There have been others on this site with aspirations of going commercial and they were met with similar negativity. Pricing is important, knowing your audience is more so. Ask about Aveyond here. That is the most well known of commercial RPGMaker titles. Watch the feedback from that and then you will understand why you received the comments you did.
I couldn't care less if it's commercial or not. I will say that I wouldn't put down $10 for any game made in a hobbyist program. While others have done well enough with higher price points, this doesn't mean it is the norm. $5 is the most I could see paying for any RPGMaker game and honestly I'd only pay that much if it really grabbed me. You haven't shared enough to warrant the enthusiasm you seem to expect.
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Now onto what is important. This may run a bit long as I haven't seen these points brought up yet and they annoy me.
What is this game about? You have that there are thirty storylines and different endings and characters and whatnot. You have a very basic description of the world. You claim the scope as epic, which would lead one to believe Elder Scrolls amounts of playtime. You are sorely lacking any real information, however.
Where is the conflict, the driving force of the story? Who and what are we meant to care about and why? The blurbs you have on the different classes are stiff and uninteresting. Are these characters only doing their jobs? What's their motivation, what happens that makes the player care enough to play through their story?
You should also explain what your definition of "text-based" is. There are a few types. You also mention board games and card games, which hints at gameplay elements that could take away from the traditional expectation of a text-based adventure. If you're going to tell us what the game is based on, and have such a varied list, tell us how those other things will relate to this one. There is a lot listed in "Features" yet none of it really explains anything.
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There is nothing presented that I can care about and it's obvious I am not alone - this is bad. If you want people to care about this game as much as you do then you need to give us more. You need something to draw people in and referring to your game as "innovative" or "incredible" is not the way to do it. No one likes a braggart. Give us a summary of the story. A prelude, if you will, as it is text-based I assume you have this sort of thing written up.
Here is an example of how to present your game -
Perchance to Dream - by BunnyThere are shorter blurbs for the story in other topics as well. Look around the Project threads for examples.
If you remove the ego-stroking, move the references to how many storylines and whatnot into it's own section (and not in the "Story" section, as people expect to read -about- your story not that it will have one there), and write up a real summary or teaser for the story then maybe you'll get more attention. Or at least not so much negative attention.