Here's to the kickoff of my first game engine, and furthermore, the start of the clockwork series! The idea behind the Clockwork series is to present true-to-the-original game engines. I decided to start with Mega Man X, because I know the series so well and because resources are so readily available. (Favoritism played a part as well.
) The game will hopefully feature a custom (at the least, remixed or arranged) soundtrack, a full array of sound effects, and edited or custom sprites, as well as original stage designs.
All iterations in the Clockwork series will be made in the latest registered version of the Game Maker software. If the demand is great enough, I will make a conscious effort to supply a version for non-registered users, but I will not make versions for past versions of Game Maker.
With that, here is a link to the GMK file, an executable for non-programmers who want to see what has been done, and a list of what is included here. Please note that a feature highlighted in green is active, in yellow is new, in blue is currently under development, and red is on a waiting list. If I have named any of the enemies or characters incorrectly, please inform me.
GMK:
http://files.filefront.com/Mega+Man+X+Version+B+1+0gmk/;7937244;;/fileinfo.htmlEXE:
http://files.filefront.com/Mega+Man+X+Version+B+1+0exe/;7937163;;/fileinfo.htmlMega Man X (Updated!)-Running-Shooting-Charge Shot-Jumping-Dashing-Wall-hanging-Ladder Climbing-Special Weapons-Armor UpgradesDamage System (Was not included for the sake of ease of use. This will be activated in the next version, so beware!)
Enemies: (
Updated!)
Ride Armor Pilot (RAP) BasicRide Armor Pilot (RAP) Pod VehicleDiscus Armor/color]
Guardian G.
Stages: (Updated!)
Supply Depot