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Started by :), March 09, 2007, 03:49:58 AM

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bluntsword


Dark_Metamorphosis

#3226
Quote from: TDS on December 01, 2012, 03:18:27 AM

Probably because the first 2 maps are slight edits of the sample maps provided with RPG Maker VX Ace, I think the first one is "Castle town" and the second one is "Moutain village".

[spoiler=]EDIT:


wow.. what can I say. You owned me pretty hard there  :o
To be honest with you I dont even remember that I used the templates for those first maps.. No wonder I thought they were my best looking maps when I tried to decide which to post.. wow this is really embarrasing.

Well, seems I should visit the doctor and check on my memory cause this frightens me abit..
Im glad you got me busted though, and It wasnt my intention..

Im so sorry for the wasted feedback, I feel like a jerk. Ill try to reedem myself and upload the fully custom maps, so I can get feedback on something that I havnt been sloopy with..

My sincere apologies  ;9

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bluntsword

Quote from: Dizturb3d on December 01, 2012, 06:53:59 PM
Quote from: TDS on December 01, 2012, 03:18:27 AM

Probably because the first 2 maps are slight edits of the sample maps provided with RPG Maker VX Ace, I think the first one is "Castle town" and the second one is "Moutain village".

[spoiler=]EDIT:


wow.. what can I say. You owned me pretty hard there  :o
To be honest with you I dont even remember that I used the templates for those first maps.. No wonder I thought they were my best looking maps when I tried to decide which to post.. wow this is really embarrasing.

Well, seems I should visit the doctor and check on my memory cause this frightens me abit..
Im glad you got me busted though, and It wasnt my intention..

Im so sorry for the wasted feedback, I feel like a jerk. Ill try to reedem myself and upload the fully custom maps, so I can get feedback on something that I havnt been sloopy with..

My sincere apologies  ;9

Looking forward to seeing your custom maps!

yuyu!

Quote from: Dizturb3d on December 01, 2012, 06:53:59 PM
[Spoiler]
Quote from: TDS on December 01, 2012, 03:18:27 AM

Probably because the first 2 maps are slight edits of the sample maps provided with RPG Maker VX Ace, I think the first one is "Castle town" and the second one is "Moutain village".

[spoiler=]EDIT:


wow.. what can I say. You owned me pretty hard there  :o
To be honest with you I dont even remember that I used the templates for those first maps.. No wonder I thought they were my best looking maps when I tried to decide which to post.. wow this is really embarrasing.

Well, seems I should visit the doctor and check on my memory cause this frightens me abit..
Im glad you got me busted though, and It wasnt my intention..

Im so sorry for the wasted feedback, I feel like a jerk. Ill try to reedem myself and upload the fully custom maps, so I can get feedback on something that I havnt been sloopy with..

My sincere apologies  ;9[/Spoiler]

Aww!! Don't worry about it~ it was a simple mistake. :) You probably tried to work with them awhile back and then came back later and forgot you used the sample map for them? =o

[Spoiler=My Games and Art]
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My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

Dark_Metamorphosis

Quote from: babayabu on December 02, 2012, 07:50:41 AM
Aww!! Don't worry about it~ it was a simple mistake. :) You probably tried to work with them awhile back and then came back later and forgot you used the sample map for them? =o

Ye.. I think those 2 were the maps I made the very first day I started.. I switched up the tilesets later on, as you noticed. After I started with the mountain village map I went thru some maps to see which ones I wanted to post and I just thought they were my best looking maps, didnt think I had used the templates for them since I tried making my own maps pretty early.

I really dont know which tileset I should use though.. since it seems working with different tileset is not a good idea. I have no knowledge of parralax? maping either so I guess I mix up tilesets because they have different resources that I want to use.. and switching up tilesets have also brought some in-game errors that I cant seem to work around. I know Its not allowed to ask for support here, but where could I turn, to ask some questions about tilesets and mapping? Maybe I could send you a PM about it? :P
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Quote from: Dizturb3d on December 02, 2012, 04:26:26 PM
Quote from: babayabu on December 02, 2012, 07:50:41 AM
Aww!! Don't worry about it~ it was a simple mistake. :) You probably tried to work with them awhile back and then came back later and forgot you used the sample map for them? =o

Ye.. I think those 2 were the maps I made the very first day I started.. I switched up the tilesets later on, as you noticed. After I started with the mountain village map I went thru some maps to see which ones I wanted to post and I just thought they were my best looking maps, didnt think I had used the templates for them since I tried making my own maps pretty early.

I really dont know which tileset I should use though.. since it seems working with different tileset is not a good idea. I have no knowledge of parralax? maping either so I guess I mix up tilesets because they have different resources that I want to use.. and switching up tilesets have also brought some in-game errors that I cant seem to work around. I know Its not allowed to ask for support here, but where could I turn, to ask some questions about tilesets and mapping? Maybe I could send you a PM about it? :P

You can always send me a pm, I specialize in XP mapping personnaly but the concepts are all the same :P

yuyu!

IAMFORTE knows his stuff xD He's a very experienced mapper~

I'm a VX/VXA mapper, and I know of one tileset I prefer to use (Mack), but I think the RTP of Ace can go a long way, with some work. =p A lot of people get tired of seeing it, but I don't think it should be that big of a deal. ^^ Especially not when you're just starting out~

But you don't need permission to PM me~ :>

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My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

Ryosis

I wouldn't recommend parallax mapping to someone just starting out, but if you're willing to give it a whirl, a lot of members here have experience with it. Just know that a lot can go wrong and it will likely require a lot of trial and error before you settle on something that you really like and/or works.

That said, I guess it's time to throw up another map, even if this project will never see the light of day. :P

[spoiler][/spoiler]

The player will most likely never explore this area since it's just for the title screen, but we'll see if I can somehow incorporate it into the game's world somehow. If anything, it'd be cool to stumble upon and recognize. :D Anyway, a still screenshot doesn't do it justice as far as I'm concerned; there's a lot of animation going on in this particular sequence. I wish I knew how to make animated .GIFs. :/

And - just for kicks - this is what it looks like in the editor.

Eddard Stark art by Teiiku

Karo Rushe


Ryosis

Not bad, the only thing that irks me is the fish vendor kind of sitting in the middle of map. I like the character sprites more than anything.
Eddard Stark art by Teiiku

Karo Rushe

The fish vendor does look out of place. I moved it up now.

[spoiler]
[/spoiler]

bluntsword

Looks great! May be a pain to walk through though!

So. Many. People.

Ryosis

Now that I think about it, it may be a little crowded. One of my biggest pet peeves in games is NPCs getting in my way and preventing me from moving. Then again, it doesn't look like there are many places to get stuck, so it shouldn't be too bad.
Eddard Stark art by Teiiku

Karo Rushe

#3238
I find this castle tileset hard to use, can't figure out well how each stuff works exactly.

[spoiler][/spoiler]

IAMFORTE

What tileset is that? There may be sets of walls much like the ones where the door is. Part of what looks odd is the mix between solid walls (like the doors) and the wall autotile.

Dark_Metamorphosis

#3240
Here are some newer stuff that I have been working on.. well I truly suck at detail thats for sure  ;9
Im not even sure if I will be able to upload a game with this quality of mapping.. takes a long, long time to map even when it doesnt turn out that good though ;D

[spoiler]
Hidden cave:


F-Forest:


Mountain House Interior:
[/spoiler]

And here is Mountain village again after some new work on it:

[spoiler][/spoiler]

Wish I could make the pictures clickable so you could zoom in a bit, since Its pretty hard to see..
Another thing I find confusing is that I cant put trees ontop of the "cliff-areas", since they sort of "breaks" the ground and end up on the ground that is located under the cliff..
I also want to add some darkness to the cave, so the candles will have an effect.. but I have no clue how to do that..

Quote from: IAMFORTE on December 02, 2012, 08:41:46 PM
You can always send me a pm, I specialize in XP mapping personnaly but the concepts are all the same :P

That would be sweet.. Im not sure where to start though.. but Ill try and send you one later on :D

Quote from: yuyubabe on December 03, 2012, 12:13:00 AM
IAMFORTE knows his stuff xD He's a very experienced mapper~
I'm a VX/VXA mapper, and I know of one tileset I prefer to use (Mack), but I think the RTP of Ace can go a long way, with some work. =p A lot of people get tired of seeing it, but I don't think it should be that big of a deal. ^^ Especially not when you're just starting out~

But you don't need permission to PM me~ :>

I use celiannas tileset along with some from RTP for variety.. I think they blend pretty good together but Im not sure.. Ye, I heard that too, but maybe Its easier to work with the standard tileset?
Thats good to know :) Then I might show up in ur inbox later then :D


Quote from: Ryosis on December 03, 2012, 01:13:44 AM
I wouldn't recommend parallax mapping to someone just starting out, but if you're willing to give it a whirl, a lot of members here have experience with it. Just know that a lot can go wrong and it will likely require a lot of trial and error before you settle on something that you really like and/or works.

I understand that, cause I have been watching some tutorials about it, and it seems alot can go wrong if you dont know what you are doing. I would really love to learn it though since you can put in whatever you want on your maps, and you dont need a set tileset of resources.. which seems really, really cool.
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using ~  [img width=1000 height=1000]http://img18.imageshack.us/img18/4091/mountaint.png[/img]  ~ gets you this

[spoiler][/spoiler]
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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Acolyte

I think you could stand to make that house interior just a tad smaller. Other than that, it's pretty good.

On the bigger maps, I think it would help you to focus in on small parts of the map and work on putting more detail in.

On the mountain village, your cliffs have some height errors. The smaller parts to the right should come down further than the main cliff to give an illusion of depth. Also, the overall cliff shape is a little too rectangular.

bluntsword

The hidden cave looks nice, but could use a little more detail on the floor I think.

The forest needs...more. I agree, go in closer and think about what the player will see when they play.

Getting better!

Karo Rushe

Quote from: IAMFORTE on December 03, 2012, 02:26:54 PM
What tileset is that? There may be sets of walls much like the ones where the door is. Part of what looks odd is the mix between solid walls (like the doors) and the wall autotile.
It's hyperben's tileset

Dark_Metamorphosis

Quote from: Acolyte on December 03, 2012, 08:41:13 PM
I think you could stand to make that house interior just a tad smaller. Other than that, it's pretty good.

On the bigger maps, I think it would help you to focus in on small parts of the map and work on putting more detail in.

On the mountain village, your cliffs have some height errors. The smaller parts to the right should come down further than the main cliff to give an illusion of depth. Also, the overall cliff shape is a little too rectangular.

Thanks alot for the feedback! Means alot! When you say make the house interior a tad smaller, do you mean the outside walls? Cause I actually fixed that a moment after posting.

[spoiler= edited house][/spoiler]

Ye, I know I lack lots and lots on details on those, especially in the forest.. Im also a bit worried about that I havnt got any treelines, so you can walk freely across the whole map.. The tileset Im using doesnt have an auto-tile? (Is that what Its called?), for puting up treelines so the trees had to be spread all over the map.

About the mountain village, I totally agree. I have thought about the square shape from the cliffs alot too, but I cant seem to find walls that are more "roundish", and I would have to get rid of all the other walls in my tileset just to get other types of cliffs. I think that is a thing that bothers me alot, since you have to switch the entire set just to switch one particular resource  :(

And about the height errors, Im not sure how to fix that since the smaller parts blends in with the main wall, which end up looking really weird. Really happy about the feedback, and I wish I knew what a map needs to stand out..

Quote from: bluntsword on December 03, 2012, 09:38:48 PM
The hidden cave looks nice, but could use a little more detail on the floor I think.

The forest needs...more. I agree, go in closer and think about what the player will see when they play.

Getting better!

Thanks alot for the feedback! I will think about that when I start working on them again  ;8
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Forests are my specialty :3 I'll drop you a PM later with tips lol

and the house is still too open, I'm not a fan of wide open stuff like that so you could add in a few more things to make it shine.

bluntsword

Quote from: Dizturb3d on December 04, 2012, 11:16:32 PM

[spoiler= edited house][/spoiler]


About the size of the house. Think about yours. How big is your bedroom? What's in there? Is it a bed and a dresser and a side table?

Look at your map here. In the left side, which looks like a bedroom, there's a lot of empty space and two walls that don't connect. And then the Ned's headboard is just sticking out. How many bed rooms are arranged like that? Notice the queen sized bed takes up four squares. It's not exact, but think of a 2x2 square being 8ft x 8 ft (or whatever that amounts to in the metric system). A normal bed room, then, wouldn't be muh bigger than 3x3 or 4x4 squares. Make sense?

It just seems like there is a lot of "space" that doesn't need to be there. Try making the bedroom smaller and the kitchen/dining a tad smaller also and see what you come up with!

Acolyte

Yeah, I wasn't talking about the outside. Bluntsword pretty much covered all I was going to say though.

Dark_Metamorphosis

#3249
Quote from: bluntsword on December 04, 2012, 11:27:51 PM


About the size of the house. Think about yours. How big is your bedroom? What's in there? Is it a bed and a dresser and a side table?

Look at your map here. In the left side, which looks like a bedroom, there's a lot of empty space and two walls that don't connect. And then the Ned's headboard is just sticking out. How many bed rooms are arranged like that? Notice the queen sized bed takes up four squares. It's not exact, but think of a 2x2 square being 8ft x 8 ft (or whatever that amounts to in the metric system). A normal bed room, then, wouldn't be muh bigger than 3x3 or 4x4 squares. Make sense?

It just seems like there is a lot of "space" that doesn't need to be there. Try making the bedroom smaller and the kitchen/dining a tad smaller also and see what you come up with!

Wow.. I havnt thought about it that way. When making the "bedroom", I was more or less thinking "hey, they need somewhere to sleep" lol. Cause I started off making the room without any bed at all. I tried connecting the bedroomwall in a square above the bed first, but I cant make it look good at all. I can see what you mean with too much space, might try to shrink the house alltogether and see how that looks, else I need to add more detail too it. What can I say, the bedroom was more or less just me figuring out they need somewhere to sleep xD

Quote from: IAMFORTE on December 04, 2012, 11:25:39 PM
Forests are my specialty :3 I'll drop you a PM later with tips lol

and the house is still too open, I'm not a fan of wide open stuff like that so you could add in a few more things to make it shine.

That would be.. Legen.. wait for it!.. dary!  8)

Quote from: Acolyte on December 04, 2012, 11:58:34 PM
Yeah, I wasn't talking about the outside. Bluntsword pretty much covered all I was going to say though.

Ye I feel a bit silly thinking that you were talking about the outside.. I didnt have the wievpoint figuered out but I can see now what you meant :)
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