Just before entering the tower of Batroga to end V.8
Vestopa is the castle of the dead. To get in, you will need to face them.
When you return to Vestopa, the defenders will not treat you as nicely.
The prison of Vestopa Castle is in shambles due to Lord Sordik's pet.
The first floor of Vestopa is in ruins from the corpses.
To get through Lord Sordik's secret passage, all four switches must be flipped.
The town of Lamenista after the skies turn red.
Inside the grand hotel of Lamenista. An expensive night's stay.
The pub is always a great place to find information and rumors.
The churches are around to revive your dead and fully heal your wounded when you cannot afford the inns.
RPGs are all about choices, and seeing goals that you cannot immediately achieve.
Kendall Grove at night. Where the beast stalks for children!
King Armonik cannot help for a specific reason.
Inside Krandu, the cave of the beast.
The bones of those that have lurked inside of Krandu. Not all bones are still though.
There are puzzles galore in Krandu, including the way to call and defeat the beast.