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About the stastitics. And how to make my own damage settings!?

Started by Chestnut16438_D, December 10, 2006, 02:13:44 AM

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Chestnut16438_D

Ok.. I just kinda don't understand how the stats work, and if someone could help me, I'd really appreciate it. See, I don't like the fact that your character have sooo much hp, and that you do like 500+ damage right off the bat in a NEW game. What I was wondering is if someone could post a detailed battle algorithm for the RPG Maker XP. I don't understand the stats: does dexterity stand for defense? Or whats going on here? How much strength will make a difference in attack power!? Questions like these should be answered if possible. Thank you in advance for your time.

Please, I would like to start construction on my game soon, so fast replies would be greatly appreciated!!
What seems to be your boggle?

Me™

Well apart form you can just reduce ALL the stats in the Database for both enemy's and player  (so you have 500 hp instead of 5000) You can press right button then whats this on the stats in the database. It will explain what it does.

Also, in the helpfile, there is a whole section dedicated on the battle algorithms, you can acces it by the help option in the menu, script editor or database, or by pressing F1 on your keyboard.
ALL HAIL ME™

Chestnut16438_D

What seems to be your boggle?

Me™

No Point. If you have more questions around the battle alghorithm(s) you want to know/ want me to explain, go ahead.  :)
ALL HAIL ME™

nevfx

Just lower all the stats, and damage should be realistic.

Chestnut16438_D

Sure, could you post the actual damage calculation for XP, and another question. Does dexterity stand defense in the game or what? What is dexterity used for in RPGMaker??
What seems to be your boggle?

Me™

You will probably not understand the script code (no offense) but here are the algorithems in words:




RPGXP's default battle system uses the following formulas.

The active battler is represented by A, where the battler who is the target for A's actions is represented by B.





First Hit

Normal attacks:
>> First hit rate = Hit rate of A's state

Skills:
  • Attack power F is 1 or greater (physical attack)
    >> First hit rate = Skill's hit rate × hit rate of A's state ÷ 100
  • Attack power F is 0 (non-physical attack)
    >> First hit rate = Skill's hit rate

Items:
>> First hit rate = Item's hit rate

  • If A's condition is normal, the state hit rate is 100.



Critical Hit

Normal attacks:
>> Critical hit rate = 4 × A's dexterity ÷ B's agility
Skills and Items:
>> Critical hit rate = 0




Calculating Damage

Normal attacks:
Power = A's attack power - (B's physical defense ÷ 2)
Rate = 20 + A's strength
Variance = 15
  • Minimum force: 0

Skills:
  • Skill's force is positive:
    Force = Skill's force 
          + (A's attack power × skill's attack power F ÷ 100)
          - (B's physical defense × skill's physical defense F ÷ 200)
          - (B's magic defense × skill's magic defense F ÷ 200)
    • Minimum force: 0
  • Skill's force is negative:

    Force = Skill's force

Rate = 20 
     + (A's strength × skill's strength F ÷ 100)
     + (A's dexterity × skill's dexterity F ÷ 100)
     + (A's agility × skill's agility F ÷ 100)
     + (A's intelligence × skill's intelligence F ÷ 100)
Variance = Skill's variance

Items:
  • HP recovery amount is negative:
    Force = - Amount of HP recovered 
          - (B's physical defense × item's physical defense F ÷ 20)
          - (B's magic defense × item's magic defense F ÷ 20)
    • Minimum force: 0
  • HP recovery amount is positive:
    Force = - Amount of HP recovered

Rate = 20
Variance = Item's variance


Damage = force × multiplier ÷ 20 × elemental modifier × critical modifier × defense modifier (± variance %)


  • Elemental modifier: The weakest of B's effective elements corresponding to the action's element(s). A: 200%, B: 150%, C: 100%, D: 50%, E: 0%, F: -100% Reduced by half if B's armor or state has a defending (opposing) element. When there are more than one of the same defending elements, the damage may be halved multiple times.
  • Critical modifier: Equals 2 when the damage is positive and a critical hit is made.
  • Defense modifier: Equals 1/2 when the damage is positive and B is defending.



Second Hit

  • Damage is positive:
    • B's condition is normal:
      Evasion = 8 × B's agility ÷ A's dexterity + B's evasion modifier

      • Normal attacks:
        Second hit rate = 100 - evasion
      • Skills:
        Second hit rate = 100 - (evasion × skill's evasion F ÷ 100)
      • Items:
        Second hit rate = 100

    • B has "Can't Evade" state:
      Second hit rate = 100
  • Damage is negative (recovery):
    Second hit rate = 100




Successful Escape

Successful escape rate = 50 × actors' average agility ÷ enemies' average agility




Me™
ALL HAIL ME™

feildmaster

Quote from: Chestnut16438_D on December 20, 2006, 04:01:27 AM
Sure, could you post the actual damage calculation for XP, and another question. Does dexterity stand defense in the game or what? What is dexterity used for in RPGMaker??


dexterity is the accuracy of your attacks, the Defense is directly added from what equipment you are wearing.
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

Chestnut16438_D

What seems to be your boggle?

feildmaster

Was that to me? None needed... ^^

if that was to him... ya he knows tons. ^^
----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...

Chestnut16438_D

How about this, it's to both of ya for all ur help!!  : )
What seems to be your boggle?

feildmaster

----Current Games working on----
--Rage O' Delusion - Overall Percentage Finished : 4% -- Expected release... Unknown
--The Other Dimension - Overall Percentage done : 1 - Expected Release : No time soon...
v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^
Feildmaster Productions
Made By One Man Run by the Same...
Making Games for Everyone...
Oh yeah, and everything else web based
For a charge... Of course...