Soulpour777 - 3D Line Battle System Ace (Base Script)
Version: 0.9
Author: Soulpour777
Date: 8 / 26/ 2014
Version History
Description
Header:
This is the base script for the 3D Line Battle System. Put this script before any other 3D Line Battle System Script. This is the Base Script, so it does need nothing. You can always use this to enhance your Frontal Battle System.
Description:
3D Line Battle System is a custom battle system that allows the developer to create a more enjoyable type of a frontal battle system. This battle system creates a Zoom, Pan and Move Camera type of battle. The animations also follows the camera as the camera follows the actions of the player as it attacks the enemies.
Features
- 3D Positioning and Line System
- Zoom Enemy Battlers during Attack Action
- Camera Positioning
- Battler Re-Positioning During Battle
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Instructions
Put this script below Materials, above Main.
Remember that this script is only the BASE. Put this above all 3D Line Battle scripts if used.
Script
The code is long, so I will provide a GitHub link:
https://raw.githubusercontent.com/Soulpour777/3D-Line-Battle-System-RGSS3/master/3D%20Line%20Battle%20System%20(Base%20Script)%201.0Credit
Credits:
Ziffee - He made the original script. I asked him if I can port this and he gave his OK sign. This script is a modified and port version of the original script (base) from VX.
Thanks
Support
To provide you a quick support, please comment below or PM me here at RMRK.
Known Compatibility Issues
Many scripts are compatible with 3D Line Battle System, such as First Person Labyrinth Explorer by MGC. When you use this script together with FPLE, please make sure that FPLE script comes first before my 3D Line Battle System Base Script.
Author's Notes
I was inspired by the original VX version, so I thought of making my own way in RGSS3
Terms of Use
This script is under the terms of use that:
You are free to use this script for Non Commercial Games. Anything that is under this script should be given the credits to Soulpour777 and Ziffee. For anything that goes beyond this point, please contact the author.