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Midnight - Enter the Survival Horror (DEMO + Teaser Trailer)

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Wandering Artist
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Finally, I've found the error! I think this happened on computer without RPGXP.
After the title screen, I still can hear the intro song but it's blank and.... 'the script is hanging'.
...still don't know what's the cause. I'll try figure it out if I can.

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Script is hanging basically means there's a shitload of lag. It can be the game, or your computer.

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Well, I might be able to solve that problem in this update.

UPDATE!

I'm approximately 85% finished. It's taking a while now because of the sheer number of possible scenerio's from the choices you make throughout the entire game. Based on your choices, it's possible to obtain 6 different endings (each of which can also vary depending on which characters you saved), 3 different methods of escape, and 2 different final bosses. In terms of features I haven't added anything new, but at this point in the game I doubt I'll really add anything.


Now then, I'm planning releasing 3 seperate versions of the game due to certain technical problems.


Version One:

    It includes everything I've already told you about, EXCEPT for the merchant and upgradable guns. I'm having a slight problem with the system, so for this version I'm just gonna remove it altogether. But to make up for having only one weapon I'll give the player unlimited ammo, just like in the demo (medicine will still be limited). I expect to finish it by the end of February.

Version Two:

    The exact same as version one, except that I'll remove mode seven from the game due to some people having a problem with the lag that it causes for slower computers. It's not imperitive to the game, so screw it. I'll release version two the same time as version one.

Version Three:

    This version is basically the one I imagined when I started making Midnight. It will include everything I've mentioned so far (version one plus merchant system and limited ammo), AND give the player access to different weapons. I'm experimenting right now with creating a shotgun (wider range), uzi (faster rate of fire), revolver (greater power), and the famous RE rocket launcher. In addition, I'm also going to include a mini-game that you can play after you've beaten the main game. It basically puts you in the role of the antagonist and explains what he/she/it was doing while you were slaughtering zombies.


Whew, that was a long post...




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Next person to post here gets their real name added to my game.




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:taco: :taco: :taco:

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What name would you like added to the game?




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moew
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Rasse Johansson-Collignon

and yeah that's my name
:taco: :taco: :taco:

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honestly man, instead of rushing to get a version of your game out that isn't complete, you should hold off and just shoot for Version 3

but that's just what I think

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I'm seperating version 1 from version 3 due to the fact that I'm not sure about my capablities and time. It could take months for me to get these extra's working properly, and since they are not necessary to play the game I'm just going to release a version that does not include them. Think of it like Kingdom Hearts and Kingdom Hearts: Final Mix. The additions in Final Mix were nice but not necessary.

And Officer Rasse Johansson has now been added to the game. The character does not actually make an appearence in the game, but there are frequent references to Rasse in several of the notes you find lying around the mansion.




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moew
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This game got like twice as interesting now B) It's looking good anyways, man.
:taco: :taco: :taco:

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« Last Edit: January 29, 2008, 01:22:04 PM by Zylos »




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Awesome game! ;D ;D ;D







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Great game, demo size to big...  :)

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Rasse Johansson-Collignon

and yeah that's my name

Candlejack told me that Skankers real name is Ras-
you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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I watched the teaser in the midst of sleep deprivation and now that creepy sped-up lullaby is burned into my subconcious mind.

Rasse Johansson-Collignon

and yeah that's my name

Candlejack told me that Skankers real name is Ras-

You can't trust Candlejack, once he tried to tell me that
« Last Edit: February 07, 2008, 05:15:42 AM by Dertt »

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I watched the teaser in the midst of sleep deprivation and now that creepy sped-up lullaby is burned into my subconcious mind.

Perfect! That's what that little song is supposed to do; it's supposed to be kinda sweet but haunting. Bare in mind that that song is also somewhat important to the story, but you'll have to wait to find out how. Anyways, progress is slow-going thanks to the amount of work I've got right now, but I'm still going. I don't think I'll finish by the end of February as I had originally planned; it will probably be finished by April.

That reminds me, I'm probably going to need testers soon to try out the first half of the game (the stable half of the game). I'll probably post something in the next couple of weeks, so keep an eye out for that! Just one last thing though...who the hell is Candlejack?

« Last Edit: February 13, 2008, 08:21:45 PM by Zylos »




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Candlejack is a guy. When you say or type his name, soon after you disap

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hm...I've finally taken the time out to try this. one thing, I really dislike megaupload, becuase I have to wait for like a hour between each download. you and derret both using them didn't make things easier thats for sure.

anyways, onto the demo itself. the mode seven was really bad, it lags like hell and from a graphical point of view it just doesn't look that good. The lag crashed me, so I couldn't play past John? leaving the room to radio the station.

My mediocre advice :P

use more dramatic lighting. Have a dark boarder if you think that'll give it a more good feel, honestly all it could use is some more darkened screen tone and maybe a fog. Simple things that would make it alot more dramatic.

when I was watching your intro, my basic thought was "I hope this gets better" (sorry if your already changing the intro, I'm jsut too lazy to read)

The thing that disappointed me the most about it was how you brought up the news paper articles. Those were such great resources, but they were brought up so dully.

the feeling I get from the game, reporting going wrong, the intro feels to me like an old styled movie, opening up with the cigarette smoking boss, typing into that clanky machine, narrating in that husky and desperate voice, "In the summer of blah blah blah" and then going on the spin up those articles, "And so, I have sent my best reporters to the job..." the scene flashing to the boat, cute Reporter and her crew, anxiously waiting to get in. This is just the image I had when I saw through it, but theres so many  ways to tell it.

lol, maybe it's to much coffee for me, but thats just what I feel on the intro.

I like your face set and dialog, it really brings the message across nicely and works well with those facesets. Gomurzu I think, can't remember for sure. hope I get to play this more in depth when you take out mode seven.

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« Last Edit: February 09, 2008, 05:24:13 AM by Dertt »

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it looks kindof awkward, but it's pretty cool, still, I didn't like it that much :P

and yeah, I ment you, lol, it's been to late XD I already finished downloading them both, so don't worry. gonna watch in a bit.

oh, btw, on the topic of this game itself, I opened it up again too see if my computer really is that bad, I had Ro open at the time, well, my computer sucks, but I really like the title music xD

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There's only one scene that has M7 in the demo, and that's at the very beginning. I think that if you have a slow computer to begin with, the M7 scene will be lagging like hell. Oh well, that's why I'm making a final version without it. In the meantime, I can probably PM you a copy of the demo without the M7. But not tonight, I'm too tired.

As for the lighting, it already IS darkened, and I just didn't like any darker tone then what it already has. I could probably add a slight "border shadow" on the edges. I'll experiment with it. And I'll see what I can do about the newspapers in the beginning.




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yeah, but the word horror just makes me want this game to be super scary XD

.....yeah, to much coffee....it's 1 in the morning and I've never felt better....O_O

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I already PMed monkeydlu the M7-less version of the demo, but I figured that I should probably just post the link here for anyone else who is having the same problem as he did.

http://www.sendspace.com/file/3w33ea

No mode seven, and I've removed a lot of files that weren't used in the demo (makes for a shorter download). Other than that, it is exactly the same as the regular demo. If you try it, be sure to let me know if I accidentally removed an important file or not, since I really didn't check to see if it worked before uploading it.




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Hey Zylos, what kind of creatures do you have in the game other than zombies and gargoyles? Because I have some pretty disturbing designs which I could put into sprite form.

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These are non-plot related monsters, but you might not want to know what your're facing just yet. It ruins the fun...

Spoiler for:
Zombies - The average monsters that you see in the demo.
Neo-Zombies - The corpses that return to life, again seen in the demo.
Hell Hounds - The black wolf seen in the demo.
Bandersnatch - The green monster seen in the demo.
Demon Fly - A giant fly that senses body heat.
Behemoth - Midnight's version the El Gigante from RE4.
Blood Ghost - Slimey enemies resistant to bullets.
Damned Puppet - Mechanical enemies that can take your head off in one hit.

By all means, feel free to PM me if you've got any good resources.