Spoiler for :
The concept behind CTRL+ALT RE is simple enough in theory, but it’s complexity is sure to please even the pickiest of gamers with just one simple question. “What do you want to happen?” Being your ideal character isn’t about picking all the good choices, all the sarcastic ones, all the mean ones. No, who you are will be based on your actions and it’s designed in such a way that you won’t know which is the right thing to do. There’s no bad choices, just unprepared or uneducated ones. Ones stemmed from indifference, cruelty or even amusement. CTRL+ALT RE will be completely customized, utilizing its own scripted systems, original art and mapping, music and vocals, massive and numerous locations for exploration and animated cut scenes that will follow a grunge semi-Snoop Lion style. The theme is a technologically advanced yet still semi-medieval theme, similar to steampunk without the grandeur. We will also be avoiding as much similarities to the default mechanics of VXAce as possible.The story itself is vast and has several outcomes, none of which the players will expect. Not only that but hundreds of side-quests, maps and characters will all contribute to a truly unique experience.
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The Setting ~ [/color]
CTRL+ALT RE is set in a rapidly declining world full of unique and varied landscapes ranging from the massive dome cities, rain-forest utopias and technological marvels to desolate wastelands, nuclear fallout and mismatched junkyard towns and settlements. While the game originally seems to have a light-hearted feel and a comfortable playing freedom the oppressive graphics and controlled lifestyle will quickly build the impression of a society gone horribly wrong. - - -------------------------- - -
Players will start the game as a child of a selection of nine different species, roughly seven years old. During the beginning stage
the player will be presented with subtle choices ranging from picking apples, drawing, stealing your father’s sword and doing
chores around the house to killing your pet, throwing rocks at the neighbors, studying in isolation and even building a hidden
fort plus many others. All of which will influence who your character is and where they end up ten years later. These choices will
decide the characters starting class, appearance, starting location and even their social ties and will be the building blocks of a vast
and intricate future, opening or closing doors for your character differently for every playthrough.
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The Priorities~ [/color]
The priorities for now are building up and completing the main storyline and all sub-stories,
which will then be followed with developing our own systems and writing up all necessary
scripts. There’s no estimate for how long this will take and I’ll be learning/re-learning Ruby
and all the changes for VX Ace. At best mapping, animations and art will not be necessary
or really attempted for some months, concept art aside. That said I'll do my best to ensure
everything is above-average quality.
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The project itself will be a lot of work, so ultimately I’d like for it to be a commercial product.
It will, however, be a ‘pay what you want’, so 1$ is a perfectly reasonable amount, and more
than that is just generous <3 Of course anyone who beta-tests will receive a free copy.
I’d also like to start a kickstarter for the project once the game has been in production for some
time, which will give me plenty of content to approach the public with. Sufficient funding will allow
me to turn this from a one-man show to a fully fledged production which will allow for much more
content and a faster turnout.
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Playable Races ~ [/color]
[color="orange"][size=14]Legion [/size][/color] <div style="margin-top:5px"><div class="quotetitle">Spoiler: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" />
<div class="quotecontent"><div style="display: none;">Human…
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