Hello everyone! I'm new here, but not on the world of RPGMaking; actually I've been a Maker for over 4 years or so. I'm a huge fan of Zelda (who isn't x3), and since one day I realized I hadn't played a worthy Zelda fangame for RPGMaker I decided to finally leave all my projects and ideas and start this one. I've been working on it, and lately I've been wanting to promote it's development to get points of view and maybe a hand. Not that I can't continue with the game, since I'm working on it and progressing at good speed, just a little hand on the graphics part. Well, I'm gonna stop writting now and finally introduce the game to you. I hope you like the info. The Legend of Zelda: Necklace of Elements by
LinkMasTer Name: The Legend of Zelda: Necklace of Elements
Platform: RPG Maker 2003
Starting Date: 19/March/2008
Style: RPG/Adventure
Creator: LinkMasTer
Oncoming Date: 01/Enero/1986
Download: [See downloads section] Webpage: http://linkmaster007.webs.com Forums: http://tloznoe.foroactivo.com/ :: STORY :: Starting Note: In the end it's the typical -Antagonist kidnaps princess, protagonist goes after her, kills antagonist, rescues princess-. But it promises to be a story full of incómistrygnitas, surprises and unexpected turns that will give the game a valuable experience. According to the legend, in the world a power as huge as the stars existed, capable of making unbelievable things real, a power that couldn't be given to only one being, the TriForce.
Divided in three shards, each one representing a different virtue, Power, Wisdom and Courage.
But the greed of one person lead the world to destruction, the holder of the Power Shard wanted the whole TriForce, kidnapping the holder of the Wisdon Shard and waiting patiently the to third, Courage.
Ganon, holder of Power, was defeated by Link, the hero of Hyrule holder of Courage, and rescuing Zelda, the princess of Hyrule holder of Wisdom.
We are in Hyrule Town, a little town that ows it's name to thatold legend. Every 15 years a Festival is held, in which a play is performed about the journey that Link started to rescue Zelda from the hand of evil Ganon. Two teenagers are chosen to perform the princess and the hero's roles, from Hyrule itself or its suroundings. Fortunately the chosen one is you, acting like the hero onthe Festival, and the young lady chosen is the princess of Hyrule Town, that, since her parents knew her age will beperfectfot Hyrule's Festival, named her as the legend, Zelda.
Unfortunately, a rumor that was spreading on everyone's ears was true, Zelda posseses the real TriForce of Wisdom, but Hyrule is not the only one who knows....
The Festival goes on naturaly, until weird things start to happen, no one knows what's going on, and just int the worst moment...........[To be continued in the Demo].
:: CHARACTERS :: Link: Our hero, a common young man that had the luck to act as the Hero of Hyrule. He'll discover that he wasn't as common as he thought and the peace of the world is on his hands.
Inner Link: Our hero posses a weird but familiar voice, which will help him in his adventure, it seems to be the actual Hero of Time, who lays on the TriForce of Courage.
Zelda: Hyrule's Princess, daughter of the Kings. Her parents knowing her age will be the proper one for the Festival, they named her after the princess of the legend, holder of the TriForce of Wisdom, which, as told in the legend, will bring her troubles.
Navi: The Fairy of the famous hero Link, companion in his adventures, the legend doesn't tell that she was sealed along with Hyrule, Link will save her, and after finding out the legend is repeating she'll help him.
:: MUSIC & GRAPHICS :: The music is mainly from Ocarina of Time and Majora's Mask.
Sound effects from Ocarina of Time.
Graphics are a compilation of several Spriters, proper credit will be given, with my editing, maps are variated, but trying to do something different from the usual Zelda fangames of RPGMaker, map graphics are not from the SNES, GBA or DS games, are a compilation of some RPG-style, semi-front view y not upper view.
Menu, hearts, buttons, etc graphics were ripped from the GBA and DS games (Minish Cap and Phantom Hourglass).
:: ENGINES :: Custom Menu System, with several menues available as the game is played.
Custom Battle System, you'll find abit of everything, to make the game more variated and avoid ending up in something boring and allowing to manage enemy difficulties.
It'll have Action RPG, Lateral Action RPG (a thing I came up to, not new on RPGMaker, I suppose, but new for me) and more.
Puzzles and Minigames with sidequests to achieve 100% completition, and the posibility to play this aspects again in order to "break records".
Tentative Multiplayer Battle System, VS. style in which two players will be able to faceeach other in any battle or puzzle modality.
Uses PowerMode and tries to explote it as much as possible, withouth ending up in game complexity or uncomfortability.
Heart-based LifeBar, with the posiblity of expanding it by collecting Heart Pieces.
Real-time game Buttons for Actions, Attacking, Defending and Running, and two extras for Menu Items.
:: SCREENS & VIDEOS :: Note: I know the texts in the Screens and the Videos are in spanish (I'm Mexican so I'm making a spanish game). But the Demo and the final game are gonna be in Spanish/English. Screens: Spoiler for :
Main Title (Customized + Animated)
Election Menu
Talking to a vendor in Hyrule Town.
Talking to a guard in Hyrule Town.
In Hyrule Town's introduction.
Videos: 1. Intro and the first 8 minutes of the game.
Direct link to video. 2. Teaser #1
Direct link to video. :: DOWNLOADS :: The demo download contains all the complete data, besides that individual downloads are attached in case someone needs a specific file and doesn't want to download the whole demo again.
The Legend of Zelda: Necklace of Elements [Demo 1.0] [57.21Mb] [MediaFire] [RapidShare] The main download, includes everything to be ready and play. It contains the game installer, install instructions, booklets, general documentation and Wallpapers.Instructivo de Juego [2.6Mb] Game Booklet in Spanish as PDF (included in the installer).Game Booklet [2.34Mb] Game Booklet in English as PDF (included in the installer).Wallpapers [0.92Mb] Wallpapers made from drawings and images from the game. Size of 1024*768 and JPG format (included in the installer).Name Testing [2.5Mb] A small try of the Custom Name Election System , works using the Keyboard .:: AUTHOR'S COMMENTS :: [Story] In the beginning I know the story doesn't seem to be bright enough, not at least because it edns up in the typical RPG, but I really promise to give the story the needed deepness to avoid the game to be boring and stupid, besides I'm trying to give everything a "reason to be", I don't likethings happening 'just because'.
[Controls] By using PowerMode I'm exploiting the possibility touse the whole Keyboard, I'm focusing on adding several buttons, but really intuitive, not hard to use and trying to avoid them to be uncomfortable. Besides I'll not offer everything all together, little by little new buttons will be added during the game with their propper explanation.
[Menu] I got it all figured out, and I'm workingon it [like 50% so far since the game doesn't require more]. The Menu, just like controls, will be intuitive, easy to use and gradual, meaning you'll be having "more menu" as the game goes on, this way the player won't know what he can collect until the complete menu is unlocked.
[Gameplay] Leaving aside the classic Zelda mapping for portable consoles and RPGMaker I'm making it more RPG than Adventure, maps will be variated and I promise to do my best on what mapping concerns.
Besides, I try to keep an aspect that it's pretty damn important to me, the little detail that Link does not pronounces a single word (or text xP) at all, he never speaks. He does everything through noises or movement, this way I try to stay as close as I can to this amazing videogame saga.
[Battle Mode] Working on my Lateral ARPG, to give the game a new, different and nice experience, I'll use different Custom Battle Systems to avoid making it boring and to make some enemies harder than others.
I hope you all like what I showed, please visit the Webpage for more info. Dew.~ Arigatou.~