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[VX/VXA] Custom Outer Towns

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These tiles were sprited from scratch (with a very few exceptions where RTP or Mack's details were added), using RTP as a palette reference. Ideally, they are meant to compliment RTP. So, you should be able to add RTP objects for more variety.

Town #1: Blue Village

New Version:
Tiles:
Spoiler for:
Mapping example:



Town #2: European-inspired

Tileset:
Spoiler for:

Addon:
Mapping example:



Town #3: Market Town
Tileset:
Spoiler for:

Add-on:
Preset Tiles:
Spoiler for:

Mapping example:


Town #4: Simple Town
Tileset:
Spoiler for:

Auto-tile:
Preset Tiles:
Spoiler for:
Mapping example:


Town #5: Coastal Town
Tileset:
Spoiler for:
Mapping example:


Town #6: Desert Oasis
Base Tiles:
Spoiler for:

Animated fountain:
Mapping example:




Credits:

Enterbrain
Tekepon (FSM)
Lunarea


Terms of Use:

Free for use in non-commercial projects. Contact me for use in commercial projects.
« Last Edit: March 24, 2012, 09:26:18 PM by Lunarea »
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Holy mother in the sky. Those are.... wow. Sick. Really, sick.

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These have to be some of the best RTP-style custom tiles I have ever seen. Wonderful work Lunarea. Thanks for sharing and keep up the great work!

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Thank you very much for your kind comments, and for the rep! :)

I made a few minor changes to the last tileset, mainly to fix the perspective issue on the tent and to get rid of a few pixels.
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Amazing work, thanks for sharing them! I love those little RTP old-school sprites in the 2nd example as well


hey, pasta!

i'm not okay.

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---> LOL <---
I have a question for some of the building tiles like walls. What tile would you suggest putting these on in order to have items sit on top of them? I have tried things bellow e, but the items like windows and signs on E punch wholes in them. Should the items be on lower and the building walls be on higher?

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I use parallax mapping myself, but the buildings would ideally need to be converted into autotiles and placed in TileA. I'll try to figure out how to do that sometime. Or if someone familiar with autotiles wants to give it a shot, it would be much appreciated!

If you would rather stick to conventional mapping, there are two alternatives:
1) Use things like windows and signs as events with !$ in front of the file name
2) You can use an art program (it's easier if you have a grid and layers in, say, Photoshop or Gimp) and put the windows on a wall background. This will make the windows less versatile, but you'll be able to map as usual. The only down side to this is that you'll have to use the windows with a particular wall. My tiles are set on a 32x32 grid, so it shouldn't be too hard to figure out. If you're having issues with this, just let me know the window/wall combo and I will put them in a separate file for you :)
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Those graphics are hot. You have done an amazing job with them. Well done :)

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Those graphics are hot. You have done an amazing job with them. Well done :)
I use parallax mapping myself, but the buildings would ideally need to be converted into autotiles and placed in TileA. I'll try to figure out how to do that sometime. Or if someone familiar with autotiles wants to give it a shot, it would be much appreciated!

If you would rather stick to conventional mapping, there are two alternatives:
1) Use things like windows and signs as events with !$ in front of the file name
2) You can use an art program (it's easier if you have a grid and layers in, say, Photoshop or Gimp) and put the windows on a wall background. This will make the windows less versatile, but you'll be able to map as usual. The only down side to this is that you'll have to use the windows with a particular wall. My tiles are set on a 32x32 grid, so it shouldn't be too hard to figure out. If you're having issues with this, just let me know the window/wall combo and I will put them in a separate file for you :)

OK. I was (as I did on RRR) going to ask you for a demo. But since you parallax them I might just do that. That way I can have what ever tiles I want.

Is there any one here who could possibly make the building tiles on too one of the A tiles?
I have no Idea how to do it.

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Lunarea! I didn't know you made a European style as well!  :'( Its absolutely awesome!

The market tileset is great too! Its amazing how Parallax mapping can turn the VX tilesets into something better and your tilesets make me want to map in VX all day!  :D

Anyway, great job! I can't wait to see more from ya! :33
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Updated first post with a new town :3

And it even has an auto-tile!  ;D
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Very nice update, Lunarea! :3

I really love the new town! Very pretty! :>
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Town #5 is up~

Coastal town with some palms and a hammock :3
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Luna these are bloody amazing. If I wasn't already using a different scale I'd be straight on these. Especially the wooden bridge, it actually looks like a bridge unlike every other rm bridge out there  :P

(Haven't seen you in a while, did you leave .org?  :'()

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Luna these are bloody amazing. If I wasn't already using a different scale I'd be straight on these. Especially the wooden bridge, it actually looks like a bridge unlike every other rm bridge out there  :P
Seconded, these are beautiful. If I ever start making a RPG in VX, these are defenitely the tiles I'll use. Keep 'em coming, please!
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@mouse:
Thanks! As great of a base as RTP is, I can always think of a detail or two that's missing. And those little things make all the difference sometime.

I haven't been to .org in a very long time now. At least 4 years, if not more. I'm surprised you even remember me! :lol:

@Japur:
Glad you like them. I'll keep making new tiles when I get some free time.  ^-^
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I love these! Do I have permission to do a bit of color tweaking? :D
SJ.Wolfe - Resident Lurker

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Update:
I fixed up the first tileset (blue town) as it needed some work on the roofs. This tileset also includes some new trees, two tones for the walls and recolored mushrooms.

@SJ.Wolfe:
You're welcome to recolor and edit at your leisure when it comes to personal use. If you're planning on releasing the edited versions to a community, just give me a heads up (so I can link back to it  ^-^).
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These are very beautiful! Thank you so much for posting them :)
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Thank you for your kind comments!

I've redone the parasols for the European town:


They're a more familiar shape and a better perspective :3
« Last Edit: March 22, 2012, 01:02:10 AM by Lunarea »
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beautiful work!

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Parallax mapping is basically creating a map in an art program like Photoshop or Gimp and importing it as a parallax picture - which you can display through map properties.

I'm not sure whether the forums here allow for outside links, but Samgreen and Celianna have made a couple thorough tutorials on another forum. :)
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it's like a metaphor or something i don't know

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Lovely edits ... though the perspective still looks a bit off to me ... since the curve of the parasol and the curve of the table differ quite greatly. Though it's understandable for the mistake since spriting round things is an ass >_<
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