Criticism isn't criticism when the people giving it to you are sycophants. You've accused me of getting off topic multiple times while doing so yourself, completely moving from even games into films. You're deaf to criticism because you're just rationalizing it all away, except when people say something you agree with. My assumption, then, is that you can't understand anything beyond direct, specific advice. Here you go:
1. Lose the blasted jpegs from your prior games. If you need portraits, don't just blow up a tiny sprite. Put some time into it.
2. Have some uniformity to your art direction. Using a multitude of styles doesn't make something better, it makes it look cobbled together. Specifically in Legion: Tactics, you have all of the following:
-Sprite-based landscapes (Which are, again, blasted and fuzzy)
-Digitized avatars (Or what look like digitized avatars)
-MS Paint lines on a map
-MS Paint portraits for some reason
-3D stills for cutscenes
3. Following #2, if you must use two different fonts, never use two different serif or non-serif fonts. This is bad design form. You should also make them look as different from one another as possible. In one screen of Legion: Armada, you have 4 different fonts on screen at the same time! There's no need for this, and two of them are very similar.
4. Also on the art front, there are way too many different window styles. You have a tan, a light blue with dark streaks, and a dark blue with light streaks. Again, uniformity goes a long way.
I wonder if you have even noticed how politely I respond to the insulting tones you use in every post you send me.
Anywhoozles, yeah I agree with everything you just said. Not because I want you to shut up, but because you are right, those are faults with my old games.
But those games are not this game, and judging a game that you know little about based on another game is not the best method to judge the game. The best way to judge this game would be to look at what this game has to offer, of which you know very little at the moment.
All you care to say is that you don't like my previous games. Even Professor Layton wouldn't be so obsessed with something so irrelevant. Do you think I got no criticism for those games? Well, I did get some. And I always apply criticisms that I get towards my next projects, and sometimes into updates of my existing projects.
Instead of trying to bash me personally and disregard everything I say, please comment on this game. I keep inviting you to, but all you want to talk about is your unconditional dislike for me.
Call my team sycophants if you want; I'm sure you've realized by now that I'm immune to insults. And if you think saying that wasn't insulting, then you're, as you would put it, "lying to yourself." I just don't mind arguing with you. As long as you point things out, I will in turn point out whether or not you are right and, apparently and unintentionally, make you madder and madder. So much for my giving you good customer service.
*Edit*
I forgot to mention, Thanks for taking the time to play my games! I'm amazed that you of all people didn't have more quibbles than things like fonts and sucky graphics. AoMaM uses 2 fonts throughout the game, and fantastic artwork. No worries, you crazy guy.