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Price Changer

Started by pacdiggity, February 18, 2012, 03:02:30 AM

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pacdiggity

Price Changer
Version: 1.0
Author: Pacman
Date: February 18th, 2012 (that's right, from the future)

Version History




  • <Version 1.0> 2012.02.18 - Original Release

Planned Future Versions


  • I'll do anything requested. Probably.

Description



This script allows you to change the price of items mid-game.

Features


  • Simple script call to change items', weapons' and armours' prices in-game.

Screenshots

No graphical aspect.

Instructions

Paste above main, read script header for further instructions.

Script



Get it at Pastebin.

Credit




  • Pacman

Thanks


  • Woratana for a similar script in VX that I modeled this off.
  • Some idiot for telling me to make this.

Support



Post here, or PM me if your problem is embarrassing.

Known Compatibility Issues

Everything should be 100% compatible. No overwriting methods or aliases.

Demo



Eh. If you need it, just ask.

Author's Notes



Shameless plug for my blog.
And I don't actually think Kuku's an idiot.

Restrictions

Free for use with credit in non-commercial games. For commercial games, contact me.
it's like a metaphor or something i don't know

yuyu!

Neat! :o My goodness you scripters work fast. :V This is definitely a must-have! Thanks, Pacman. :)

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FlipelyFlip

heyey,

nice script, but the ace contains it as default ._.

It's by the Create Shop Event Command when you add an Item, you can set the price to any amount ._.

LoganF

The default system in VXA let's you specify the price a certain shop sells an item at. This script changes the original price of the item for that game. If you don't use the system in VXA that lets you set a price for an item for that shop, you can use this script to change the cost of the item in all shops.

At least that is my impression from taking a quick peak at the script.

What might be nice as an addition is a way to increase or decrease the price of an item regardless of what value the item is given in a shop. For example, if Shop A sells Potion for 100G, and Shop B sells Potion for 200G, you can reduce the price by 50G to make it Shop A: 50G and Shop B: 150G. Thus integrating both the default implementation and this script as a way of changing the price of an item in all shops.
(Why do I always feel like it's the end of the world and I'm the last man standing?)

EvilM00s

Scripters are rock stars. THanks for your work, Pac!
:tinysmile:

pacdiggity

Quote from: FlipelyFlip on March 15, 2012, 09:40:40 PM
heyey,

nice script, but the ace contains it as default ._.

It's by the Create Shop Event Command when you add an Item, you can set the price to any amount ._.

What Logan said. This script doesn't do that. I've had this argument before.

That could be done, Logan, quite easily. I'll give that a shot over the weekend if I find time. It would be pretty simple.
it's like a metaphor or something i don't know