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[2k3] The Legend of Zelda: Necklace of Elements

Started by LinkMasTer, September 15, 2008, 08:26:46 AM

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LinkMasTer

Hello everyone!

I'm new here, but not on the world of RPGMaking; actually I've been a Maker for over 4 years or so.

I'm a huge fan of Zelda (who isn't x3), and since one day I realized I hadn't played a worthy Zelda fangame for RPGMaker I decided to finally leave all my projects and ideas and start this one.

I've been working on it, and lately I've been wanting to promote it's development to get points of view and maybe a hand.
Not that I can't continue with the game, since I'm working on it and progressing at good speed, just a little hand on the graphics part.

Well, I'm gonna stop writting now and finally introduce the game to you.

I hope you like the info.



The Legend of Zelda: Necklace of Elements
by LinkMasTer


Name: The Legend of Zelda: Necklace of Elements
Platform: RPG Maker 2003
Starting Date: 19/March/2008
Style: RPG/Adventure
Creator: LinkMasTer
Oncoming Date: 01/Enero/1986
Download: [See downloads section]
Webpage: http://linkmaster007.webs.com
Forums: http://tloznoe.foroactivo.com/

:: STORY ::

Starting Note: In the end it's the typical -Antagonist kidnaps princess, protagonist goes after her, kills antagonist, rescues princess-. But it promises to be a story full of incómistrygnitas, surprises and unexpected turns that will give the game a valuable experience.

According to the legend, in the world a power as huge as the stars existed, capable of making unbelievable things real, a power that couldn't be given to only one being, the TriForce.
Divided in three shards, each one representing a different virtue, Power, Wisdom and Courage.
But the greed of one person lead the world to destruction, the holder of the Power Shard wanted the whole TriForce, kidnapping the holder of the Wisdon Shard and waiting patiently the to third, Courage.
Ganon, holder of Power, was defeated by Link, the hero of Hyrule holder of Courage, and rescuing Zelda, the princess of Hyrule holder of Wisdom.

We are in Hyrule Town, a little town that ows it's name to thatold legend. Every 15 years a Festival is held, in which a play is performed about the journey that Link started to rescue Zelda from the hand of evil Ganon. Two teenagers are chosen to perform the princess and the hero's roles, from Hyrule itself or its suroundings. Fortunately the chosen one is you, acting like the hero onthe Festival, and the young lady chosen is the princess of Hyrule Town, that, since her parents knew her age will beperfectfot Hyrule's Festival, named her as the legend, Zelda.

Unfortunately, a rumor that was spreading on everyone's ears was true, Zelda posseses the real TriForce of Wisdom, but Hyrule is not the only one who knows....
The Festival goes on naturaly, until weird things start to happen, no one knows what's going on, and just int the worst moment...........[To be continued in the Demo].


:: CHARACTERS ::

Link: Our hero, a common young man that had the luck to act as the Hero of Hyrule. He'll discover that he wasn't as common as he thought and the peace of the world is on his hands.

Inner Link: Our hero posses a weird but familiar voice, which will help him in his adventure, it seems to be the actual Hero of Time, who lays on the TriForce of Courage.

Zelda: Hyrule's Princess, daughter of the Kings. Her parents knowing her age will be the proper one for the Festival, they named her after the princess of the legend, holder of the TriForce of Wisdom, which, as told in the legend, will bring her troubles.

Navi: The Fairy of the famous hero Link, companion in his adventures, the legend doesn't tell that she was sealed along with Hyrule, Link will save her, and after finding out the legend is repeating she'll help him.


:: MUSIC & GRAPHICS ::

The music is mainly from Ocarina of Time and Majora's Mask.
Sound effects from Ocarina of Time.
Graphics are a compilation of several Spriters, proper credit will be given, with my editing, maps are variated, but trying to do something different from the usual Zelda fangames of RPGMaker, map graphics are not from the SNES, GBA or DS games, are a compilation of some RPG-style, semi-front view y not upper view.
Menu, hearts, buttons, etc graphics were ripped from the GBA and DS games (Minish Cap and Phantom Hourglass).


:: ENGINES ::

Custom Menu System, with several menues available as the game is played.
Custom Battle System, you'll find abit of everything, to make the game more variated and avoid ending up in something boring and allowing to manage enemy difficulties.

It'll have Action RPG, Lateral Action RPG (a thing I came up to, not new on RPGMaker, I suppose, but new for me) and more.
Puzzles and Minigames with sidequests to achieve 100% completition, and the posibility to play this aspects again in order to "break records".
Tentative Multiplayer Battle System, VS. style in which two players will be able to faceeach other in any battle or puzzle modality.
Uses PowerMode and tries to explote it as much as possible, withouth ending up in game complexity or uncomfortability.
Heart-based LifeBar, with the posiblity of expanding it by collecting Heart Pieces.
Real-time game Buttons for Actions, Attacking, Defending and Running, and two extras for Menu Items.

:: SCREENS & VIDEOS ::

Note: I know the texts in the Screens and the Videos are in spanish (I'm Mexican so I'm making a spanish game). But the Demo and the final game are gonna be in Spanish/English.

Screens:
[spoiler]
Main Title (Customized + Animated)


Election Menu


Talking to a vendor in Hyrule Town.


Talking to a guard in Hyrule Town.


In Hyrule Town's introduction.[/spoiler]

Videos:
1. Intro and the first 8 minutes of the game.
[youtube=425,350]1IQ2pfEoAIw[/youtube]
Direct link to video.

2. Teaser #1
[youtube=425,350]vCH5rNxlNAA[/youtube]
Direct link to video.

:: DOWNLOADS ::
The demo download contains all the complete data, besides that individual downloads are attached in case someone needs a specific file and doesn't want to download the whole demo again.

  • The Legend of Zelda: Necklace of Elements [Demo 1.0] [57.21Mb] [MediaFire] [RapidShare]
    The main download, includes everything to be ready and play. It contains the game installer, install instructions, booklets, general documentation and Wallpapers.
  • Instructivo de Juego [2.6Mb]
    Game Booklet in Spanish as PDF (included in the installer).
  • Game Booklet [2.34Mb]
    Game Booklet in English as PDF (included in the installer).
  • Wallpapers [0.92Mb]
    Wallpapers made from drawings and images from the game. Size of 1024*768 and JPG format (included in the installer).
    Name Testing [2.5Mb]
    A small try of the Custom Name Election System, works using the Keyboard.

:: AUTHOR'S COMMENTS ::

[Story]
In the beginning I know the story doesn't seem to be bright enough, not at least because it edns up in the typical RPG, but I really promise to give the story the needed deepness to avoid the game to be boring and stupid, besides I'm trying to give everything a "reason to be", I don't likethings happening 'just because'.

[Controls]
By using PowerMode I'm exploiting the possibility touse the whole Keyboard, I'm focusing on adding several buttons, but really intuitive, not hard to use and trying to avoid them to be uncomfortable. Besides I'll not offer everything all together, little by little new buttons will be added during the game with their propper explanation.

[Menu]
I got it all figured out, and I'm workingon it [like 50% so far since the game doesn't require more]. The Menu, just like controls, will be intuitive, easy to use and gradual, meaning you'll be having "more menu" as the game goes on, this way the player won't know what he can collect until the complete menu is unlocked.

[Gameplay]
Leaving aside the classic Zelda mapping for portable consoles and RPGMaker I'm making it more RPG than Adventure, maps will be variated and I promise to do my best on what mapping concerns.

Besides, I try to keep an aspect that it's pretty damn important to me, the little detail that Link does not pronounces a single word (or text xP) at all, he never speaks. He does everything through noises or movement, this way I try to stay as close as I can to this amazing videogame saga.

[Battle Mode]
Working on my Lateral ARPG, to give the game a new, different and nice experience, I'll use different Custom Battle Systems to avoid making it boring and to make some enemies harder than others.


I hope you all like what I showed, please visit the Webpage for more info.

Dew.~

Arigatou.~


Billy Bullshit

I don't like your title screen. Why should I bother clicking on the "spoilers" to see the shots? It'd be a waste of my bandwidth! And seeing as I'm way better at game making than you, why don't you just get off the forum?

In case you hadn't guessed, this is my attempt at trying to get people to understand what kind of effect a negative response can have on a guy's first post.
http://billybullshot.blogspot.com

Go here and play my game.

shadowdude

Looks interesting to me, might check it out more when im not at collage

Quote from: Billy Bullshot on September 15, 2008, 10:39:46 AM
I don't like your title screen. Why should I bother clicking on the "spoilers" to see the shots? It'd be a waste of my bandwidth! And seeing as I'm way better at game making than you, why don't you just get off the forum?

In case you hadn't guessed, this is my attempt at trying to get people to understand what kind of effect a negative response can have on a guy's first post.

Your a douche, shut the fuck up, seriously, least this guy put effort into what he did unlike you.

The Shadow

#3
Quote from: Billy Bullshot on September 15, 2008, 10:39:46 AM
I don't like your title screen. Why should I bother clicking on the "spoilers" to see the shots? It'd be a waste of my bandwidth! And seeing as I'm way better at game making than you, why don't you just get off the forum?

In case you hadn't guessed, this is my attempt at trying to get people to understand what kind of effect a negative response can have on a guy's first post.

Get the fuck out of this thread if don't have anything worthy to say.

LinkMasTer@ Ingore Billy Bullshot. This looks way better then other Zelda Fan games out there. I can't wait for a translation of this. The mapping is good, and I love the graphics. Great job =)

tSwitch

Yeah, I think it's looking pretty damn good :)
Custom Menus and such in 2k3 get big points in my book.

I'mma watch the teaser when I'm not at work.

Quote from: Billy Bullshot on September 15, 2008, 10:39:46 AM
I don't like your title screen. Why should I bother clicking on the "spoilers" to see the shots? It'd be a waste of my bandwidth! And seeing as I'm way better at game making than you, why don't you just get off the forum?

yeah see...thing is....you're not.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Zylos

I definitely like what I see here. I'll check out the teaser soon. Keep up the good work!




LinkMasTer

Thanks a lot for all your comments guys.

I'm gonna keep the site updated with several News and ScreenShots as I keep making the game.

And yeah, comments from people like Billy Bullshot go straight to my bathroom so I can clean my ass with them. Just a destructive opinion from an angry teenager who doesn't have anything elseto do but trying to pick on people. I just don't care about those kind of comments and move on.

I'll keep you guys informed about new ScreenShots and Videos, besides, I'm looking forward to release a Beta of the game, maybe the first 30 minutes so you can check the Gameplay, Menu, Music, Sounds, Mapping, etc. If I do it, I'll let everyone know.

Any Graphers [not sure that's the actual word] that would like to help the project by chance?

PS. I'm sorry my english is not perfect, as I said before, I'm Mexican. xP

Dew.~

Arigatou.~


tSwitch

#7
Quote from: LinkMasTer on September 15, 2008, 06:54:12 PM
And yeah, comments from people like Billy Bullshot go straight to my bathroom so I can clean my ass with them. Just a destructive opinion from an angry teenager who doesn't have anything elseto do but trying to pick on people. I just don't care about those kind of comments and move on.

good way to look at it.  He's just on a rampage because people are telling him why his game is bad and what he could do to fix it.

I'll be sure to keep my eyes on this one :D

edit: split off the spam.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Sophist

This actually looks good O:!

That and i'm listening to OOT music right now so it looks even better.
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Roph

QuoteWhy should I bother clicking on the "spoilers" to see the shots? It'd be a waste of my bandwidth!

Spoilers are contained inside DIVS with a CSS display attribute set by default to "none". The button just toggles that attribute via javscript.

tl;dr: content inside spoilers is loaded whether you open it or not.
[fright]bringing sexy back[/fright]

Irock

This looks really nice. I read the title and I was like "baww, another fan game, this is going to be stupid" but then I saw this and was like "this is neat"

And I fixed your Youtube tags for you. e3e;

[u]Videos:[/u]
1. Intro and the first 8 minutes of the game.
[youtube=425,350]1IQ2pfEoAIw[/youtube]
[url=1IQ2pfEoAIw]Direct link to video.[/url]

2. Teaser #1
[youtube=425,350]vCH5rNxlNAA[/youtube]
[url=vCH5rNxlNAA]Direct link to video.[/url]

Sophist

[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

zxm


LinkMasTer

#13
Thank you guys.

I'm really happy to be developing this project, I have big hopes on it.

@Anski: Yeah, the Chipsets/CharSets/Etc are a compilation from Chrono Trigger, Terranigma and more games. Actually, Link's sprite was made by a Spriter named OldSkoolMario, and he based on Chrono's sprite to do it, which is awesome btw, of course I'll give propper credit in the game.

I really wanted to leave behind the usual Zelda FanGames style, I've seen Upper-View mapping and resources way too much, wanted to do something different but worth it.

@Irockman1: Yeah, I've been told the same before, and I pretty much been in the same position several times.
Thanks a lot for fixing the YouTube's code, I didn't know that was the correct way of doing it. xP

Dew.~

Arigatou.~


Irock

Oh, er, I broke your links. ._.

[u]Videos:[/u]
1. Intro and the first 8 minutes of the game.
[youtube=425,350]1IQ2pfEoAIw[/youtube]
[url=http://www.youtube.com/watch?v=1IQ2pfEoAIw]Direct link to video.[/url]

2. Teaser #1
[youtube=425,350]vCH5rNxlNAA[/youtube]
[url=http://www.youtube.com/watch?v=vCH5rNxlNAA]Direct link to video.[/url]

LinkMasTer

#15
Fixed again. xP

Actually, I used the direct links since I didn't know how to show the vids here. xP

Remember to visit the site to be updated since I'm releasing an Alpha of the game soon.

And check out the Name Testing  download.

Dew.~

Arigatou.~


LinkMasTer

Well, just to show some new Screenshots and a Video, both are about the Custom Shop System I made and that's gonna be used in the game; and a little peek to the Item and Equipment Menu.

[spoiler][/spoiler]

And the vid:
[youtube=425,350]Acl7s6dLN_c[/youtube]
Direct link to Video [in case you wanna post a comment or so]

I hope you all like it.

Dew.~

Arigatou.~


Irock

Quote from: LinkMasTer on September 18, 2008, 10:58:35 PM
Well, just to show some new Screenshots and a Video, both are about the Custom Shop System I made and that's gonna be used in the game; and a little peek to the Item and Equipment Menu.

[spoiler][/spoiler]

And the vid:
[youtube=425,350]Acl7s6dLN_c[/youtube]
Direct link to Video [in case you wanna post a comment or so]

I hope you all like it.

Dew.~

Arigatou.~

Oh come on, that's just too amazing.

The only thing I can recommend is stopping the music when the "got item" sound effect plays.

LinkMasTer

Good suggestion.

I kept wondering about doing that, but now I think I will for sure, so you can hear the sound better, thank you.

Dew.~

Arigatou.~



modern algebra


tSwitch

my jaw literally hit the floor.
that's amazing.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon

Sx2

dude this looks awesome!
I can't wait

And if u need any help with English I bet me or any other native English speaker would be more then willing to help you.

Title screen looks awesome!

One question though:

How in the world did u do this in 2003(since there are no scripts) u r the man.....

I this turns out good(like I know it will) you'll be my number 3 hero right Under Kirby and Chuck Norris
Super Smash Bros. Brawl - Kirby Player
Brawl Code - 1375-6864-5199
PM to Brawl me

LinkMasTer

Thx a lot.

Yeah, I can't beat Chuck Norris~ [j/k]

Uhm, well, I use something called Power Mode. It was released some time ago, it's some sort of Add-On for  RM2k3, which allows to do a couple of things: using the whole Keyboard, Mouse, rotate images certain degrees, jump the title screen, call the Load-Game Screen and more. It's awesome, it brought life back to RM2k3.

I </3 RMXP and Scripts.

Actually, I'm about to finish a Barrel-balancing MiniGame using the Image Rotation of PowerMode, I can record a video of the MiniGame so you can check out the way it works; and at the same time I'll have a new video of the project. xP

Dew.~

Arigatou.~


LinkMasTer

Here I leave you another video~ [note that I love making videos now :3].

Consists in a Minigame about Balancing a Barrel and avoid to drop it using the Z Key to balanceit until we reach the end of the hall; using PowerMode to rotate the barrel's picture.
It's a little bitharder than it looks like, the original video lasted almost 10 minutes since it took me several attempts to get to the end (like 4 or 5 [teh d00m barr0lz!!1!]).

[youtube=425,350]uiFmVq_WYr8[/youtube]
Direct link to video.

I hope youlike it, I'll bring more news soon.

Dew.~

Arigatou.~


Holkeye

This is...  amazing!

Stay pumped about this. I like what you're doing too much for you to give up before completion.