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What in the world is wrong with this graphic event!?

Started by gameo, October 20, 2007, 10:39:09 AM

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gameo




Why can't i get this to be placed in the right place?! The grid's (I think thats what its called) are preventing me from placing this event on the right place!

Is there any way i can get it to be in the right place of that castle? 
Does 2+2 equal a peanut?

Esmeralda

That door graphic takes up three space, and since your pathway consists of 4 tiles, you won't get it even. Make your pathway consist of 5 tiles and place the graphic on the third tile. Problem solved.
:taco: :taco: :taco:

gameo

Such a cool response. Thanks.  ;)

"Doumo Arigato, Lara-San."
Does 2+2 equal a peanut?

Kokowam

You could also edit the charaset a couple of pixels to the left... Also, you should make a wall behind the door so it doesn't look like weird at the corners.

Nightwolf

Arlen is hot.

Kokowam

Loooooool. I think that is an event, at least. Because doors are only events, I think...

Leventhan

Uh, you should make the wall solid.
And then overwrite it with the door event !


Be kind, everyone you meet is fighting a hard battle.

Nightwolf

Quote from: mastermoo420 on October 20, 2007, 11:58:08 AM
Loooooool. I think that is an event, at least. Because doors are only events, I think...
he didn't say so, but if it is the Leventhan's way should work.
Arlen is hot.

Kokowam

Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

gameo

Quote from: mastermooYeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

Exactly. Most of my maps end up symmetrical, even though i try not to,  :D

That's why i was so irritated by that gate.
Does 2+2 equal a peanut?

Malson

Quote from: mastermoo420 on October 20, 2007, 01:44:52 PM
Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

They did that so that the hero sprite would enter the castle at the middle of the doorway, and not offset to one side or the other.

Leventhan

Quote from: Malson on October 20, 2007, 10:39:58 PM
Quote from: mastermoo420 on October 20, 2007, 01:44:52 PM
Yeah. Also, I hate how dumb Enterbrain was. >_> They decided not to make doors be symmetrical (IE 3 tiles so it can be made symmetrical)

They did that so that the hero sprite would enter the castle at the middle of the doorway, and not offset to one side or the other.
And also to reduce teleport events.

Be kind, everyone you meet is fighting a hard battle.