Well, I have been planning out some maps on paper, and I'm having some neat ideas! I planned out a sort of central hub, it would be...well, it's not one of the first plaes you reach, but you end up going back there often. It contains the links to places like the RM section. Had a neat idea about THAT too.
Scripts could be a way of making new skills for player characters.
I do resources, so maybe if I study past works (in game) and go to that section, I could "sprite" new weapons or something.
Troubleshooting would be a tips and hints sort of a deal.
The whole of he RM section would be a flat open room full of ZOMBIES. (Noob zombies, to be precise.)
The higher your level, the more aggressive they become. If they manage to latch onto you, they drain your health with questions about switches and the like.
Go up a floor and you are in the hub again. The hub is set up like a vast, symmetrical library. (I'll scan it in once I've got it just right.) On one end you have the staircase, and on the other you have the restrooms (Healing/Saving areas) If you go south, you have the exit to other areas like the Creativity Outlet and Intelligent Debate. If you go north, there is a giant pillar, with a section on either side. To the left is a door with a boss guarding it. He won't fight you if you confron him directly, but he will knock you away from the door. The door leads to the mod hut, which contains information vital to diciphering dwarra's plans.
To the right, you have the user profile section, an extensive listing of all of the users and their information. To get to the mod hut, you must find your way through here, and find a block that covers a hole in the mod hut's security. (Made because Dwarra has assigned too many mods) The block is disintegrated with L33T HAXX, which is learned after you find a book in another area of the hub.
Sound good?