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What in the world is wrong with this graphic event!?

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Master of Stepmania



Why can't i get this to be placed in the right place?! The grid's (I think thats what its called) are preventing me from placing this event on the right place!

Is there any way i can get it to be in the right place of that castle? 
Does 2+2 equal a peanut?

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moew
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That door graphic takes up three space, and since your pathway consists of 4 tiles, you won't get it even. Make your pathway consist of 5 tiles and place the graphic on the third tile. Problem solved.
:taco: :taco: :taco:

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Such a cool response. Thanks.  ;)

"Doumo Arigato, Lara-San."
Does 2+2 equal a peanut?

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A Random Custom Title
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wah
You could also edit the charaset a couple of pixels to the left... Also, you should make a wall behind the door so it doesn't look like weird at the corners.

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I love Firerain
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Oh...
I thought it has to do with layers :O
Arlen is hot.

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A Random Custom Title
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wah
Loooooool. I think that is an event, at least. Because doors are only events, I think...

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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
Uh, you should make the wall solid.
And then overwrite it with the door event !

Be kind, everyone you meet is fighting a hard battle.

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I love Firerain
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Loooooool. I think that is an event, at least. Because doors are only events, I think...
he didn't say so, but if it is the Leventhan's way should work.
Arlen is hot.

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A Random Custom Title
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wah
Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

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Quote from: mastermoo
Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

Exactly. Most of my maps end up symmetrical, even though i try not to,  :D

That's why i was so irritated by that gate.
Does 2+2 equal a peanut?

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Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

They did that so that the hero sprite would enter the castle at the middle of the doorway, and not offset to one side or the other.

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Shadow Knight
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Ruin that brick wall!
Project of the Month winner for October 2008
Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

They did that so that the hero sprite would enter the castle at the middle of the doorway, and not offset to one side or the other.
And also to reduce teleport events.
Be kind, everyone you meet is fighting a hard battle.