I put together a "Collection" that implements every possible feature I could think of. Being that my "Collection" contains everything, it has some things that have already been covered, like Caterpillars and Fogs, as mentioned in the first post, but also has a TON of other scripts that no one has thought of. Quick List of scripts included in the package I think are unique and useful:
- Timed Input and Windows - Simulates Input from Player for interacting with Menus and Windows
- Super Event Sensor - With eventing, can give NPC's an AI
- Auto State Switches - when an Actor has a State like Poison, a Game Switch is turned on
- Unlimited Battle Page Conditions - Useful for Eventing Battles
- Easy Chests - Template for Chests as doing each chest one by one is a pain
- Move Straight - Moves an Event directly from one location to another in a straight line
- Blink Low Actor Stats - HP/MP blink Red when less than 25%
- Die on Map Screen - Taking Poison Damage per step can now end the game when party is all dead
- Control Self Switches Anywhere - Keeps Switch Eventing "clean" and better organized
- Lightning - Simulates Hollywood Lightning without bugging out like Eventing with Fade Screen
- Disable Battle Commands - Useful for Tutorials or Evented Battles
Lots of the scripts in that "Collection" are not mine, and I tried to credit each author appropriately. Even the Caterpillar is based on Zeriabs Caterpillar and enhanced to a ridiculus degree. Multiple Message Windows is also not my original idea, but I tried to further enhance it with things like Auto Orient, so you talk to an NPC the Message Bubble position relative to the speaker depends on which direction the speaker is facing and Sounds Per Letter. Each script by itself can have many different features. Combining Scripts like Super Event Sensor (Event AI) and Auto State Switches allows for interesting effects like Stealth Equipment, making gameplay that uses Events to trigger battles have a Metal Gear Stealth type of gameplay. One of the limitations of a Collection comes from conflicting scripts. So I couldnt include more than one menu system, battle system or message system.
If you want to check out my "Collection", its availble at this link:
http://forum.chaos-project.com/index.php/topic,13682.0.htmlFor a real XP Ace, I would hope that a lot of things that I created would make it into the Default Engine. Small things like "Turn Toward Event" not just Events turning toward the Player only. There are a few really good ideas that added to RPG Maker VX and Ace, like the way that weapons work in Ace and a Character Generator that matches the Face. There are some things I think absolutely sucked about VX and Ace, namely the visual style and trying to Autotile EVERYTHING. I couldnt stand the Chibi Characters (one tile tall) and much prefer the characters and tilesets in XP. I despise this style to such a degree that I wont play anything made in RPG Maker VX or Ace, regardless of quality of the game, despite a few good ideas.
There are quite a few related threads on this topic on various forums around the interwebz0rz. Instead of just repeating myself, I'll just link to those topics:
Why do you still use RMXP?http://www.gdunlimited.net/forums/topic/10422-why-do-you-still-use-rmxp/http://www.gdunlimited.net/forums/topic/10422-why-do-you-still-use-rmxp/#entry84564 (my post, same thread)
Its a bit of a rant on VX and Ace, and I would still be interested in XP Ace if Enterbrain ever decided to make it.