RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Price Changer

Started by pacdiggity, February 18, 2012, 03:02:30 AM

0 Members and 1 Guest are viewing this topic.

pacdiggity

Price Changer
Version: 1.0
Author: Pacman
Date: February 18th, 2012 (that's right, from the future)

Version History




  • <Version 1.0> 2012.02.18 - Original Release

Planned Future Versions


  • I'll do anything requested. Probably.

Description



This script allows you to change the price of items mid-game.

Features


  • Simple script call to change items', weapons' and armours' prices in-game.

Screenshots

No graphical aspect.

Instructions

Paste above main, read script header for further instructions.

Script



Get it at Pastebin.

Credit




  • Pacman

Thanks


  • Woratana for a similar script in VX that I modeled this off.
  • Some idiot for telling me to make this.

Support



Post here, or PM me if your problem is embarrassing.

Known Compatibility Issues

Everything should be 100% compatible. No overwriting methods or aliases.

Demo



Eh. If you need it, just ask.

Author's Notes



Shameless plug for my blog.
And I don't actually think Kuku's an idiot.

Restrictions

Free for use with credit in non-commercial games. For commercial games, contact me.
it's like a metaphor or something i don't know

yuyu!

Neat! :o My goodness you scripters work fast. :V This is definitely a must-have! Thanks, Pacman. :)

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

FlipelyFlip

heyey,

nice script, but the ace contains it as default ._.

It's by the Create Shop Event Command when you add an Item, you can set the price to any amount ._.

LoganF

The default system in VXA let's you specify the price a certain shop sells an item at. This script changes the original price of the item for that game. If you don't use the system in VXA that lets you set a price for an item for that shop, you can use this script to change the cost of the item in all shops.

At least that is my impression from taking a quick peak at the script.

What might be nice as an addition is a way to increase or decrease the price of an item regardless of what value the item is given in a shop. For example, if Shop A sells Potion for 100G, and Shop B sells Potion for 200G, you can reduce the price by 50G to make it Shop A: 50G and Shop B: 150G. Thus integrating both the default implementation and this script as a way of changing the price of an item in all shops.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

EvilM00s

Scripters are rock stars. THanks for your work, Pac!
:tinysmile:

pacdiggity

Quote from: FlipelyFlip on March 15, 2012, 09:40:40 PM
heyey,

nice script, but the ace contains it as default ._.

It's by the Create Shop Event Command when you add an Item, you can set the price to any amount ._.

What Logan said. This script doesn't do that. I've had this argument before.

That could be done, Logan, quite easily. I'll give that a shot over the weekend if I find time. It would be pretty simple.
it's like a metaphor or something i don't know