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Arrow-1's Clockwork Series: Mega Man X

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     Here's to the kickoff of my first game engine, and furthermore, the start of the clockwork series! The idea behind the Clockwork series is to present true-to-the-original game engines. I decided to start with Mega Man X, because I know the series so well and because resources are so readily available. (Favoritism played a part as well. :)) The game will hopefully feature a custom (at the least, remixed or arranged) soundtrack, a full array of sound effects, and edited or custom sprites, as well as original stage designs.

All iterations in the Clockwork series will be made in the latest registered version of the Game Maker software. If the demand is great enough, I will make a conscious effort to supply a version for non-registered users, but I will not make versions for past versions of Game Maker.

With that, here is a link to the GMK file, an executable for non-programmers who want to see what has been done, and a list of what is included here. Please note that a feature highlighted in green is active, in yellow is new, in blue is currently under development, and red is on a waiting list. If I have named any of the enemies or characters incorrectly, please inform me.

GMK: http://files.filefront.com/Mega+Man+X+Version+B+1+0gmk/;7937244;;/fileinfo.html
EXE: http://files.filefront.com/Mega+Man+X+Version+B+1+0exe/;7937163;;/fileinfo.html

Mega Man X (Updated!)
-Running
-Shooting
-Charge Shot
-Jumping
-Dashing
-Wall-hanging
-Ladder Climbing
-Special Weapons
-Armor Upgrades
Damage System (Was not included for the sake of ease of use. This will be activated in the next version, so beware!)

Enemies: (Updated!)

Ride Armor Pilot (RAP) Basic
Ride Armor Pilot (RAP) Pod Vehicle
Discus Armor/color]
Guardian G.

Stages: (Updated!)

Supply Depot
« Last Edit: July 02, 2007, 02:41:02 AM by Super Arrow »

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Very nice!

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Why THANK YOU!

Any noticeable errors?

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Excellent Arrow!
The only problem I noticed is when you try to jump on the moving boxes from the side they're moving to. If you're right on them you can't jump on top.

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That's part of what will help me implement wall-kicking. Without the code it looks fucking bizarre, but when it's in there it'll work much better. :D

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The charge up sound is a little off.
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A simple timing error, I will fix it now. Thank you bringing it to my attention. :D

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=O

oh you bastard. heh, that looks great. Im going to have to get a good version of GM so I can see it in action though...

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...In action? Do you mean to play it? Because uh...there is an EXE download.

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Downloaded. Very impressive, fucking shield guys are fucking annoying :).
« Last Edit: July 05, 2007, 01:06:17 AM by The.Muffin.King »

a href="http://www.justsayhi.com/bb/fight5" style="display: block; background: url(http://assets.justsayhi.com/badges/415/366/fight5.sxycnp87hy.jpg) no-repeat; width: 296px; height: 84px; font-family: Arial, sans-serif; font-size: 42px; color: #fff; text-decoration: none; text-align: center; padding-top: 145px;">25</a><p><small>Meet <a href="http://www.justsayhi.com/states/151/new-hampshire">New Hampshire Singles</a></small></p

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...In action? Do you mean to play it? Because uh...there is an EXE download.
=O

wow, i feel less intelligent now.

: |

yay, ima test your engine!

welll...
You seriously need to...

oh. Damage system isn't included...heh. >.<
well, if that's the case, nevermind, except that when you "die" (e.g. fall), it's funny to watch the enemies chase after your location. Also, I'm a newb and died on the first conveyor belt part, but an enemy got stuck on one and held up the whole production line xD

fun glitches.
« Last Edit: July 05, 2007, 04:34:03 AM by Lord Dante »

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Downloaded. Very impressive, fucking shield guys are fucking annoying :).

Smack his shield with a fully charged shot- that should make you feel better. ;8

Lemme know what you think Dante!

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Downloaded. Very impressive, fucking shield guys are fucking annoying :).

Smack his shield with a fully charged shot- that should make you feel better. ;8

Lemme know what you think Dante!

already did.

biatch.

Well, there's that, and I found it odd that the blaster only made a sound when it hit an enemy or when it was being charged.
And the flying guys are annoying : |

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oh. Damage system isn't included...heh. >.<
well, if that's the case, nevermind, except that when you "die" (e.g. fall), it's funny to watch the enemies chase after your location. Also, I'm a newb and died on the first conveyor belt part, but an enemy got stuck on one and held up the whole production line xD

fun glitches.

Holy wow.

Which enemy?

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ummm... a very jump-happy RAP basic.

silly RAP basic.

With your jump-happiness.

The boxes kept getting stuck on eachother.

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Yeah it needs buster noises. And i knew how to kill the guys, they just piss me off, in every megaman game theres always that one guy.

http://www.vgmusic.com/music/console/nintendo/nes/index-gr.html

Theres some mega man music there. If you need a selection it works well.

a href="http://www.justsayhi.com/bb/fight5" style="display: block; background: url(http://assets.justsayhi.com/badges/415/366/fight5.sxycnp87hy.jpg) no-repeat; width: 296px; height: 84px; font-family: Arial, sans-serif; font-size: 42px; color: #fff; text-decoration: none; text-align: center; padding-top: 145px;">25</a><p><small>Meet <a href="http://www.justsayhi.com/states/151/new-hampshire">New Hampshire Singles</a></small></p

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megaman music is awesome.

the engine needs that to...

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You'll love it!
For taking a crack at the RMRK Wiki
Wow...I love it!

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megaman music is awesome.

the engine needs that to...

Custom tracks are being composed now. Two are in the works, but may already be finished. Still trying to get a good idea for this stage.

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hm....yeah.

Well, I hope it turns out well. When they're done, can you send me the tracks? I have this weird affinity for listening to video game music  :tpg:

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You're not alone in that, mon ami. I'll PM you the project midis tomorrow, but keep in mind that they're not for sharing.

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why dont you just cut off my family's monthly income huh?!

ok...

sure thing ^^

(need inspiration for my own game's music)

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You're not alone in that, mon ami. I'll PM you the project midis tomorrow, but keep in mind that they're not for sharing.

Is Game Maker MP3 compatible?

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Completely. MIDIs are just easier to share :D

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they kill your internets less.