Next time, just edit your post, and don't double post.
I think the solve of your problem is this.
I guess your battler has 11 poses. In your animation script, check after the configuration part.
# Configuration
@speed = 5 # Framerate speed of the battlers
@frames = 4 # Number of frames in each pose
@poses = 10 # Number of poses (stances) in the template
@mirror_enemies = true # Enemy battlers use reversed image
@stationary_enemies = false # If the enemies don't move while attacking
@stationary_actors = false # If the actors don't move while attacking
@calculate_speed = true # System calculates a mean/average speed
@phasing = true # Characters fade in/out while attacking
@default_collapse = false # Restores the old 'red fade' effect to enemies
# Array that holds the id # of weapons that forces the hero to be stationary
@stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)
Look at poses. Depending on how many poses your battler have, you have to change the pose number. In this, you see that the pose number is 10. Change it to the number of poses your battler has.
I hope I was clear.