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Clericus - New screenshots showing updated features! LOOK AT THEM, DAMMIT

Started by Dertt, December 09, 2007, 01:27:40 AM

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Dertt

#75
*Compulsory double-post to bump topic so that passers-by can see it's been updated*
check in the first post u guyz
Also, check this out.



Edit: I just remembered, it's supposed to say "Do You Know What It Means To Die For Your Country," not "Do You Know What It's Like et al."
But I still think it looks pretty cool.

modern algebra

The font is a bit too hard to read on that background. Try a different colour maybe?

Dertt

The text in the background is hard to read on the map, or the text in the foreground is hard to read atop the underlying text?

Code Geass

I think he means the "Do know know..." Part, it's just a bit hard to read, had to squint a bit though XD

Evilnms

"Transmission Booting"
:mex:Holy Crap.
Wow.
WOW.
"End Of Transmission"

Zylos





Dertt

Oh, sorry for the lack of updates, everyone. I had to postpone production for a second in lieu of schoolwork. Spring Break is now upon me, though, and production is to be resumed.
Now everyone shower me with encouragement so that I remain somewhat motivated.

Also, if anyone would like to offer suggestions regarding plot structure, character development, side quests, or minute facts on Peridani culture, please PM me asking for a more complete (ie: spoiler-laden) game bio, which I will then send to you so you may review, revise, and/or repudiate it.

k

Dertt

Double post!

Alright srsly you guys. I need comments.

Also, here are a few of the new weapons in the game:

Evilnms

Ok, my last comment was kinda random.
You're doing an awesome job on this game. Keep at it.
Maybe for a sidequest you could have:
NPC: Town Soldier (Or Something Like That)
Location: Near A Main Town.
Summary: Kill 5 Wasps.
Dialogue: Soldier: Hmph? You're \n[1], right?
                             I've heard about you from the other guards.
                             Apparently you're quite the hero. Prove it.
                Soldier: Go into the forest (or something like that) and slay 5 wasps.
                             Bring me their stings and I'll acknowledge your "heroic" status.
                 Show Choices:
                    Accept Quest
                        Soldier: Great, then! Off you go.
                    Decline Quest
                         Soldier: Yeah, I thought so.
                 
Quest Reward: X exp.
                         X gold.

Dertt

Thanks.
I just put a soldier in the first town who issues a challenge to kill five wasps.
That's kind of short and simplistic, though. Is there anything relatively big that you'd like to do?

Anyway, there's now a section of the game where you play as Kieran,



and I've implemented a new character, Alessa, who is of a new class called Acolyte. Acolytes can use both swords and spears, and her battler actually changes according to which of the two you have equpped:



There's a new item obtainable through side quests called "Asp's Nectar," a very potent liquor. When you drink it, the screen becomes foggy, your status changes to "Drunk," and there are a number of humourous side effects. For example, when the player's status is "Drunk," an old man may appear as a young woman, and what is normally a dog appears as Arshes, but still only barks when you interact with it.
There's also a Sobering Mixture, in case you're between towns or something and have no bed where you can sleep it off.

I'm currently re-mapping every town and moving every face graphic down closer to the dialog box, in addition to regular mapping, writing, and eventing, but if the demo's not out by the beginning of may, you can literally sue me.

And sewiously, our hero's path is currently kind of discombobulated; I've only worked out the major plot points with no real idea of how the journey itself should go. You see, this is my first time making a game, and as such, I'm not really sure how to write it. I'm writing it like a novel, developing the story as a series of major events, whereas videogames are all about the paths between the plot points.

Thanks once again to everyone who bothers to check this thread when it's updated.



Evilnms

Awesome Acolyte Sprites :D
Nothing major to add... Just the little side quest.
I Lurv Teh Drunk Idea :3

Code Geass

wow, that is a VERY nicely organized sheet of weapons, good job. And a great change of Avi XD

Dertt

Thanks.
And yeah, but every time I look at it, I can almost hear Angie yelling at me.

I'm thinking about actually making Clericus more story-based than gameplay-based. What do people think of that idea?


Ruzu

Nice stuff Dertt, since I like lot of things about this project i'll add one to my siggy.



Quote from: Dertt on March 26, 2008, 04:53:23 AM
Thanks.
And yeah, but every time I look at it, I can almost hear Angie yelling at me.

I'm thinking about actually making Clericus more story-based than gameplay-based. What do people think of that idea?
I think it's a good idea, also different creation style for different people. If it works for you go for it.
Also I like the weapon sheet it's really cool.

Deceased, the memories of time flow ever lasting. Let the passion of the living and the dead touch you, and give you their wisdom.

I'd sooner die than leave your side, I'd sooner rust than let you die.

sithlord999

Just watched the preview. It was pretty good.  :) The only thing I recommend is to work on mapping. But you have already stated that you're doing that. Haha.

Another thing you might want to do (It's not important though. XD) is make the faceset backgrounds transparent, or add some kind of frame around them.

Other than that, it was great. I really like your story. I'll add one of your support bars to my sig. :)
I SUPPORT:



Dertt

Thank you! Finally... you're awesome.

Which maps seemed like they needed help?

sithlord999

I'd say probably the battle field and that cave with the mage guy and the darkness animation. The battle field really only needs some more stuff around like rocks, dirt, maybe some plants.
I SUPPORT:



Dertt

Ah, alright. Those two maps will actually appear in the demo, but I was focusing my remapping on towns and building interiors, so I guess I'll give some attention to caves, battlefields, and the like.

Dertt



modern algebra


Code Geass


SorceressKyrsty


Leventhan


Be kind, everyone you meet is fighting a hard battle.