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World Crafters: V.10.1

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Level 90
Sometime in the future v.9 will be released. I hope to have the class / leveling up issue ressolved so fighters can be stronger than mages always. Although I am sure there are some muscular rocket scientists out there.

The game finally branches off. When you start the game and advance a bit, you can go east as is the common route with 10 hours of gameplay... or you can now go north to Ravana and Ranora via a boat launch.

The wonderful part about the branch is the first branch will take you into the tower and other worlds. The second branch will QUICKLY take you into a different tower and other worlds. However, this is not a warp, it will take you to other parts of other worlds. So it is like a different starting point.

It should be a lot of fun. There are new fun details added to Ravana, based on jirodyne's submission. Slippery ice, new places with combination locks.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Looking forward to V.9
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Interesting, can't wait for the next version.

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I'm looking forward to the ice caves and stuff. there were not any elemental magic creatures to kill.

make some more weapons, armors and classes too if you can. please!
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Finished adding a few people's submissions (4). It adds more than 2 hours of gameplay from level 3- level 11. 10 new areas... raising the total game time for me to 10+ hours.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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V.9 will be coming soon. So far I've added 3 extra hours of gameplay that you can find relatively soon into the beginning of the game. It branches off where you can go north or east now.

For me (the maker that knows where everything is), I have 11 hours of gameplay now to do everything.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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V .9 is now up.
- 3 more hours of gameplay
- more than a dozen new areas (towns, caves, castles)
- more treasures
- you can now search for things in dressers
- more classes
- more personalities
- more weapons, armor, items and enemies (duh)
- more quests
- you can now join the legion of soldiers
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
This project is BIG. ;8
Be kind, everyone you meet is fighting a hard battle.

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It is the biggest and best RPGM VX project.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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*downloads

oh and maia, I like ur new avy ^.^

You look great in it.

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I hear crickets. I suppose it will be time to go to a new game soon.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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I have been playing and I really enjoyed it.

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Where are you in the game?
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Mm. This idea sounds very very interesting and I'd love to submit a few things. However... I need to suck it up and install Bootcamp on my MBPro so I may run VX again, or rather any of the RPG Makers. I'll let you know when I start.  :)

[edit] Also, I noticed you wrote that we can only use the stock RTP with VX. Which clearly that means a no to this question, but I'll ask anyway. I've so many ideas for maps using the VX Ship tileset and was hoping that I'd be able to use it? - and I'd submit the set as well since players would need to download those.
               Here's the link to the topic for the tilesets.
« Last Edit: July 24, 2008, 07:27:33 PM by grafikal007 »

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That's amazingerifffic. I'd love to put my VX trial to use

(I don't think I'll make a game with it, It's too much work to change the defaults o.o;)

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[edit] Also, I noticed you wrote that we can only use the stock RTP with VX. Which clearly that means a no to this question, but I'll ask anyway. I've so many ideas for maps using the VX Ship tileset and was hoping that I'd be able to use it? - and I'd submit the set as well since players would need to download those.
               Here's the link to the topic for the tilesets.

Go for it. The project is already around 16 MB, more wouldn't hurt.

That's amazingerifffic. I'd love to put my VX trial to use

(I don't think I'll make a game with it, It's too much work to change the defaults o.o;)

Go for it, that is what this project is designed for. People with the trial who can do something in a month :-)
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Are you sure you can use the tileset maia? It rearranges tileset D so unless you have a script to allow for multiple tilesets, those tilesets will mess up a lot of the maps that use the D tileset.

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Yeah, I had thought of that. It may mess up a lot of community members' maps with the new set. Not that you couldn't do it, since all the original tiles are there, but the problem is that they're scattered across D and E and it would be just a mess having to go around double checking every single map. I wouldn't do it.

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Alright, then that is a no.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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Not a problem dear.

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Hi there!

I´d like to contribute something to this project if you dont mind. ^^
Ill make a little village, a lake and a crypt dungeon.
There will be ~6 quests for chars around Level 20-30.

Ive allready finished the dungeon and i started with the lake, but itll take some more time.  ;8
Im not quite sure about the monster stats though.

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Sounds great... looks fantastic!

The monsters I can just stick in there later when you are done, unless there is something specific you want. You can just put lets say... a snake with any stats, I will level the snake for that level of area.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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I redid the exit system to fix some inperfections. The current system was based on where you enter, so if you were to go use a teleporter in a town and go to another town, when you used an exit scroll, you would exit out the first town. I have now fixed this so you exit accordingly.

By doing this everything was painstakingly given an exit point for each place. At least I got to count up all of the places and there are 44 so right now with 40 on the first planet. Shrines, caves, castles, towns, towers, groves, villages, passages and so on.

There are some really nice new quests too like the bank job for the theives guild, the grafika quest for the mages guild and the condryl mountain quest for the ravana legion.
community project for RPG Maker VX: http://rmrk.net/index.php/topic,33789.0.html

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It´s finished!  ;8

Well I rushed it a bit since Im going on a vacation tomorrow and wont be here for a while.
Anyway I think its pretty good.

Have fun with it.


http://rapidshare.com/files/133931438/Tower.exe.html

Hm a difficult puzzle. (not really)


A secret cave. Can you find it?


The lunatic lake. Currently visited by Werewolven and dark cultists.
« Last Edit: July 31, 2008, 10:12:25 PM by Tower »

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This is a truly awesome project and idea. Good work. However, in attempting to play this game i discovered that you are using more than just the RTP. Your using the RTP with the extras included at enterbrains site. 

This took me awhile to figure out. I knew that you were using materials from the RTP and so i knew i should be able to run this game without error... if i hadn't known that i would have just trashed the game after the first three crashes.  So i reinstalled from the beginning. Eventually also copying the extras manually into the RTP.

Here is a link you can post at the top-page for anyone who's had this trouble. It tells the error and the fix.
http://rmrk.net/index.php/topic,28786.msg359604.html#msg359604

Here is a link to enterbrains trial version of VX which contains the "extra" files.
http://www.download.com/Rpg-Maker-VX/3000-2121_4-10815920.html?tag=lst-3

By the way... i checked the RPT 1.2e, its not in there.

Once again. LOVE the game.
« Last Edit: August 05, 2008, 08:30:17 PM by Arclight »
Arclight

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