Thanks.
I just put a soldier in the first town who issues a challenge to kill five wasps.
That's kind of short and simplistic, though. Is there anything relatively big that you'd like to do?
Anyway, there's now a section of the game where you
play as Kieran,
and I've implemented a new character, Alessa, who is of a new class called Acolyte. Acolytes can use both swords and spears, and her battler actually changes according to which of the two you have equpped:
There's a new item obtainable through side quests called "Asp's Nectar," a very potent liquor. When you drink it, the screen becomes foggy, your status changes to "Drunk," and there are a number of humourous side effects. For example, when the player's status is "Drunk," an old man may appear as a young woman, and what is normally a dog appears as Arshes, but still only barks when you interact with it.
There's also a Sobering Mixture, in case you're between towns or something and have no bed where you can sleep it off.
I'm currently re-mapping every town and moving every face graphic down closer to the dialog box, in addition to regular mapping, writing, and eventing, but if the demo's not out by the beginning of may, you can literally sue me.
And sewiously, our hero's path is currently kind of discombobulated; I've only worked out the major plot points with no real idea of how the journey itself should go. You see, this is my first time making a game, and as such, I'm not really sure how to write it. I'm writing it like a novel, developing the story as a series of major events, whereas videogames are
all about the paths between the plot points.
Thanks once again to everyone who bothers to check this thread when it's updated.