These are the features that appear so far in the current game version.
(currently writing the features)
METHODS OF PERSUASION
There is now a persuasion option to replace dueling. With persuasion, you can either bribe, admire, taunt or intimidate NPCs to get them to do what you want. Bribes are the easiest, but taunting improves their disposition toward you. Taunting them manipulates their personality so you can get what you want and finally intimidation is how you can either duel or anger them.
NPC PERSONALITIES
NPCs now have personality stats based on things like how loving, happy, athletic, powerful, rich, fearful, aggressive and other things like that. 16 stats now make up their personality and you can play with that. You can manipulate them through taunting, admiring, bribing and threatening them.
The tactics cannot go on forever though, because if their disposition drops to a certain point they stop talking to you and disappear. Guards will stop talking to you and throw you in prison or challenge you to a duel. Sort of like if you taunt an officer long enough you are going to jail.
HOW BOUT DAT WEATHER WE'RE HAVING?
Yes like every other game there is a weather. However, this system is complex. Each region gets its own weather patters and chances for rain, storms and snow. This allows for random weather based on the weather pattern. If there is a 10% chance of rain happening in the region. It is just that. The weather will act accordingly.
TIME KEEPS TICKING
The game keeps track of how long you have played as well as the game time. The game days will be counted.
DAY TURNS INTO NIGHT
There are six periods of a full 24 hour day with sunlight that acts accordingly. Because of the day shifting to night, that allows for pubs to open at night. It allows for people to be about their day and asleep at night. Church in the morning that ends at noon and creetures could out in the late night...
- dawn
- morning
- noon
- evening
- night
- late night
O'CLOCK
When you want to know how long you have played, just look at a wall clock. Unless of course you have a pocket watch to check. It will tell you how many days, hours, minutes and seconds you've been playing. There will also be an indication of how many game days you have played.
TRAVELERS ASK WHERE TO SLEEP
When you are on the go and need to replenish HP and MP, stop by the nearest Inn. You don't just pay your gold and get replenished. You get a room for the entire night. Better hope there is a room at the Inn for you.
WHAT HAPPENS IN THE BEDROOM... WHERE TO SAVE?
Due to the changing landscape of the game from being a community project. Saving will be limited to beds and save points. These beds and save points cannot be altered or moved, because if they do it will corrupt someone's save point.
You cannot sleep in each and every bed, so check the Inn for a night's stay.
WHAT'S BEHIND DOOR #1?
There are slip through doors that contain NPCs and let the player through.
DAMN ITS LOCKED!
Because it would be pointless to have doors and not lock them, there are locks on some doors. Locks that either need keys or need to be picked. There will be more on this later.
WE'RE HAVING A PARTY AND YOU'RE INVITED
When you start the game, you start alone. You must recruit your party at the local Pub or Guild. Speak with a Guild Guide to have members add your party or to leave the members behind.
WHEN THE PARTY'S OVER
Your party members die in RPGs it is an unavoidable fact. You either need an item or skill to revive them. In this case you have another option. Drop by a priest or someone that can revive your dead party members... for a price.
GREETINGS, TALK, RUMORS, AND INFO
Each NPC has a lot to say. They start with a greeting that is based on their reaction to you, their name, their class, the weather, their faction or their race. Talk is the standard for RPGs, but beyond that there is rumors. Random things that people have heard. Finally there is info if you want to learn more about the person, their class, race or faction.
I CHALLENGE YOU TO A DUEL... TO THE DEATH...
Challenge a NPC to a duel to the death. Test your might against anyone that will accept your challenge. However, depending on who challenged who there could be a bounty on your head for murder. If you challenge the guards, that is a crime as well, even if you run from the scrap. If you are a member of the faction of the NPC that you challenge, the faction may kick you out.
WAKING THE DEAD
So you've killed an NPC. Big deal. What happens if you needed that NPC for a quest? You revive the bones of the NPC! Even if you find bones...
IT IS GOOD TO BE SO WANTED
When you have killed an NPC or challenged the wrong NPC to a duel, you will have a bounty on your head. The guards will chase after you! When they catch you one of 3 things can happen.
1. Pay the bounty with gold.
2. Go to prison
3. Die for your crimes!
DO THE CRIME DO THE TIME
As stated before, if you are caught by the guards you can go to prison. Each castle has a prison / dungeon. Each kingdom has guards and soldiers, you will go to that kingdom's prison or dungeon. That does not mean you serve hard labor, that just means you easily go to sleep and wake up however many game days later. Quickly serving your time.
I'M BANKING ON IT
There is a banking system that will give you a percentage for each day that your gold is in the bank. You can only deposit gold in sums of at least 1000.
THIS TIME... ITS PERSONAL
There are personalities in the game that will affect your stats when you level up! Jocks will have more HP than intellectuals. Devouts will have more spirit than those with seductive personalities.
- Jock (high HP)
- Intellectual (high MP)
- Psychotic (high Attack)
- Pessimist (high Defense)
- Devout (high Spirit)
- Seductive (high Agility)
HOW DO I LOOK?
Like old school games you can customize the look, name and class of each character. In fact you can even chose to make your character a creature.
NOW THAT IS SOME HEAVY STUFF!
Treasure chests, stones, everything that is pushable has a weight to it. So it is not just push rocks, it is push chests, boxes and other fun things. However, you need to be strong enough to push them. Maybe an item would help or a character class would help you push them?
PETER PIPER PICKED A PECK OF PUZZLING PUZZLES
There are more than just stereotypical push block puzzles. There are level and switch levels. Combinations, riddles and even puzzles that can only be unlocked based on the time of day!
MULTIPLICITY DIVERSITY
Because there are so many people contributing, there is a wide variety of puzzles, quests, tactics and even map ingenuity. Such as one person came up with the floating magical bridge, another came up with a complex puzzle, while still one came up with a quest to give tribute only to have given a foe that very weapon.
NOW THATS HOOOT!
There are damaging things to the player's party on the map such as fire in burning houses, energy fields from evil forces and toxic marshes. All of them have their own damaging effects, either in a specific amount of HP lost or a percentage of HP lost.