Oh, I just noticed that you put up some screenshots.
Well then, the house looks decent I suppose, it just needs a bit more details. Houses were always the most tedious and boring thing for me to map, but I think the best way to approach house interior mapping is to make it cluttered. Houses are made for visual impact, freedom isn't too necessary. For the town this point also applies (slightly), you leave a lot of open spaces in the town, try to make them semi-straight forward so that passage through the city is simplistic, but add a vast amount of details so that even though you don't have much freedom to run through gardens and ponds, you still get a great view of the city. Pretty much limit the amount of free expanse in the city. Then, of course, you need some people.
It's good to see a bit of graphical development finally displayed, you have some work to do, but progress is progress.