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[RMVX] Two Continents

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Spoiler for:
PRESENTS



ANNOUNCEMENT
Spoiler for:
This is a standalone project which pretty much means I'm working
on these projects ALONE. If you ask for new updates and want it
fast, please remember I am still a teen and I have school and teachergasms.  :gracie:
Hope you understand   :a:

QUESTIONS

Where did my inspiration come from?
Spoiler for:
It came from a popular JRPG franchise
called "Suikoden". I loved JRPG's in general,
but this is my favorite one.

Will the game be commercial-free?
Spoiler for:
Yes. I intend to make everything free.
Because in this world, Everything should be
free for everyone
;8

Is this your first game?
Spoiler for:
To be honest.. Yes.

If you want to ask a question, PM me and I'll put it
on here  :P






 A few thousand years back, There was a small village called "Viresia".
"Viresia" had more than 500,000 residents per year, which made it the
highest birthrate in all of the continent. As the village head grew old,
he sought out to find a new heir to the village. Which would ultimately
be his son. But his son had no experience in leadership. On the day of the
election, An army of soldiers from the gods of Pilos had come to the village.

Only seeking to control the village, and use the overpopulated village
for drafting into their army. As the village head grew angry, he had no
choice but to have the village attack the army. 10 years later, "Viresia"
had no longer become a petty peasant village. It had become a glorious
kingdom. And the ruler, was Steven. The son of the first village elder
of "Viresia". The lead knights of Viresia was Firen. His son is a member of the mercenary task force in
Viresia. His name is Froust. Froust was going to have quite a rough journey back to Viresia
since he went to the western cliffs in enemy territory, Sabaki.. As things were about to unfold.



Name : Froust
Age : 16
Born : March 30th



History : He was a determined boy. He always had a talent for learning the ways of old.
His dynasty weapon, is the Serpent Spear.

Name : Dryan
Age : 22
Born : July 12th



History : Dryan, an axeman who lived in the Forest of Spirits. He does not wish to leave the
Forest as he is "imbued, and one with the spirits".. His dynasty weapon, is the Axe of Taurus.

Name : Nami
Age : 19
Born : May 19th



History : Nami, is one peddler from Trimel from the southern isle's. He came to Viresia for business,
until he bumped into Froust a few years ago. Now, he's one a Froust's pervy friends. But,
he is quite an expert when it comes to Magic, or any Sorcery of any way.

Name : Spirit Of Sale
Age : Unknown
Born : 23th March

Spoiler for:
(this is just a rough sketch, the sprite will be finished later.)

History : Sale was a normal farmer in the southern land of Trimel. It was said
that she was a ruthless person, and would kill anybody on sight, Due to
limited social interactions with people. When she died, she was cursed to
not be able to go to the soul world, heaven, or hell, but to stay
on the continent. Trapped in there. She was also a capable in Archery.
(Will add more characters later)



Screen 1


Screen 2


Screen 3


Screen 4


Screen 5


Screen 6


Screen 7

(will add more later)



VER 0.1 (TEST)

VER 0.2 (TEST)

VER 0.3 (TEST)

VER 0.4 (TEST)

THINGS NEEDED TO PLAY DEMO
Spoiler for:




Spoiler for:
Takentai SBS - Mr. Bubble

STR33b_ATB Customization - STR33b

Khai's Window Helper - Khai

Nightwalker's Sample Skills - Nightwalker

Gun's action sequence(K) - Kylock, and Nightwalker

HK's Animated Titlescreen - Hanzo Kimura

Battle Transistions - Mr. Anoynomous

KGC Overdrive - Mr. Fuzzy

Battle Entry Disable - Magica

Enemy Animated Battlers - Kylock

Auto Attack - (Forgot who it is, If you know who made this script, please, do tell.)

Wanda's item popup - Wanda

Lvl up effect - Redyugi

Battle BG By Area - ClaimH

Syvkal's Menu Bar - Syvkal

Skills - Enelvon Siolach, and Zeoxis (Issa's skill shop)

Mog Menu Yui - Moghunter

Skill Shop - Nechigawara Sanzenin

Music (BGM) - Maestro Rage (Le best sexy man in le world :D)

Music (BGM) - Atelier Iris (game name from the PS2)

Music (SE/BGM/ETC) - Priya

KGC Scripts - Minimap, Custom Command Menu, Title Direction, Cursor Animation

(will add more later)

Implemented Features
- Anime opening (10% done..)
- Minigames!
- War System (..Meh? :P)

Blogger website for "Two Continents" is up!
http://twocontinents.webs.com/
« Last Edit: March 09, 2012, 11:08:01 AM by AbsoluteIce »
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First of all... I freaking love those character sprites, looks nice  :lol:
I also like your originality in the names.

Secondly, your story sounds good, the overpopulated village and the plan to draft those villagers actually sounds different from a lot of RPG games.

Unfortunately, you did not reveal much more information than that, so I going to assume that Steven and the mercenaries are going to do something important, or something the royal army of 'Viresia' can't do.

Or I'm also thinking you're going to do a flashback game, since you said this happened 'a few thousand years back'

Either way, time will tell.


Also those screenshots are lovely, especially that title screen, absolutely fantastic.
I won't say much on your mapping because that appears to be a small area and not something I can honestly feedback, but the waterfall is coming out of the cliff when it should be coming from the top (shouldn't it?).

The background to the item screen is a nice idea as well.

Overall, I hope you continue to reveal it.
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First of all... I freaking love those character sprites, looks nice  :lol:
I also like your originality in the names.

Secondly, your story sounds good, the overpopulated village and the plan to draft those villagers actually sounds different from a lot of RPG games.

Unfortunately, you did not reveal much more information than that, so I going to assume that Steven and the mercenaries are going to do something important, or something the royal army of 'Viresia' can't do.

Or I'm also thinking you're going to do a flashback game, since you said this happened 'a few thousand years back'

Either way, time will tell.


Also those screenshots are lovely, especially that title screen, absolutely fantastic.
I won't say much on your mapping because that appears to be a small area and not something I can honestly feedback, but the waterfall is coming out of the cliff when it should be coming from the top (shouldn't it?).

The background to the item screen is a nice idea as well.

Overall, I hope you continue to reveal it.

Okay, first of all, Thanks for the compliments  ^-^.
Secondly, I fixed that waterfall at the cliff, I kinda forgotten about that. xD.

Update-- New screenie.
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Nami, Viresia, Dryan, Firen, Froust... and Steven. That made me laugh a bit seeing his name.

But besides that, the game looks good and I'm liking the story so far, although there isn't much to go with. It seems like it can turn into something extra snazzy. Good luck with the game, I'll be sure to stay on #notify.
"#" makes it more important

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Erm, is that the Genie from 'Aladdin' in that extra screenie?
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Erm, is that the Genie from 'Aladdin' in that extra screenie?
Nope, It's a kaduki sprite I used from RPGMakervx.net.
I'm going to add credits later, so don't worry. Anyways, Here's a sketch of Steven.
I suck at painting, but I tried. xDD
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I couldn't do any better, so I won't judge your quality.

But I can't tell if those are wings or if you were trying to produce special effects.

If those are wings, why does Steven have wings?
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I couldn't do any better, so I won't judge your quality.

But I can't tell if those are wings or if you were trying to produce special effects.

If those are wings, why does Steven have wings?
Ohoho, You'll see when you play the game.
And no, He is not the generic "Chosen one" aswell, xD
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UPDATE :
Rough sketch of Firen, Father of Froust.
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Keep em coming good sir, you have my interest.

How far are you into making this game?
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Keep em coming good sir, you have my interest.

How far are you into making this game?
Not that far, due to school work, etc.
But I WILL finish this game.
I swear on the chinks of my popcorn chicken that I WILL finish this game.
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Update ;
Spoiler for:
Demo released,
Demo Link : http://www.mediafire.com/?tdc1qoffrrznxt8
File size ; 83.01mb
Playtime period ; 5 - 10 minutes
Please give your opinions on what should be improved.
Thank you  :D
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I think I need to mention a few things.

As we all have the RTP, you really don't need to include that in your Download and it will save some space.

Also, convert your mp3 audio files to ogg as that will also save space and please loop them.

I think I liked the intro scene.

I can't actually feedback your game however because I can't read any text.
I'll post a picture to show you what I mean.
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I think I need to mention a few things.

As we all have the RTP, you really don't need to include that in your Download and it will save some space.

Also, convert your mp3 audio files to ogg as that will also save space and please loop them.

I think I liked the intro scene.

I can't actually feedback your game however because I can't read any text.
I'll post a picture to show you what I mean.
Ahah.. I'm quite sorry, I forgot to add in the font file.
Here's the link for the font ; http://www.mediafire.com/?52wn536sl3xwc05
Just download it, and install it.
« Last Edit: February 17, 2012, 09:42:15 AM by AbsoluteIce »
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Well I enjoyed my little playthrough of it.

But please put in an 'End of Demo' text when it actually ends because I was at that black screen for a few minutes before I realised that the demo was over.


Your intro scene was good and it showed what was happening.
I'm no good at mapping so I can't judge others, but I think yours was ok.

I also enjoyed the battle system that you're using. Something about throwing an ally at the enemy made me lol :lol:

Overall, 5-10mins of playthrough is not long enough for me to give good feedback, please release another demo once your game has about 1 hour of playability in it.
And I'll give better feedback.

And please do what I told you about the music files and the RTP package.

Good Job so far.
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Well I enjoyed my little playthrough of it.

But please put in an 'End of Demo' text when it actually ends because I was at that black screen for a few minutes before I realised that the demo was over.


Your intro scene was good and it showed what was happening.
I'm no good at mapping so I can't judge others, but I think yours was ok.

I also enjoyed the battle system that you're using. Something about throwing an ally at the enemy made me lol :lol:

Overall, 5-10mins of playthrough is not long enough for me to give good feedback, please release another demo once your game has about 1 hour of playability in it.
And I'll give better feedback.

And please do what I told you about the music files and the RTP package.

Good Job so far.
Eh.. I putted the "End Of Demo" text.. Guess something must've happened.
Anyways, Thanks for giving some feedback! I'll be sure to make the next demo
MUCH longer than this one, And I'll try to deliver it as fast as I can.  ^-^
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Er, I forgot to mention:

You should change your save point priority to below characters, so that the player would actually have to stand on it to save rather than look at it.
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Er, I forgot to mention:

You should change your save point priority to below characters, so that the player would actually have to stand on it to save rather than look at it.
Fixed.
If you find more.. Unusual things, please PM or
post it here.  ^-^
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Sorry for double posting, but..
Update; New screenies.
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So I'm going to assume that this is 'Viresia', correct?

Looking wonderful and your custom graphics help contribute to that.

Also your knight guy in the second screenshot looks high :lol:
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Update ;
New playable demo, about 17 minutes of gameplay.
I just need some pointers on this one.. Is everything okay,
or are there any flaws?

Demo V0.2 (Test) :
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I'll give it another go :)
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Ok here are some things I've found with it so far.

1st random battle I get in the Forest is against a plant and it absolutely mops the floor with me :-[

2nd In Viresia, I can't enter the Inn through the front door, it teleports me back to the entrance.
I can get in through the side entrance, but in here I noticed a pillar blocking my path on the rug, that shouldn't be there.

I'll keep playing and let you know what else I find.
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Ok here are some things I've found with it so far.

1st random battle I get in the Forest is against a plant and it absolutely mops the floor with me :-[

2nd In Viresia, I can't enter the Inn through the front door, it teleports me back to the entrance.
I can get in through the side entrance, but in here I noticed a pillar blocking my path on the rug, that shouldn't be there.

I'll keep playing and let you know what else I find.

1st - The 'plant' monster is supposed to be rare.. Absolutely RARE. You must've been lucky.  :P

2nd - The pillar was supposed to be an accesory, but since it's a disturbance, I'll remove it right away.

And about the inn entrance door.. Whoops. xD
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don't remove the pillar, just move it down one space and switch its passage options to allow the player to walk under the top part but not the bottom part, that should be fine. Here are some more.

Inside the Inn are two people who are Sleeping (One on the table and another in a bed). What you need to do is set these events to have a 'directional fix'. That way they don't face you when you attempt to talk to them. You could do this with the dog as well.

Everything else was fine but you may want to work on your writing skills a bit. The Assassin guy says that he works alone and then doesn't even bother trying to decline working with another person. Anyone who always work alone does not simply decide to work with others just like that.
Make him show a little reluctance ;)


Back to my previous point on the music files. You've converted them to ogg and that has definitely saved some space, but they're still not looped and they cut out a few times while I was playing because of this.

Would you like me to loop them for you?
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