Wow, only one reply from someone not in the team, we must have fucked up somewhere.
Well, I may as well explain a bit about the battle system.
Unlike some RPGs, where you can just hammer the enter key to attack, you'll need to think a bit for our system. Nearly ALL skills are on cooldowns, you can't have the mage spam their best attack skill every turn; you'll need to use more than one skill every now and then.
Skill names can be in white (usable), red (needs X turns before you can use it again), or blue (need more EP/RP).
Also, since Tyrius and Dane are unable to use magic, we decided not to give them mana. Instead, they each have a unique way of using their skills. Anyone whose played WoW should feel right at home.
Tyrius, will use Energy, he starts at 100, and recovers a bit each turn. Tyrius should be using skills nearly every turn, and only attacking to recover energy.
Dane, is the opposite of Tyrius; he'll be attacking to fill his rage bar, and once it gets high enough, he can either use skills, or enter the berserk state. In theberserk state, Dane's attacks become much stronger, and have a chance to stun or cause the enemy to bleed.