They power things naturally. Terrain monsters. There is so much appeal there. I mean, I know virtually nothing about the plot nor the gameplay style nor the underlying moral, and whether or not one exists, and already I am completely sold to the idea of playing this game. It sounds like a game that I could play for hours and hours on end, taking the occasional bathroom break when the need arises, but putting it off for as long as I can. I hope this game eventually gets released commercially, that way I could play it on my Nintendo DS handheld system, and simply take it to the bathroom with me. Furthermore, the originality of the idea behind it is beyond describing. Never have I heard tell of any game that seems to be anything like this in any way, it is completely unprecedented, therefore, if realized, will inevitably succeed. And to imagine that a boy of only thirteen years could think up something so revolutionary? Simply astounding. I would like to help with the "production" of this masterpiece in any and every way that is humanly possible. And I shall start by administering a bit of advice: it would be a splendid idea to change the name from "Terramon" to "Pokemon" (Pokemon being short for "pocket monsters") and thus allow the monsters to be shrunken into a size small enough to fit into one's pocket once befriended, and there should also be some kind of object with the unexplained capability to hold one of these monsters, that way it can be placed in the player's pocket, or perhaps even a knapsack, hassle-free, without fear of the monster up and crawling away or something of the like. Also, a button or switch of some sort should be placed on this object, allowing the monster to be easily summoned whenever need arises (i.e. a battle or confrontation between the player's monster and an opposing monster), which reminds me, it would be utterly absurd for the player to have only one monster throughout the entire game, and would eliminate the need of any sort of contraption with the capability to contain these monsters in the first place, so I propose that a player should be able to catch and collect a plethora of monsters, each being unique with different affinities and abilities. But you don't want too many different types of monsters running about in the game world, so the number should definitely be limited. I think one hundred and fifty should suffice. And of course, having only one monster to carry around at a time would be horrid, and lugging around a sack full of 150 monster-containing contraptions would, I imagine, be strenuous for the player character, so there ought to be a set maximum number of monsters the player may be at liberty to have in their monster roster at any given time. And for yet another, better idea, I imagine that it would be quite boring for these monsters to stay practically the same through the entirety of the game, so a system of leveling up is necessary, and as a monster levels up, they should be able to learn new skills and abilities, some of which should be used solely in battle, and some of which should be usable outside of battle, in order to accomplish certain tasks, likely involving making a terrain traversible or something of that like. Also, to spice things up a bit, certain monsters should be allowed to mature, or "evolve", once they reach a certain level, however, this should be optional and there should be pros and cons that come along with each choice. And since after the player plays the game for months on end end, scouring the world and eventually obtaining all the different types of monsters, you should start a second installment, which will contain all of the same monsters from the first game, but with somewhere around 100 new additions to the bestiary, which should have a clever name. "PokeDex", meaning "pocket monster dictionary", would be an excellent idea, or at least something of that wit. And a good economically sound marketing idea, (that is assuming that eventually these games will be produced commercially) is to split the game into to seperate installments, or "versions", and slightly tweak them in ways not that important to the overall story, like certain monsters being available or more commonly encountered in only a specific version of the game, also there should be a "legendary" monster specific to each version of the game, this will definitely sell the consumers and turn them on to both installments, by making them think that there is more difference between the two titles than there actually is. This is sound marketing advice, and you see it done with a lot of franchises, both popular and non-popular, but mostly popular (MegaMan Battle Network, Dragon Quest Monsters, etc.). Also, back to the subject of game content, there should be some special evil team that serves as a group of antagonists to the main character, and they should have a name having something to do with outer space (like "Team Rocket" or something), illustrating that they are motivated on a higher level than the player, and working towards the greater good or some rubbish. Anyway, the long and short of it is that this is a great original game idea and I think that if you take much of my advice and ideas into moderate consideration, you will do well. That is all the advice I have to offer.
Happy scripting! (That is, if you can script)
By the way, in case you were wondering, I am bullshitting you, and I doubt that a weak-minded fool such as yourself can even understand my satire. I apologize to all those who took the time to read this, and hope that you at least got half a giggle at it. I am done.