BIG UPDATESI have not posted all of the trivial updates, I have merely saved them for one giant post!
World Crafters... the game that
eats other games!I really love the last screenshot, it is... moody :-) The first screen shot needs more variety like some broken tables or something :-) It is also full screen like Zelda, tighten up the room. All of the town exteriors are wonderful! I would love to take a sneak peak of the project :-)
2-3 hours is ambitious and I think that I just realized who you are on another forum. It is interesting; the fact that a person can go to all of these forums and follow the game like puzzle pieces.
TOWER, FORTS, VILLAGES, PORTS, and AN UNDERGROUND EVIL CASTLEThere are enough scraps around to make an entirely new kingdom and add it to the game. Scraps like excess things people have given me or things that I left out of one part to put into another part. It consists of 2 fortresses, 5 villages, 1 port, and an underground evil castle from Grafikal that will make anyone quake in their armor. This is where
TOWER's great town will be placed along with his quests. All of this stuff will probably be for after the player has reached level 15-18+ and will be east of the Armatropa Kingdom.
Someone (on another forum) also gave an underground fire quest, along with an underground volcanic town and prison.
LAND OF THE GIANTSA13x and that forementioned person have given *big* cities as in with *big* buildings. I would like to still use their submissions, just because they are still good, even if *big* buildings do not fit the design style of the game. So I am going to create a world of giants! An extinct race of giants that left behind a mystery as to where they went... remember Final Fantasy Legend II? Same thing!
STORIESTo match up with the fact that the player must now find characters for the party instead of going to a guild and getting hooked up with the party, I have greatly improved the story with twists and turns. The story before was more like you just keep plodding along going to new places and killing what needs to be killed. Now there is more of a direction thanks to the Quest Log Script. Here is an example:
THE SCRIPT (from other people):
- removed Individuality script (caused random errors I didn't want to deal with)
DARKOSHADE - added advanced save script (but it still has errors)
DARGOR - added bestiary (not working yet)
DARGO - quest log script (heavily modified to work with my quest system)
ATORIA - lights script (thinking of removing due to the lag)
KYLOCK - advanced title screen (random maps from in game show!)
DARGOR - particle effects (sparingly used)
ANRYU - item generation script (create your own items)
KGC - stat distribution script (thats what it says)
LETTUCE