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How you like monster drops?

Started by XaXaV, March 25, 2015, 04:22:04 PM

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XaXaV

Yo, everyone!~
I'm making a MMORPG that I got the inspiration for from various games such as Fantasy Online and Sword Art Online. So my question is really simple:
How you like monster drops to be?
This way:

Basically, when the monster dies it just drops the items on the ground near it and the corpse disappears.

Or this way:

The corpse stays on the ground until all of the drops are picked up.

Tell me which way you like more.
I'm crazy as much as I want to be.

PhoenixFire

I like the second one more personally, though I would say maybe design a system that is visually more attractive than the grid you have shown there.

XaXaV

#2
Quote from: PhoenixFire on March 25, 2015, 04:30:23 PM
I would say maybe design a system that is visually more attractive than the grid you have shown there.
Visually more attractive? Like what do you mean by that? Could you show me like a screenshot or something?
I'm crazy as much as I want to be.

Tetsune

I rather like the second one myself!
It's much neater and easier to manage.

yuyu!

#2

I've always been a fan of the loot window. ;]

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

XaXaV

Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?
I'm crazy as much as I want to be.

yuyu!

Quote from: XaXaV on March 25, 2015, 07:19:26 PM
Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?

Makes sense to me. :)

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

&&&&&&&&&&&&&

for some reason i thought this thread was "how do you live with yourself monster"
&&&&&&&&&&&&&&&&

PhoenixFire

Quote from: yuyu! on March 26, 2015, 01:31:01 AM
Quote from: XaXaV on March 25, 2015, 07:19:26 PM
Thanks for the replays!~
Another thing:
How you like the drops to be distributed? Like for example, if a player kills a monster only this player can loot it. What about that?

Makes sense to me. :)

^ This

Quote from: XaXaV on March 25, 2015, 04:35:05 PM
Quote from: PhoenixFire on March 25, 2015, 04:30:23 PM
I would say maybe design a system that is visually more attractive than the grid you have shown there.
Visually more attractive? Like what do you mean by that? Could you show me like a screenshot or something?

I can try to mock something up for you, sure. What is this being built in, and, what kind of atmosphere are you looking at?

XaXaV

Quote from: PhoenixFire on March 26, 2015, 06:03:24 PM
I can try to mock something up for you, sure. What is this being built in, and, what kind of atmosphere are you looking at?

I'm using RMVX with RGSS 1 library. What do you mean by atmosphere?
I'm crazy as much as I want to be.

PhoenixFire

What kind of game is it? Like, a dungeon crawler, general role-play game, etc.. And in what style? Is it a modern style, steampunk, medieval, etc.

XaXaV

Quote from: PhoenixFire on March 27, 2015, 08:08:50 PM
What kind of game is it? Like, a dungeon crawler, general role-play game, etc.. And in what style? Is it a modern style, steampunk, medieval, etc.

It's a general RPG. It's sort of like medieval + steampunk. :D Dunno how to describe it actually.
You can check some screenshots from Fantasy Online (just google it) if you haven't played it.
I'm making my game kinda like FO.
I'm crazy as much as I want to be.