I'm about 30% done with the city tileset. When I am finished I'll hand them over to you so you can do some mapping.
Okay!
(Events)
I'm been thinking of a taxi service event. Because of this game taking place in a mostly modern setting, it would make sense for the fast travel to be something like a taxi.
I was thinking of a common event that can be called from certain locations, and maybe even anywhere with the use of a cell phone.
It would only allow you to travel to places you've been, and that's the annoying part really. ;-;
I was wondering if you knew of a way to do it without a conditional branch charlie foxtrot.
Let me play around with the idea for a bit in VXA and I'll get back to you on this. I'm thinking it's probably going to need switches for each city...
Edit: Played around a bit, and came to the conclusion that the conditional branch might be the most simple, however it can be done with an event page to coincide with which areas you have unlocked using switches to activate those specific pages within the taxi event. If the game is on rails so-to-speak and you unlock each city in a predetermined way then there's fewer pages, otherwise you'll need switches and pages for every combination of unlocked city. That's a lot to cram in one event, but still possible.
With a conditional branch you can probably just do switch checks through a script to return whether or not a switch is on or off. Then it'd be one page, no hassle.