes, I am still working hard on World's Dawn  :lol:

First off, I created a brand new gameplay trailer to show off a bunch of previously unseen event systems and graphics. Check it out here or in the main post if you prefer:

[yt]http://www.youtube.com/watch?v=7IH2G2BJu3Y[/yt]

Since that trailer, however, there have been even more graphical updates (mostly overhauling the HUD but there have been other tweaks as well) and so I added a ton new screenshots to the original post as well. Make sure to go look at them all and let me know what you think! I appreciate your feedback.

If you want to receive more regular updates on World's Dawn and my other game projects, follow the studio Facebook page! Once the full game is released, there will be in-game rewards and bonuses for Facebook followers, so there's plenty of incentive to hit the "Like" button.



I'm still shooting for a (late) 2011 release! Until then, keep checking back for more updates!

Thanks for all the support!

Sagitar

Here it is, a long awaited (and well-deserved) update!

First things first: I just launched a new website for World's Dawn to coincide with a whole big studio reinvention. You can check it out at:
www.worldsdawn.com



The site has some of the same information you've already seen, but there's also a detailed beginner's guide that will introduce you to many of the characters, places, and gameplay features planned for the game. Check it out and let me know what you think! Feedback is always great for things like this. And if you're interested, check out the new waywardprophet.com for related projects and info.

If you haven't already seen them, there are new images posted, showcasing what the final graphical style for World's Dawn will look like. You can expect more info soon (I promise this time), but the 4-5 hour Spring Season is very close to completion. I don't think it would be a stretch to say that by the end of April, you'll be playing the game in some capacity.


The final update is a brand new spin-off project based on the sport of LockBall. It will be a fun, fast-paced game to spend a few minutes at a time on, and should be released in the next couple of days. If you play enough and level up your statistics, you'll even be able to carry your progress over into World's Dawn!

More updates will follow in the near future. Until then, check out all the new stuff at the site and get ready for the release of LockBall!

DreamForecast

You gotta finish this.  The demo was seriously awesome so far.  Everything is so detailed and so interactive.  I really love just about everything about this.  Had a blast, but I need more, haha.  :D

Sagitar

I honestly can't believe how long it's been since I last posted here, not to mention that this topic was first published almost 4 years ago  :o I'm so sorry to everyone who was looking forward to World's Dawn and truly appreciate the support of everyone on this forum over the years.

That said, the Spring Season is finally (almost) ready to play! It's the hands of a select few testers at the moment for a final round of QA but my plan is to release the season on Saturday, April 12. I hope there are still some people around who are excited to play it! It's hard to estimate playtime for such a nonlinear games but most of my testers have been finishing the season around 8 or so hours.

Here's a few screenshots to prove I've been working on this project (sporadically, of course) pretty much this whole time! Almost everything about it has been overhauled and improved.





Again, thanks so much to everyone for all your support! I want to sincerely apologize for the lack of updates and false promises regarding a release date -- this time it's for real! I hope you all give the Spring Season a shot later this week  :)

modern algebra


Ser zacheatscrackers

The videos really capture my interest in spite of the outdated graphics.

I'm definitely giving this a try sometime this week.

akatharsia

#41
I'm so surprised and pleased that you've continued work on this. I e-mailed you about some of the music used in this project several years ago, but I never received a response; has that issue been resolved? Might shoot you a PM just in case.

Definitely looking forward to the release of the Spring season!

Geokoer

I have seen this before - never commented though - which is strange, considering I love the art and overall graphics.

I will have to download the (old, I guess?) demo and try it a bit. If nothing else I am also looking forward to the spring season  ^-^

Good luck!
My project:

Zexion

Woo! I've seen this before and kept my eye on it. I was a little sad that it had been abandoned, but I'm so glad it's back, and the expected release date is my birthday :D

Sagitar

Oh man, it's so amazing to hear people are still interested in this project! You are definitely welcome to play the very very old demo in the meantime, it might actually be cool to see just how far the game has come.

Thanks everyone! I cant wait to hear everyone's thoughts after the release of the spring season :)

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Sagitar

Okay, quick update as I'm getting ready to release the spring season... the game has a shiny new website! I know it's gone through a couple redesigns but I'm really happy with how it looks now  :)

http://worldsdawn.com
Feel free to visit and check out a bunch of brand new information on the every character in the game. There's also a built-in commenting system on the site so if it's easier for you to leave feedback there you can do that now.

Let me know what you think!

akatharsia

Ah, I'm liking the updated site now!

Curious -- will mining be available from Spring on?

yuyu!

Whoa, this looks neat. B) Gonna give it a try!

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Geokoer

The website is very colourful and spiffy. Quite the professional look!

Looking forward to trying this. Never did try Harvest Moon... so it'll be a new experience.
My project: