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I found a cool ABS

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oooh!
Alien's being bad!

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so many post in 1 day dont know why my awsome abs for 2k3 in tuts place was turned down

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Let's attack agressively.
oooh!
Alien's being bad!

Is it a surprise to you?

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well, it doesn't help that the majority of people who customize their games to this extent look for scripts first and eventing second
(they see scripting as an easy fix, and eventing as actual work)

Is it a surprise to you?

keke

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Eventing is easy a couple 100lines for a abs isnt bad then its just copy and paste=)

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yeah I know, it's much easier than scripting
if I can avoid it, I don't script, but if it needs to be scripted, then I go for it

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If you have patience you can do anything with eventing

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yeah, but at some points, it is simpler to script it

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Yeah the only thing i can script is a thing wear you bump into and event
if its variable set to 2 it battles id 2 in troops

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Almost true.

No matter how hard you try though, you won't be able to display a Hero Name that the player entered using Enter Hero Name without that one little (tiny) scriptlet.

(In an HUD for example or another event system where you cannot use Show Message command. Obviously, you can use \n[actor id] in a message box).

There are a lot of things you can do with scripts you can't do with events, but events do enough that you can easily make a great game with events alone


I like eventing more than scripting anyway. Much easier to debug.

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you can make hero name display above messege when you talk make a picture with the hero name on it=)Edit:oops didnt read your post properly
if you guys dont mind can you join my forum?
awakened.freehostia.com/index
« Last Edit: July 21, 2007, 03:44:49 AM by BECKY1111 »

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he didn't mean that
he meant a custom name, in an HUD as he gave the example

not over a message

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Make hud by events=) oh yeah from enter name input  :P

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yeah the HUD can be done, but the custom name can't be displayed on the HUD with only events

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i heard some guy say you cant do damage display by events (for event abs)
Thats nonsence!!just make an animation with numbers =)

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yeah, damage display is easy. Just split the variable and use show picture. To make it fancy, You can make it float upwards with move picture.

Some things are impossible, like modifying the major features like message display (i.e. letter-by-letter systems, AMSes, etc...) and some things are incredibly tedious, but you can do most things with events. It's just often easier with scripts.

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i heard some guy say you cant do damage display by events (for event abs)
Thats nonsence!!just make an animation with numbers =)

making a HUD system on event is easy....just use pic and variable

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yes, it is very easy, but my point was that if you allow the player to choose the name, it would not be possible to display the name the player chose. Well, it would be, but even if you limited character input to 6 letters, it would be like 2000 conditional branches to check every possible combination of all possible letters.

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Now, im not sure but couldn't you use the end event processing command to kill the monster unless you wanted it hidden, but personally i dont like to use too many switches
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im buying a translater so i can translate the spanish
theres a tutorial on it.. An its not swicths its self switchs

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it uses self swiches and variable.....but the tutorial really helps you on doing this ABS so you can do it how you want...

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If this can be converted---into english

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i just need to know the excat language (this is spanish but from another place) so i can translated

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Yeah, I tried to use Babelfish, but it didn't do it probperly!!

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i tried that to  ???