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Side scroller

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I need to know if there is any way to disable moving up in rpgmaker2k3,

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Hungry
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if you're trying to make a sidescroller, just use game maker

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Ther are some that do not wish to use Game Maker. as for making a side scroller. all I know is that a bunch of special events and triggers will be needed for all of your actions. as for the physical part. most of that can be done when you se the terrain, just make it so that hte character character can only move sideways on floors and up and down on ladders.

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Walking Billboard
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Basically, edit the charaset so that the up sprite and down sprite face right, or whichever way your side scroller scrolls.

This is all i can cough up, i can't think of how to do this in code.

Don't question the example, i pulled the first charaset i could find  :mad:

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although I'm one of those guys that advocates GM over RM2k/3 for platformer style stuff (and for good reason), i did find something that may e worth looking into: http://www.blade2k.net/writings/0/1/2/writing_134

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Walking Billboard
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Stop making me look bad with your amazing tutorial finds, emirpoen  :tpg:

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Stop making me look bad with your amazing tutorial finds, emirpoen  :tpg:

Google and some choice words can go a long way friend. Also, i can't say for sure this will work as intended, nor work as the topic author seeks, so don't feel bad  ;)

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Hungry
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it's so much easier to make a platformer in GM over 2k3 or XP or VX .-.

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I am the wood of my broom
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Actually you guys forget something, Mapping in GM is horrible, it doesn't support sprite sheets you have to insert a special code in it, you have to make a CMS and CBS, GM's variable support is horrendeous.

I could go on forever baby, but if you know enough about it you can do wonders.


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Hungry
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Actually you guys forget something, Mapping in GM is horrible, it doesn't support sprite sheets you have to insert a special code in it, you have to make a CMS and CBS, GM's variable support is horrendeous.

I could go on forever baby, but if you know enough about it you can do wonders.

oh that's right, it's more like a real game engine, so it's tougher, which means it's automatically not as useful.  I totally forgot.

edit: I could point you to tutorials that make GM seem easy as can be, but you're biased against it so I'm not going to bother.
« Last Edit: December 31, 2008, 03:35:28 AM by NAMKCOR »

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if you know enough about it you can do wonders.

oh that's right, it's more like a real game engine, so it's tougher, which means it's automatically not as useful.

?? ??

She didn't say it wasn't useful - she said the opposite ... I think
« Last Edit: December 31, 2008, 03:49:15 AM by Modern Algebra »

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GM just takes time to get used to, it's useful on it's own way :3


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Actually you guys forget something, Mapping in GM is horrible, it doesn't support sprite sheets you have to insert a special code in it, you have to make a CMS and CBS, GM's variable support is horrendeous.

I was commenting about that.

GM just takes time to get used to, it's useful on it's own way :3


side scrollers...action games...doomlike fps...

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Quote
edit: I could point you to tutorials that make GM seem easy as can be, but you're biased against it so I'm not going to bother.

Actually I'm learning game maker now XD
Going slow and I have a friend that pointed some tutorials out for me :)


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Summary; GM is made for a variety of game types; RPG Maker is primarily for RPGs.

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They should've named them so you would know what they were good for. Like, call the one for RPGs RPG maker. That would've been useful. :V

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Definitely better than Hitler.
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You could always use Stencyl. They're releasing a beta sometime in 2008. :V
:tinysmile:

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I am the wood of my broom
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But alas it is already 2009, Stencyl is but a dream


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AHAHA STENCYL JOKE :v

Also, i've tried game maker, and you really can make a basic arcade type thing in like, two hours, but it's a pain to make an engine for anything more complicated.

Which we all know, but it may be easier to make a platformer in RPG maker than it is to make a platformer in game maker just so that you can avoid all of that...engine...ing.

But anyhow if anyone does want to make any game in game maker, i'll respect you. at least you're not as lazy as i am  :tpg:


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But alas it is already 2009, Stencyl is but a dream

The stencyl is a lie, like its cousin the cake.
AHAHA STENCYL JOKE :v

Also, i've tried game maker, and you really can make a basic arcade type thing in like, two hours, but it's a pain to make an engine for anything more complicated.

Which we all know, but it may be easier to make a platformer in RPG maker than it is to make a platformer in game maker just so that you can avoid all of that...engine...ing.

But anyhow if anyone does want to make any game in game maker, i'll respect you. at least you're not as lazy as i am  :tpg:



well, to be honest, i guess it really depends on how good you want the platformer to function, gameplay wise. If you want a great platformer, game maker is the way to go. Iji is a good example of this. Don't get me wrong, I've seen RM2k3 do ok platformers, but that was done by someone of extreme skill, and even then, it was flawed.

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making games is all about "engine-ing"
there's no way to avoid it.

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Ah well. I'm going into an emo corner to feel criticized >.>

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puking up frothing vitriolic sarcastic spittle
http://www.rpgmaker.net/games/272/

This might help you, an RPG that is side-scrolling. If you want to "turn off moving up" then just make everything except the side-scrolling section unpassable...